Fallout 4

Fallout 4

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coffeemm8 May 15, 2024 @ 9:00pm
Power armor is actually fun and useful in this one
I think we can all agree on that at least. Like it's actually a suit of power armor this time, not just another piece of apparel like in 3 and New Vegas
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Showing 31-45 of 56 comments
Soth May 15, 2024 @ 10:21pm 
Originally posted by talemore:
It falls apart quickly but it has a use as a boss gimmick to provide armor against the boss
I also like how it works as sort of an exploration tool / gimmick, so you can fall almost anywhere with no damages, and get around with a jetpack.
Butcher May 15, 2024 @ 10:28pm 
Originally posted by PeaceMaker:
Originally posted by Soth:

Another example would be playing in Survival mode, where you can't fast travel, so you're using up a lot more fusion supply just walking around.

Power Armor is best used in Survival mode. Makes people remember to be humble and keeps that ego in check.
Good luck hauling fusion cores in survival around when they weight 4 per piece. Easier to walk on foot everywhere.
Shelt May 15, 2024 @ 11:01pm 
On survival, I use power armor in the early game to take out certain enemies like Ack-Ack at the satellite array during the locket quest for Abernathy farm. There's always a legendary rad roach that spawns in the basement so you might get lucky on an item too.
TemplarGR May 15, 2024 @ 11:22pm 
Originally posted by Butcher:
Constantly replacing fusion cores is sure fun.

Also where is power armor training in F4? It existed F1, F2, F3 and NV. Suddely any dude from the street can ride power armor?

Lore-wise it checks out, the Sole Survivor is a war veteran with power armor experience, he doesn't need any training.
PeaceMaker May 15, 2024 @ 11:34pm 
Originally posted by Butcher:
Originally posted by PeaceMaker:

Power Armor is best used in Survival mode. Makes people remember to be humble and keeps that ego in check.
Good luck hauling fusion cores in survival around when they weight 4 per piece. Easier to walk on foot everywhere.
Been doing it 9 years, m8y boy.
DouglasGrave May 15, 2024 @ 11:35pm 
Originally posted by Pookie101:
I do prefer FO4's interpretation of power armour. Previous games just made it another set of clothes or armour you put on. I can see why they added fusion cores for game mechanic reasons but I think I still prefer the reactor power from the older games.
I would prefer if the fusion core was providing current power generation rather than a battery supply, especially if it could also be hooked into energy weapons.

So instead of scavenging for fusion cores outside of combat you'd be in combat balancing firing a gatling laser with using a jetpack, charging at high speed, or anything else that drew on suit power, maybe even with the option of the core overheating and shutting down or harming you if you pushed it too hard.
Last edited by DouglasGrave; May 15, 2024 @ 11:38pm
DouglasGrave May 15, 2024 @ 11:50pm 
Originally posted by Pookie101:
Originally posted by DouglasGrave:
I would prefer if it was more like current power generation rather than a battery supply, especially if it could also be hooked into energy weapons.

So instead of scavenging for fusion cores outside of combat you'd be in combat balancing firing a gatling laser with using a jetpack, charging at high speed, or anything else that drew on suit power, maybe even with the option of the core overheating and shutting down or harming you if you pushed it too hard.

That's an interesting idea.

It would make sense to be able to plug in an energy weapon to draw on a suits power supply but a lot of micromanaging in the middle of combat for most players
I imagine it just draining rapidly if you don't pay attention, sort of like action points already behave when using power armour, but in a more integrated form where the suit can maintain continuous activity as long as you don't overdo it.

Fallout 4's design of power armour encourages me not to use it at all, rather than encouraging me to use it tactically.
Last edited by DouglasGrave; May 15, 2024 @ 11:52pm
fmalfeas May 16, 2024 @ 12:08am 
People ask where PA training went? Aside from the fact that it didn't exist in *2* (where you play a tribal from a village with no tech more advanced than smoking weed and spears), Nate is a veteran of the battle where they deployed that armor. He's trained. He was one of those people wearing it to fight tanks. (So maybe a better question would be why Nate, a decorated war veteran, and Nora, a successful lawyer, have the same level 1 baseline, instead of him starting with significant weapon skills, and her starting with significant social skills.)

