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Lore-wise it checks out, the Sole Survivor is a war veteran with power armor experience, he doesn't need any training.
So instead of scavenging for fusion cores outside of combat you'd be in combat balancing firing a gatling laser with using a jetpack, charging at high speed, or anything else that drew on suit power, maybe even with the option of the core overheating and shutting down or harming you if you pushed it too hard.
Fallout 4's design of power armour encourages me not to use it at all, rather than encouraging me to use it tactically.
4's PA design, on the other hand, my take on is this -
Just off the lore, T60 should have stats between T51 and T45, but T51 should royally suck to repair or upgrade because of all the rare materials and advanced manufacturing involved. X01 should be nearly impossible to upgrade because it's a testbed prototype full of hypertech jank that would never be put in a field model.
And the microfusion core drain rate is absurd, given that all the lore before stated that the power systems on a PA suit last at least a century, some specifying that said century is at full combat load. Maybe that rusted out one using a core that's been mostly drained should empty the core soon. But if you get a full core, that should be that, you're set, unless it gets damaged you don't need another.
https://www.nexusmods.com/fallout4/mods/49536
Get this to improve your power armor experience!
the prologue is traumatic for nate/nora which could explain memory loss and loss of skills and the difference in special stats allocation could also be explained by spending a long time in cryosleep. remember the entire cryosleep thing was an experiment by vault-tec with no intervention allowed.
for example nate *only* having say 1-3 endurance as a soldier who trained in and used power armor doesn't really fit does it?
IIRC wasn't power armor training more about using it properly so the user doesn't hurt themselves? it could be possible nate taught her about power armor use and she was smart enough to make use of it with practice after getting a suit of power armor post leaving vault 111.
It's like some sort of mental disorder.
I found it frustrating at first back in the day, but I'm just used to it now. I think it's purpose is to make power armour a tactical choice for excessively deadly situations, rather than just allowing us to have it equipped 24/7 without consequences,
There are several mods which either remove the need for cores, or boost their longevity to varying degrees - the most immersive is probably the Power Core refueler, which adds a craftable machine to the game which will replenish empty cores at the cost of some nuclear material.
But overall I do like how the setup PA in FO4 and I don't actually mind raider PA. It really just how common it is that bothers me. I do agree with some here that think it should be more tanky. It is sad that a pipe pistol can break your armor but not your leather vest. I also don't mind the Fusion core system. Yeah it is rough early game but honestly once you hit level 10 you should be finding more cores then you use unless your running around with a gatling laser.
Overall PA in FO4 is good it just not great.