Fallout 4

Fallout 4

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FafnirChaos May 29, 2024 @ 1:52am
What is your opinion on the whole crafting system?
I am NOT a veteran to this series - My first experience was NV where I ran out to explore on the highway and got killed by a death claw in the first hour - needless to say I backlogged that game way back.

I just started with 4, and it feels like borderlands which is great - really sucked me in. I like the fact you can mod weapons armour and everything else - however this crafting system for settlements has me a bit off.

To me I just don't understand why we can't have a blueprint system, with measurements, and the like - instead of wasting all kinds of time slowing moving your character in place while moving the wall precisely on the corners, on top of it all there is zero direction - it took me a full day to realize that I just needed to press one button to connect wires on the generators.

Do you guys generally enjoy this mechanic? for me I feel like I would rather use that time learning to mod the game and actually develop skills that I can use in other games - than just using that time vampire of a system creating a base just for the looks of it.
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Showing 1-15 of 21 comments
id795078477 May 29, 2024 @ 2:01am 
You can have blueprints. It's called "Transfer Settlements", a mod. Not sure it works on NG.
Zes May 29, 2024 @ 2:02am 
Originally posted by FafnirChaos:
To me I just don't understand why we can't have a blueprint system, with measurements, and the like.

Games are designed to pass time, many people enjoy scrapping the whole settlement slowly, and building things -again slowly- one by one, according to their tastes. which actually serves the purpose of a game.

blueprint systems are used on redundant actions on mass production games, like factorio.
Païtiti May 29, 2024 @ 2:05am 
Get Sim Settlements 2.
FafnirChaos May 29, 2024 @ 2:14am 
Originally posted by id795078477:
You can have blueprints. It's called "Transfer Settlements", a mod. Not sure it works on NG.

I see, is there a mod that allows you to dismantle weapons/armour and make a new weapon out of it? I feel like that was a missed opportunity - Also there should have been legendary weapon and armour mods in the game - I know you can find weapon mods in the game - however from what I've seen there just based upon preset factors in the weapon crafting system.

I'd like to make some crazy contraptions of weapons/armour - that would be awesome.
Ffabbia May 29, 2024 @ 2:15am 
The settlement building system is the core game loop for me. And all other activities, missions etc. only exist to get me vital supplies and resources to feed my insatiable need for building materials.

The vanilla building system is, in my opinion, lousy and far too restrictive. I know some people have made a career out of using all kinds of elaborate exploits to make it do things it's not meant to do and manage without mods - but why bother when mods make the process flawless?

With the freedom and flexibility offered by Place Anywhere and my toolkit of 120+ building, landscaping and decorating mods I can build pretty much whatever I can envision within my mind and I'll happily spend weeks, even months of my life on big construction projects.
FafnirChaos May 29, 2024 @ 2:20am 
Originally posted by Païtiti:
Get Sim Settlements 2.

The point of it all is that I don't enjoy the system at all - I like everything else. Why would I buy another game for a system I don't enjoy? I just say that having a blueprint system would be better than the system that's already implemented.



Originally posted by Zes:
Originally posted by FafnirChaos:
To me I just don't understand why we can't have a blueprint system, with measurements, and the like.

Games are designed to pass time, many people enjoy scrapping the whole settlement slowly, and building things -again slowly- one by one, according to their tastes. which actually serves the purpose of a game.

blueprint systems are used on redundant actions on mass production games, like factorio.

Like I said I was just looking to see if you guys actually enjoyed it? I would rather use that time to mod the game than to sit through that. If you guys enjoy it - no harm in that.
FafnirChaos May 29, 2024 @ 2:23am 
Originally posted by Ffabbia:
The settlement building system is the core game loop for me. And all other activities, missions etc. only exist to get me vital supplies and resources to feed my insatiable need for building materials.

The vanilla building system is, in my opinion, lousy and far too restrictive. I know some people have made a career out of using all kinds of elaborate exploits to make it do things it's not meant to do and manage without mods - but why bother when mods make the process flawless?

With the freedom and flexibility offered by Place Anywhere and my toolkit of 120+ building, landscaping and decorating mods I can build pretty much whatever I can envision within my mind and I'll happily spend weeks, even months of my life on big construction projects.

This is what I was trying to find out, if you guys actually enjoyed the vanilla version of the system.
DouglasGrave May 29, 2024 @ 2:23am 
The default building system does need some polishing on some fairly basic things (like not having a toggle for snapping), though a decent look through the in-game help covers a lot of the explanations for how it works and others are made fairly straightforward by the options you get when looking at an object.

I think they could have used more prefabricated buildings, and possibly even some way to save the current multi-selection for repeatable use.
</TraumaticAI> May 29, 2024 @ 2:24am 
Originally posted by Païtiti:
Get Sim Settlements 2.
I second this! Just on chapter 3 of sim settlements. and THIS is how it SHOULD of been done. Honestly feels like AAA quality (other than the odd bug)
https://www.nexusmods.com/fallout4/mods/47976
Zes May 29, 2024 @ 2:25am 
Originally posted by FafnirChaos:
Originally posted by Zes:
Games are designed to pass time, many people enjoy scrapping the whole settlement slowly, and building things -again slowly- one by one, according to their tastes. which actually serves the purpose of a game.

blueprint systems are used on redundant actions on mass production games, like factorio.

Like I said I was just looking to see if you guys actually enjoyed it? I would rather use that time to mod the game than to sit through that. If you guys enjoy it - no harm in that.

