Fallout 4

Fallout 4

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Crashed May 15, 2024 @ 9:43am
Power Armor display stand question
Will settlers get into a Power Armor that has been placed in a display stand (then ditch it in some random place like they always do)?
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Showing 1-15 of 16 comments
x May 15, 2024 @ 9:47am 
Never had it happen, so I would say not. Neither on the stands nor the workstation.
Crashed May 15, 2024 @ 9:49am 
Originally posted by x:
Never had it happen, so I would say not. Neither on the stands nor the workstation.
Just hoping they can keep the settlers from taking my collection for a joyride.
Death Approaches May 15, 2024 @ 9:54am 
pull the power core when you exit armor and plan on leaving it there, doesn't matter where you leave it then...
x May 15, 2024 @ 9:57am 
Originally posted by Death Approaches:
pull the power core when you exit armor and plan on leaving it there, doesn't matter where you leave it then...

Great idea.
steventirey May 15, 2024 @ 2:09pm 
Yes, they can take power armor from a display rack. Taking the core out reduces the chance of them taking it, unless you store the core someplace in the settlement. Or the NPC somehow has one in their own inventory (like a trader).

The only way to 100% safely store anything in a settlement is to use the armor mannequins added by one of the DLCs. As they are technically NPCs, no one but you can ever take things from them. No other container normally in the game, including the weapon display racks and power armor displays, are safe. And before someone mentions it, floating platforms and sealed rooms are also not 100% safe. The game places settlers where it wants (which includes on floating platforms and sealed rooms), and if an NPC can't get to where it is trying to go the game sees it as being stuck on an obstruction and will eventually just teleport the NPC past whatever is blocking it. Storing things in an unpopulated settlement reduces but does not eliminate the chances, as wandering random encounters can still get close enough to the settlement to detect your stuff if they should enter combat somehow.

Just because you haven't seen it happen yourself does not mean that it doesn't happen. It just means it hasn't happened to you yet.
Last edited by steventirey; May 15, 2024 @ 2:15pm
White Knight May 15, 2024 @ 2:27pm 
I don't read code, so I can't really explain it any better than others already have.

What I do know, is that after thousands of hours of playing the game, pulling your fusion core, and keeping it out of the hands of your settlers (I keep mine on me) is basically fool-proof. My armour is always where I left it. Zero issues.

Of course, I used to construct high floating platforms for a trunk that I would stash fusion cores in, and I never had any problems with that either.

Thankfully, Trashcan Carla has never stolen any of my armour. I have them all lining the street out front of my home in Sanctuary... she hangs out in a spot that is surrounded by a dozen sets of PA. Perhaps I'm just lucky?

Also, if you're still worried about it, any settlement with an "extra-dimensional space" like that root-cellar in Sanctuary (anything with a loadscreen basically) is a space that npcs cannot get into. Anything you store there is safe.
Crashed May 15, 2024 @ 11:28pm 
Originally posted by White Knight:
I don't read code, so I can't really explain it any better than others already have.

What I do know, is that after thousands of hours of playing the game, pulling your fusion core, and keeping it out of the hands of your settlers (I keep mine on me) is basically fool-proof. My armour is always where I left it. Zero issues.

Of course, I used to construct high floating platforms for a trunk that I would stash fusion cores in, and I never had any problems with that either.

Thankfully, Trashcan Carla has never stolen any of my armour. I have them all lining the street out front of my home in Sanctuary... she hangs out in a spot that is surrounded by a dozen sets of PA. Perhaps I'm just lucky?

Also, if you're still worried about it, any settlement with an "extra-dimensional space" like that root-cellar in Sanctuary (anything with a loadscreen basically) is a space that npcs cannot get into. Anything you store there is safe.
The root cellar is not prone to resetting and losing items you put down there?

By the way isn't that where the game puts you if you delete a DLC, Creation Content addon, or mod while your character is in an area from said content?
Last edited by Crashed; May 15, 2024 @ 11:30pm
White Knight May 15, 2024 @ 11:34pm 
Originally posted by Crashed:
The root cellar is not prone to resetting and losing items you put down there?

By the way isn't that where the game puts you if you delete a DLC, Creation Content addon, or mod while your character is in an area from said content?

