Fallout 4

Fallout 4

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SPIDERna May 21, 2024 @ 12:22am
Why .50 Caliber Weapons are so terrible ?
Am i missing something or my modding is not good ?
Compared to revolver and even gauss is much better option.
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Showing 1-15 of 21 comments
TemplarGR May 21, 2024 @ 12:31am 
The Gauss rifle should obviously be better than a .50 cal, it is far more technologically advanced. The Western Revolver and the normal .44 revolver are powerful in order to give a powerful end-game option for gunslinger builds.
SPIDERna May 21, 2024 @ 12:37am 
Originally posted by TemplarGR:
The Gauss rifle should obviously be better than a .50 cal, it is far more technologically advanced. The Western Revolver and the normal .44 revolver are powerful in order to give a powerful end-game option for gunslinger builds.
Isn't supposed .50 snipers should be better damage than the pistol at least?
Mr. Bufferlow May 21, 2024 @ 1:06am 
The only advantage I have found is the .50 cal sniper rifle is helpful early game-before you get some better equipment like the Gauss or other starred weapons. I still use it when I want to take out a few NPCs while I am well away.

It is one of those "take it or leave it" weapons. It has some advantages, but the NPCs close on you so fast, it is hard to snipe and reset, snipe again.
Immortalis May 21, 2024 @ 1:16am 
Originally posted by SPIDERna:
Originally posted by TemplarGR:
The Gauss rifle should obviously be better than a .50 cal, it is far more technologically advanced. The Western Revolver and the normal .44 revolver are powerful in order to give a powerful end-game option for gunslinger builds.
Isn't supposed .50 snipers should be better damage than the pistol at least?

Keep in mind it also depends on which perks you've gone for. Obviously a .50 cal rifle will fall behind a revolver that has its damage boosted by 100%.
BookItFaster May 21, 2024 @ 1:48am 
Originally posted by SPIDERna:
Am i missing something or my modding is not good ?
Compared to revolver and even gauss is much better option.
its quite simple stop looking for realism in fallout 4, maybe spec into the weapons you actually use instead of using w/e and wondering why its ♥♥♥♥♥♥♥♥
The 50 cal round is deeply underwhelming and does not have realistic stats relative to the smaller calibers.

In the very narrow band where it confers a small advantage in DMG alpha, this is offset by ammo scarcity (and weight). By the time ammo is plentiful you probably have a gauss rifle. Niche role would be the silenced 50 maybe with good scopes before you are able to get the same for the gauss rifle. So again a limited window of usefulness, limited in time and situation.

I'm sure there are many mods that will beef up the damage. But we are already playing a game where unarmoured human NPCs can tank a mag full of 308 to the face and keep coming at you, so it's hard to get too precious about ballistic realism.

But yeah it's disappointing.
id795078477 May 21, 2024 @ 3:28am 
Originally posted by SPIDERna:
Originally posted by TemplarGR:
The Gauss rifle should obviously be better than a .50 cal, it is far more technologically advanced. The Western Revolver and the normal .44 revolver are powerful in order to give a powerful end-game option for gunslinger builds.
Isn't supposed .50 snipers should be better damage than the pistol at least?

.. there's not supposed to be a "mini"-nuke. it's critical mass or not. you can't drop a nuclear device in the cone of your view and walk out unscathed. or alive and in one piece.
.. guns in general aren't supposed to be wet noodles, bullets don't disappear magically after flying for 50 meters.
.. you can't duck behind plywood and avoid a grenade explosion.
.. no amount of any painkiller or shock stabilizer would ever repair a broken bone in an instant. nor will sleeping in a bed so the same.
..

point is: what's done for the sake of balance and game design is usually very far off what could/would happen "IRL".
Last edited by id795078477; May 21, 2024 @ 3:29am
wtiger27 May 21, 2024 @ 3:40am 
You need to Perk for the hand guns so not only will they have more damage than rifles, you also will have considerably longer range with them. Which makes no logical sense. But that is how it is in the game.

