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You could always try all the options available and if you don't like the outcome, just reload a old save game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3250558177
That DLC always breaks for me. Never managed to get far on it.
This gives no death chances for settlers, the best happiness for the Soda Fountain and Slot Machine (15 happinesseach), and middle happiness from the Phoropter (10 happiness). The power cycle remains bad, but I've never considered it worthwhile anyway, since even its best power production (4 power) requires an assigned settler and risks death.
The only reason I usually even build a power cycle is so that I can swap the +1 vault bonus to Endurance whenever I want.
The slot machines become expensive to build (500 caps per machine in addition to the normal components), but I see it as worthwhile for an automatic happiness supply that only requires 1 power to run.
Seen that happen enough times with Taffington having settlers that drown and Automatrons killing my Ten Pine provisoners.
Although my current Vault 88 could probably take losing a few settlers because it has a population of 142 currently.
if you want a functional settlement with all the cruel options in use. i suggest you set up red rocket. no matter how unhappy they are that settlers keep dying you can't lose that settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928126190
10 settlers = 80 target happiness - 20 death penalty is 60 happiness.
10 Robots = 50 target happiness - 20 death penalty is 30 happiness.
10 settlers and 5 robots = 70 Target happiness -20 death penalty is 50 happiness.
10 settlers and 10 robots = 65 target happiness -20 death penalty is 45 happiness.
So not only was your advice wrong, it would actually make the situation worse.
If you had done your research and provided your evidence before making the original claim or when you continued to dispute you were correct you could have saved yourself from embarrassment, having to admit you were wrong, and causing yet another argument.
The mathematics is trivial, but I'm afraid my imagination just goes a bit further than yours when it comes to inflicting cruelty on settlers, since you've based your conclusion on the unstated assumption that all regular settler needs are met.
If you're willing to run abusive vault experiments on your settlers, you may also be interested in skimping on their basic needs, which is where robots come in to keep the settlement functional. It's a "robot-policed gulag" idea I've brought up before:
For example:
With a suitable injection of robots, you can keep your experimental vault hellhole full of starving victims above the borderline of outright revolt in the face of occasional fatalities.
The actual happiness levels will likely be a little bit higher since many of the vault experiment options give happiness.
Absolutely NOWHERE does it say ANYTHING about depriving settlers of the basics. It was was all about using the cruelty options for the Vault-Tec experiments and DYING SETTLERS.
When I pointed out you were wrong you came back with some bugged settlement with 0 population to try to defend yourself:
STILL absolutely no mention of depriving settlers of the basics.
This is why nobody wants to discuss anything with you.
You failed to provide any evidence to your point, twice.
When it was proven you were wrong, you changed the argument, as usual.
If you've been reading carefully, it should be evident to you that nowhere is it stated that the settlers in question have all their settlement needs met. Why would you assume it when they're victims of a cruel vault experiment?
The settlement picture is more interesting for the 120 happiness than the 0 population, and is a gentle reminder that the exact details of the scripting don't always produce the result you might expect from looking at a simple calculation.
It's also comedy, because the abnormally high happiness is the result of the former residents repeatedly getting murdered after hating the Brotherhood taking over their farm.
I'm not obligated to stick to pedestrian concepts just because you find the more interesting ones confusing.
You can just say you were only thinking of a traditional settlement and move on.