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The dog bites are a bit silly, granted. A raider with a pool cue is even worse.
Obviously, you don't need me to explain that this is a video game and many of these decisions are about game balance, player enjoyment... entertainment, etc. It would be a pretty stupid game if you became invulnerable the moment you put on some power armour.
Making them easy to get requires nerfing them. Neither is a good game design decision.
Power Armor was initially intended to offer that sort of protection, but it's been nerfed. Why don't you get radiation damage? Because it's totally sealed off and protects you from it. Similar concept as a spacesuit except armored, but as the franchise has changed hands from the beginning, and RPGs have changed for the worse, here we are with not only oversized mosquitoes causing damage, but modern gamers like you who argue for such nonsense because you and others like you don't do your gaming homework.
To look at the positives, there is a game design positive in the player always being at risk and never being invulnerable to a whole class of threats. There is also a game design positive in there being less of a sacrifice in choosing non-PA versus always choosing PA. The game takes this same approach in other areas - for example you are not penalised for having a melee character, even though this is probably counter to 'realism', the intent is to allow a wider range of playstyles to be viable.
Also worth noting that earlier Fallouts that had [DT] on PA, also had much greater barriers on obtaining and using PA (scarcity, skill checks, etc). These were alternative ways of balancing PA. So if you want [DT] back on PA, you probably need to accept skill requirements, maybe skills that can't just be selected by the player but need to be located in quests, plus a much greater scarcity of PA and/or cores.
I agree with what you're saying - but the nerf is already there - Power cores, they only last so long - and by the time you have collected enough of them your OP anyways - and don't even need to use something that gives you a minor upgrade in storage.
I like the power armor - as a display option in my base - but in combat I don't see a use for it
The only animal you should be concerned about are deathclaws and behemoths - anything else shouldn't really do anything.
https://www.youtube.com/watch?v=1MEUOW7cERI
I find power cores being purchasable kind of stupid way to balance it as well - They should really be end game craft-able items - I'm all for having power armor whenever instead of end game stuff - because it gives you a taste of it - but I think the power core situation should be a end game recipe from either of the fractions for you to craft your own after helping them do w/e.
Buying them is just stupid - and finding them in trash cans/nuka boxes is just worse.
Look at the protection stat numbers when you are in Power Armor versus not. It's basic math. Not only the stats, but experience should teach you that.
You can survive hits better in a X-01 versus a T-45. Why? Check the stat protection numbers differences. :P
The problem with that specifically is a realistic approach to the power armor itself - That video I presented is a Massive downgrade towards power armor - yet in terms of protection - it's more powerful.
Using meds is more powerful then using power armor - so if we look at this through a realistic approach being a drug addict makes you more powerful then being in heavy armor that requires an exosuit to hoist.
Power armor should be - I'm about to F your day up - as opposed to - oh boy I better hide in this corner to reduce damage from incoming attacks - It should be 100% end game fun. Instead it's a liability. - and a costly one at that.