No it doesn't - as far as I know. In this playthrough, I used it to stash my best stuff for most of the early game.

The rest of your comment is stuff I cannot comment on because I have never deleted a DLC, don't use Creation Club or mods.
White Knight May 15, 2024 @ 11:56pm 
Originally posted by Pookie101:
Do not put any item into a chest or cabinet you find in the world you have not placed yourself. That includes the root cellar. You will loose them when the cell resets

No. Wrong.

Unless I'm mistaken you can't even access the workshop from the root-cellar. All of the items I put in there, I picked up and sold later on, several levels later.

Of course it works. Don't argue with me or bother calling me a liar... go and check it out for yourself.
Originally posted by Pookie101:
Do not put any item into a chest or cabinet you find in the world you have not placed yourself. That includes the root cellar. You will loose them when the cell resets

After 700 odd hrs, I found the root cellar to be 100% secure against theft or cell resets.
x May 16, 2024 @ 2:01am 
Originally posted by Pookie101:
Do not put any item into a chest or cabinet you find in the world you have not placed yourself. That includes the root cellar. You will loose them when the cell resets

I don't know how long it takes to reset, but I did a quest (mod) and there were 5 or 6 enclave guys with power armors. And I wanted to bring it from the glowing sea to Sanctuary, so no way to leg it all the way in slow motion. I carried as much as I could, stashed the rest in a power armor workshop in the building and did 3 or 4 fast travel trips to get them all.

Are crafting stations exempt from the cell reset? I think I think I lost nothing.
Death Approaches May 16, 2024 @ 2:47am 
Originally posted by White Knight:
...pulling your fusion core, and keeping it out of the hands of your settlers (I keep mine on me) is basically fool-proof. My armour is always where I left it. Zero issues.
Exactly. steven may know some weird outlier cases, and you can always order a companion into a suit when you have no cores and don't want to slow-walk it, but I have NEVER seen it happen where an NPC takes an unpowered suit, including manually triggering a huge settlement invasion; they don't even run to them and try, it's like without the cores they're invisible.

cell reset is controlled by iHoursToRespawnCell and iHoursToRespawnCellCleared... it's 7 days and 20 days at default settings. But some smaller cells that have no enemies, like the basement root cellar bunker, don't ever seem to reset.

and yes, correct, workbenches are immune to cell resets, containers are not; you find a random weapon bench on a roof at lvl 5, come back at lvl 175 and your crap is still there... you forgot about it long ago, but it's there.
steventirey May 16, 2024 @ 3:29am 
Originally posted by Death Approaches:
Originally posted by White Knight:
...pulling your fusion core, and keeping it out of the hands of your settlers (I keep mine on me) is basically fool-proof. My armour is always where I left it. Zero issues.
Exactly. steven may know some weird outlier cases, and you can always order a companion into a suit when you have no cores and don't want to slow-walk it, but I have NEVER seen it happen where an NPC takes an unpowered suit, including manually triggering a huge settlement invasion; they don't even run to them and try, it's like without the cores they're invisible.

They do go for unpowered suits, as long as there is a fusion core available somewhere. It could be in their inventory, in the settlement workshop, or any other container. You not seeing something ultimately means nothing, and with luck there is always Youtube. Video showing power armor being taken because a fusion core is in a container.

So their AI does still see unpowered suits, but it won't do anything to them unless it also sees a core. And even if it does see a core and a suit, its isn't guaranteed they will go for it. The same applies to weapons.

Side note, never arm your settlers with gatling lasers if there is power armor near by. Their AI will prioritize using the core in the armor over using it for the weapon.
Last edited by steventirey; May 16, 2024 @ 3:33am
Langkard May 16, 2024 @ 4:00am 
Always take the fusion core out after exiting your armor, no matter where you are.
Always keep your fusion cores on you, all of them, unless your saving 3 depleted ones for a certain quest.
steventirey May 16, 2024 @ 4:02am 
Originally posted by Langkard:
Always take the fusion core out after exiting your armor, no matter where you are.
Always keep your fusion cores on you, all of them, unless your saving 3 depleted ones for a certain quest.

Survival mode makes that hard, since they weight 3 pounds each.
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Date Posted: May 15, 2024 @ 9:43am
Posts: 16