And another non logical issue is why is the Western Revolver more powerful than the standard Commonwealth .44 mag, when they use the same ammo? :P
TemplarGR May 21, 2024 @ 3:52am 
Yeah, don't look for realism, every decision was made due to game balance and design. And i agree that .50 round is a little problematic. It appears it was made just to provide an upgrade path to a stronger round for the hunting rifle and the bolt-action pipe gun. It doesn't have a weapon that uses it by default, it is the only round in the game i think to not have a suitable weapon. It is the base weapons that are kinda meh, not the round itself. They should have added a more powerful rifle (and why not a pistol too, That Gun anyone?) with default .50 caliber i think.

As it is now in the game, the .50 hunting rifle is just a mid game sniper rifle round for rifleman builds. But the round is far more useful for gunslinger builds, since gunslinger builds do not have a proper sniping weapon, and you can still use the .50 in pistol form with the pipe bolt-action pistol. So you can create a .50 silenced sniper pistol, which is what i mostly use that round for.
TemplarGR May 21, 2024 @ 3:54am 
Originally posted by wtiger27:
You need to Perk for the hand guns so not only will they have more damage than rifles, you also will have considerably longer range with them. Which makes no logical sense. But that is how it is in the game.

And another non logical issue is why is the Western Revolver more powerful than the standard Commonwealth .44 mag, when they use the same ammo? :P

It is not non-logical. Differences between weapon designs could explain a difference in performance, even for the same round. Ofcourse that difference shouldn't be huge, but not every weapon is the same.

But in terms of game design, people misunderstand the damage calculations. It is the roleplaying part that makes damage higher (that is why perks make the bullets more damaging....). I suppose the Western Revolver is just a "better quality weapon" so it deals more damage.
wtiger27 May 21, 2024 @ 4:24am 
Originally posted by TemplarGR:
Originally posted by wtiger27:
You need to Perk for the hand guns so not only will they have more damage than rifles, you also will have considerably longer range with them. Which makes no logical sense. But that is how it is in the game.

And another non logical issue is why is the Western Revolver more powerful than the standard Commonwealth .44 mag, when they use the same ammo? :P

It is not non-logical. Differences between weapon designs could explain a difference in performance, even for the same round. Ofcourse that difference shouldn't be huge, but not every weapon is the same.

But in terms of game design, people misunderstand the damage calculations. It is the roleplaying part that makes damage higher (that is why perks make the bullets more damaging....). I suppose the Western Revolver is just a "better quality weapon" so it deals more damage.

In accuracy, yeah. But not in damage if they are using the same ammo. Longer barrels can make a difference in accuracy for sure. And there is no way anyone is going to be more accurate with a handgun at long range than using a rifle.

But this is not worth debating as it is what it is in the game and it is futile to think in terms of realism in a lot of video games. The .50 cal in the real world, is a very powerful round. Much more so than represented in the game.

I accept the illogical aspects of the game and do not let it spoil my fun.
Originally posted by wtiger27:
And another non logical issue is why is the Western Revolver more powerful than the standard Commonwealth .44 mag, when they use the same ammo? :P
Because one is a serious high power firearm and the other is a prop toy for a theme park... Oh wait!
Zes May 21, 2024 @ 4:37am 
Originally posted by SPIDERna:
Am i missing something or my modding is not good ?
Compared to revolver and even gauss is much better option.

good point.. normally i should pierce thru almost anything but this is a game, they didn't wanna put a overpowered weapon i guess, still you can have the feeling and its sound.. well the most of it anyway.
Anyway OP bottom line is, if this really bugs you there are no end of mods out there for you. From specific weapons to complete ballistic overhaul mods.
And from a gameplay point of view - would you really want hostile NPCs to have a sniper weapon that could one-shot the player (which would be realistic even with the lowest calibres)?
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Date Posted: May 21, 2024 @ 12:22am
Posts: 21