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This. No mod is needed. And you are not forced to do that quest or the ones he gives you later if you don't leave him there.
Or if you feel bad about leaving him and his misfits there in the museum, kill the raiders outside and the Deathclaw. His own fault if they stay inside.
Send him to a backwater settlement that you never go to once you finish his quests. You can back away from him to stop him from giving a new quest and having him at a settlement you will never got to again keeps you from ever seeing him again.
My only question is how does he get these messages? Does someone travel all the way to Preston says, "Hey! You Minutemen? heard you were in Sanctuary. I travelled 3 days to tell you my ma was kidnapped by Raiders, please help! Gotta go now, bye!" then leaves?
Yes, I guess that's it. Answered my own question. lol!
I can answer that. Mama Murphy tells him after picking up the SOS on her psychic radio.
"Ahhhh kid, I'm getting something......I see two farmers threatened by Supermutants who live in a hospital 97 miles away, quick! Send or the Vault Dweller! Tell them they have less than a year to get over there and help!"
As for Preston, I can confirm that We are the Minutemen mod not only does precisely what the OP asked for, but can also be safely installed, or uninstalled mid-game.
As a side note I noticed he's quite... popular with the townsfolk. Occasionally his "fanbase members" will give him stimpaks or other consumable, so that's a feature.
Sometimes, they cross long distance to catch up with him, like that scavver-trader near Hangman's going to the DC (What are you doing in my house?! Oh...)
I even saw bunker hill worker walk onto land mine just to gush over Preston...
Game-changing mod.
It's Mama Murphy having visions of settlements in danger and then Preston takes the credit with his "I've heard word" smooth talking. When he knows darn well it's Murphy, high as a kite, helping to save the Commonwealth.