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Bethesda doesn't care. It will release updates again, if only to make few tweaks in its fancy lucrative Creation Club.
But modding community is great, they will release fixes and updates too. But many old mods may no longer be playable in newer versions of the game, if they were not updated by the mod authors to be compatible with the game version and (if needed) mod prerequisites (F4SE, Address Library, etc.).
Not being able to use 'scrap everything' mod is killin me
I had done that approach for my Skyrim build, but I didn't do it yet for FO4.
I thought Bethesda had forgotten about FO4, but suddenly it's released some useless updates and broken the mods again. :-(
Good news is that F4SE and Address Library plugins are already updated for latest game version (NG 984),
I was planning on restarting FO4 for a clean new playthrough anyway, so I'm combing through the hundreds of mods I have installed for FO4, and seeing which ones I want to reinstall and try for next playthrough. I will lock down that modlist and installed folders/files once I have it all finalized. Hopefully, most mods will work with the new versions of the game and mod prerequisites (F4SE, Address Library, etc.). I haven't tried SS2 yet, so new playthrough will be SS2 focused, so I'm kinda eager to explore and try those Sim Settlements! :-)