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That should remove him from your current savegame. This is also a neat trick if you want to remove anyone or any object from the game.
Build the Castle into a prison for any who would dare stand against you. Be sure to use the concrete assets and make solid jail cells and place stockades inside them.
Place Preston into the cell and stocks next to Piper, and then forget all about him.
With the militia leader and press imprisoned, your free to enslave the rest of the Commonwealth.
(note this was from the perspective of my Nuka World Raider Boss.)
In past games, I've wanted to kill him and actively avoided him, but this time he was just fine. I even travelled with him for quite a few of those early levels.
To put this in perspective, I'm level 70-something, I think? Preston has sent me out to maybe four or five settlements.
In past games, he had one ready every single time I so much as passed near him.
For years, people have tried to build concrete walls around Buddy, so your lovely ice cold drinking machine won't get involved with settlement battles, and everytime you leave your settlement, here it is, walking right up to a raider and trying to smack him. If you copy Darth's idea, don't forget the stocks!
"I should have got Depravity"
Make SURE you know what you're getting yourself into. 1000+ hours so you're aware by now mods vary in quality. Thuggysmurf mods are what I'd call "advanced mod use" and not for the timid or casual, certainly not for someone who isn't up for using CK/xEdit, and patch making to integrate it into their mod loadout. Thuggy does things the brute force way, and I do love his stuff, Depravity is a great example, but he definitely embraces the spirit of TH and "it just works!" -- right up until it doesn't.
cf KillEssential
Yet there is a solution to the bot problem as well. Well I haven't tested it with Buddy, but based on other bots it should work.
First thing first, you need to side with the BoS.
Fully opening up Boston Airport is going going to be important, as well as having an army of NPCs and 1 giant ass robot that kills anything.
Set up a pretty minimal post game base set up. Power, defenses but NO npcs (except robot ones), NO resources. Just a spot to stick your bots and junk that is all.
With the BoS in place, the inner garage there open, and all your bots there, your bots tend to hang out in that garage with the non settlement workbenchs and are essentially stuck. Nothing ever comes to fight, and if they were too they would have to deal with the entire BoS to even get to your bots, who just hang in the garage blissfully unaware.
99% sure, that same thing will work with Buddy. He still has a bot AI, so he should behave the same as other bots in this regard.
One side note, they may also wonder around inside the BoS base and the inside of the airport in general a bit as well, but still for all intents and purposes are enclosed in the building behind settlement so same difference. This can result in some hilarity as shown with my Nuka bot here, who for some reason decided to make out with the Nuka machine.
https://steamcommunity.com/sharedfiles/filedetails/?id=936527042
Also just to show everyone, the Preston Prison previously described (and yes the stocks are the essential element).
https://steamcommunity.com/sharedfiles/filedetails/?id=1951155030
The prison is an evolving work in progress. In the stocks next to Preston, we have Piper (gotta imprison the press), and another minute man. Cait, is set up as acting warden, and Stong is the head guard.