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It is one of those "take it or leave it" weapons. It has some advantages, but the NPCs close on you so fast, it is hard to snipe and reset, snipe again.
Keep in mind it also depends on which perks you've gone for. Obviously a .50 cal rifle will fall behind a revolver that has its damage boosted by 100%.
In the very narrow band where it confers a small advantage in DMG alpha, this is offset by ammo scarcity (and weight). By the time ammo is plentiful you probably have a gauss rifle. Niche role would be the silenced 50 maybe with good scopes before you are able to get the same for the gauss rifle. So again a limited window of usefulness, limited in time and situation.
I'm sure there are many mods that will beef up the damage. But we are already playing a game where unarmoured human NPCs can tank a mag full of 308 to the face and keep coming at you, so it's hard to get too precious about ballistic realism.
But yeah it's disappointing.
.. there's not supposed to be a "mini"-nuke. it's critical mass or not. you can't drop a nuclear device in the cone of your view and walk out unscathed. or alive and in one piece.
.. guns in general aren't supposed to be wet noodles, bullets don't disappear magically after flying for 50 meters.
.. you can't duck behind plywood and avoid a grenade explosion.
.. no amount of any painkiller or shock stabilizer would ever repair a broken bone in an instant. nor will sleeping in a bed so the same.
..
point is: what's done for the sake of balance and game design is usually very far off what could/would happen "IRL".
And another non logical issue is why is the Western Revolver more powerful than the standard Commonwealth .44 mag, when they use the same ammo? :P
As it is now in the game, the .50 hunting rifle is just a mid game sniper rifle round for rifleman builds. But the round is far more useful for gunslinger builds, since gunslinger builds do not have a proper sniping weapon, and you can still use the .50 in pistol form with the pipe bolt-action pistol. So you can create a .50 silenced sniper pistol, which is what i mostly use that round for.
It is not non-logical. Differences between weapon designs could explain a difference in performance, even for the same round. Ofcourse that difference shouldn't be huge, but not every weapon is the same.
But in terms of game design, people misunderstand the damage calculations. It is the roleplaying part that makes damage higher (that is why perks make the bullets more damaging....). I suppose the Western Revolver is just a "better quality weapon" so it deals more damage.
In accuracy, yeah. But not in damage if they are using the same ammo. Longer barrels can make a difference in accuracy for sure. And there is no way anyone is going to be more accurate with a handgun at long range than using a rifle.
But this is not worth debating as it is what it is in the game and it is futile to think in terms of realism in a lot of video games. The .50 cal in the real world, is a very powerful round. Much more so than represented in the game.
I accept the illogical aspects of the game and do not let it spoil my fun.
good point.. normally i should pierce thru almost anything but this is a game, they didn't wanna put a overpowered weapon i guess, still you can have the feeling and its sound.. well the most of it anyway.