4's PA design, on the other hand, my take on is this -

Just off the lore, T60 should have stats between T51 and T45, but T51 should royally suck to repair or upgrade because of all the rare materials and advanced manufacturing involved. X01 should be nearly impossible to upgrade because it's a testbed prototype full of hypertech jank that would never be put in a field model.

And the microfusion core drain rate is absurd, given that all the lore before stated that the power systems on a PA suit last at least a century, some specifying that said century is at full combat load. Maybe that rusted out one using a core that's been mostly drained should empty the core soon. But if you get a full core, that should be that, you're set, unless it gets damaged you don't need another.
Lucus May 16, 2024 @ 1:24am 
Originally posted by fmalfeas:
Nate is a veteran of the battle where they deployed that armor. He's trained. He was one of those people wearing it to fight tanks. (So maybe a better question would be why Nate, a decorated war veteran, and Nora, a successful lawyer, have the same level 1 baseline, instead of him starting with significant weapon skills, and her starting with significant social skills.)

the prologue is traumatic for nate/nora which could explain memory loss and loss of skills and the difference in special stats allocation could also be explained by spending a long time in cryosleep. remember the entire cryosleep thing was an experiment by vault-tec with no intervention allowed.

for example nate *only* having say 1-3 endurance as a soldier who trained in and used power armor doesn't really fit does it?

IIRC wasn't power armor training more about using it properly so the user doesn't hurt themselves? it could be possible nate taught her about power armor use and she was smart enough to make use of it with practice after getting a suit of power armor post leaving vault 111.
MasterShake May 16, 2024 @ 1:31am 
The fusion core "balancing", PA being common thing thrown in the players face and PA, deactivating legendary mods from armor pieces, are all exact examples of how Beth can move things in the right direction, and then break it all with some nonsense. Also include how whole armor mechanics works in F4 (and makes PA worthless).
It's like some sort of mental disorder.
Last edited by MasterShake; May 16, 2024 @ 1:54am
Volfogg May 16, 2024 @ 2:39am 
Personally I mostly use it for hauling lots of junk, pushing my carry weight to circa 500 lbs with modifications or something like that. I have constantly over 90 cores even with extensive use of PA and without nuclear physicist.
Johto Gunner May 16, 2024 @ 3:24am 
Honestly, I LOVE how they made power armor... especially when you spec into Pain Train. Good Lord... Jump down, create a small earthquake then charge through a pack of raiders making them rag doll before you knock down the one power armored guy and steal his power core. Hey Cait! I have a present for you!
Ffabbia May 16, 2024 @ 5:05am 
Originally posted by Soth:
Originally posted by Butcher:
Constantly replacing fusion cores is sure fun.

Also where is power armor training in F4? It existed F1, F2, F3 and NV. Suddely any dude from the street can ride power armor?
There is no power armor training in F1, you just have to find the items to repair/build it and have a high enough repair skill. But I agree the fusion core mechanic is an annoying balancing act and retcon.

I found it frustrating at first back in the day, but I'm just used to it now. I think it's purpose is to make power armour a tactical choice for excessively deadly situations, rather than just allowing us to have it equipped 24/7 without consequences,

There are several mods which either remove the need for cores, or boost their longevity to varying degrees - the most immersive is probably the Power Core refueler, which adds a craftable machine to the game which will replenish empty cores at the cost of some nuclear material.
saice May 16, 2024 @ 5:41am 
I do think it is silly just how insanely common PA has become in Fallout. 4/76 they are everywhere. You find them in people's garages and every major raider camp has slapped some sort of DIY armor. It is even worse in 76. At this rate FO5 will have PA in the vault for you to grab before you even leave.

But overall I do like how the setup PA in FO4 and I don't actually mind raider PA. It really just how common it is that bothers me. I do agree with some here that think it should be more tanky. It is sad that a pipe pistol can break your armor but not your leather vest. I also don't mind the Fusion core system. Yeah it is rough early game but honestly once you hit level 10 you should be finding more cores then you use unless your running around with a gatling laser.

Overall PA in FO4 is good it just not great.
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Date Posted: May 15, 2024 @ 9:00pm
Posts: 56