You asked for opinions and that is my opinion, no harm done or anything. just talking.

Originally posted by FafnirChaos:
I see, is there a mod that allows you to dismantle weapons/armour and make a new weapon out of it?

I'd like to make some crazy contraptions of weapons/armour - that would be awesome.

Contraptions workshop DLC allows you to build weapons and armors, like a factory. You build conveyor belts and stuff, machines receive raw materials and build weapons/armors/ammunitions etc.

https://fallout.fandom.com/wiki/Contraptions_Workshop
Last edited by Zes; May 29, 2024 @ 2:27am
Empukris May 29, 2024 @ 2:28am 
Originally posted by FafnirChaos:
Originally posted by Païtiti:
Get Sim Settlements 2.

The point of it all is that I don't enjoy the system at all - I like everything else. Why would I buy another game for a system I don't enjoy? I just say that having a blueprint system would be better than the system that's already implemented.



Originally posted by Zes:

Games are designed to pass time, many people enjoy scrapping the whole settlement slowly, and building things -again slowly- one by one, according to their tastes. which actually serves the purpose of a game.

blueprint systems are used on redundant actions on mass production games, like factorio.

Like I said I was just looking to see if you guys actually enjoyed it? I would rather use that time to mod the game than to sit through that. If you guys enjoy it - no harm in that.
Many actually do enjoy it the first time. The gameplay loop is working perfectly with it, you go into dungeon looking for rare component, you bring it back to base, you go on to next adventure. It is perfect for those that dont want to finish this game in 20h. What is not enjoyable however is doing it for dont know how many time each time you make new game. Thats where the sims settlement and blueprint come in. Blueprint is a perfect idea that they can implement yet didnt. There are many idea from mod that Bethesda can take for Starfield outpost, so it baffled me that they still somehow make it worse. Even worse than vanilla FO4.
FafnirChaos May 29, 2024 @ 2:35am 
Originally posted by DouglasGrave:
The default building system does need some polishing on some fairly basic things (like not having a toggle for snapping), though a decent look through the in-game help covers a lot of the explanations for how it works and others are made fairly straightforward by the options you get when looking at an object.

I think they could have used more prefabricated buildings, and possibly even some way to save the current multi-selection for repeatable use.

That's why I wanted the blueprint system - you can save your blueprints after making them and alter them or what not - and just place them where you them.



Originally posted by Zes:
Originally posted by FafnirChaos:

Like I said I was just looking to see if you guys actually enjoyed it? I would rather use that time to mod the game than to sit through that. If you guys enjoy it - no harm in that.

You asked for opinions and that is my opinion, no harm done or anything. just talking.

Originally posted by FafnirChaos:
I see, is there a mod that allows you to dismantle weapons/armour and make a new weapon out of it?

I'd like to make some crazy contraptions of weapons/armour - that would be awesome.

Contraptions workshop DLC allows you to build weapons and armors, like a factory. You build conveyor belts and stuff, machines receive raw materials and build weapons/armors/ammunitions etc.

https://fallout.fandom.com/wiki/Contraptions_Workshop

I just checked I have that DLC I'll check that out - thank you.
FafnirChaos May 29, 2024 @ 2:36am 
Originally posted by Empukris:
Originally posted by FafnirChaos:

The point of it all is that I don't enjoy the system at all - I like everything else. Why would I buy another game for a system I don't enjoy? I just say that having a blueprint system would be better than the system that's already implemented.





Like I said I was just looking to see if you guys actually enjoyed it? I would rather use that time to mod the game than to sit through that. If you guys enjoy it - no harm in that.
Many actually do enjoy it the first time. The gameplay loop is working perfectly with it, you go into dungeon looking for rare component, you bring it back to base, you go on to next adventure. It is perfect for those that dont want to finish this game in 20h. What is not enjoyable however is doing it for dont know how many time each time you make new game. Thats where the sims settlement and blueprint come in. Blueprint is a perfect idea that they can implement yet didnt. There are many idea from mod that Bethesda can take for Starfield outpost, so it baffled me that they still somehow make it worse. Even worse than vanilla FO4.

Oh so it's a Mod, not a game - I got confused because I seen the 2 at the end of it. I haven't even touched mods in this game - just got it recently.
Doombringer May 29, 2024 @ 2:48am 
I just use console when I want exact placement.
(open console, click on thing)
getpos X (or Y or Z)
setpos X (or Y or Z)
getangle X (or Y or Z)
setangle X (or Y or Z)
Last edited by Doombringer; May 29, 2024 @ 2:49am
Ffabbia May 29, 2024 @ 3:06am 
This is what I was trying to find out, if you guys actually enjoyed the vanilla version of the system.

Nah, if I only had the vanilla option I'd not bother doing much at all, just put a couple of rusty shacks down with Mama Murphy and a dead molerat and call it good. Fortunately I don't have that issue thanks to mods.

If settlement building isn't your thing you could try Sim Settlements instead, which effectively does it all for you, or Sim Settlements 2 which does it all for you and also adds a load of new story content. It's not for me as I like to do it all myself, but others like it, judging by the number of people on this thread advising you to install them.

Eight solid hours on Monday (off work fortunately) and a further four hours on Tuesday morning, and three hours this morning constructing a single building in Sanctuary Hills - a kind of central hub and accomodation area. I really, really went to town laying down marble floors, carpets, glazing the windows, putting up interior walls with wood panelling , lighting it up, decoratinig and furnishing the place...... keeps me happy.
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Date Posted: May 29, 2024 @ 1:52am
Posts: 21