Fallout 4

Fallout 4

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P3nnyw1se May 15, 2024 @ 4:47am
Anyone else max out settlement build capacity too fast?
In sancturary I had codsworth be my mayor (Sim Settlements 2)
when the settlement reached level 2 it was a nightmare, game crashed when I fastraveled.

I scraped everything build 5 houses. 2 farms and some generators.
and allready I've reached the build limit.. it makes no sense.. I literally have like 8 buildings and nothing else.

Im aware I can adjust it, but should that really be needed so early?
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Showing 1-15 of 36 comments
dolmore May 15, 2024 @ 5:18am 
The easiest way to re-open your build area is to scrap items off the ground. By dropping junk/weapons/armor on the ground and scrapping them from there you'll gradually bring down the filled build bar. Pipe weapons seem to have the greatest impact. There are console commands that will also do this, but they are a bit dicey and dependent on the capability of your GPU. If you're using mods, then all bets are off.
ArchAngelLnK May 15, 2024 @ 5:19am 
Originally posted by dolmore:
The easiest way to re-open your build area is to scrap items off the ground. By dropping junk/weapons/armor on the ground and scrapping them from there you'll gradually bring down the filled build bar. Pipe weapons seem to have the greatest impact. There are console commands that will also do this, but they are a bit dicey and dependent on the capability of your GPU. If you're using mods, then all bets are off.

Yes I do this, I also just like clean stacks of supplies rather then 1.000.000 random items so I scrap them regardless.
Jimmi Stixx May 15, 2024 @ 5:22am 
There is a tedious way of dealing with it. Drop items and then remove them. The number you place and remove will be opened up for use.

You can find a video to help.

I was never able to get a town with over 80 settlers where it didn't start bugging out. 77 was a good number for me but I had to keep it under 80.
Last edited by Jimmi Stixx; May 15, 2024 @ 5:25am
Vanilla building systems are pure dog-♥♥♥♥♥. Either mod your game to high heaven to make it worth doing or move on, this game is a mess right now.
Last edited by (Anti-Casul) FAT_MAN; May 15, 2024 @ 5:28am
Ffabbia May 15, 2024 @ 5:28am 
https://www.nexusmods.com/fallout4/mods/13779/

The answer to all your problems is above.
wtiger27 May 15, 2024 @ 5:52am 
Nope. And I have built up some very large settlements. Have had 28 or so settlers in Vault 88. Never had a issue with meeting the build limit there.

Some can use what many call a exploit to artificially increase the build limit of a settlement by dropping and then picking up weapons.

Dropping a junk item or weapons on the ground and then scraping them can also increase the build limit. Which I do use that method to break down my junk items. But I don't go hog wild doing it just to increase the build limit.
dolmore May 15, 2024 @ 5:52am 
Originally posted by ArchAngelLnK:
Originally posted by dolmore:
The easiest way to re-open your build area is to scrap items off the ground. By dropping junk/weapons/armor on the ground and scrapping them from there you'll gradually bring down the filled build bar. Pipe weapons seem to have the greatest impact. There are console commands that will also do this, but they are a bit dicey and dependent on the capability of your GPU. If you're using mods, then all bets are off.

Yes I do this, I also just like clean stacks of supplies rather then 1.000.000 random items so I scrap them regardless.

Depending on the size of the build bar (not the physical area) of a particular settlement, it can take a LOT of junk scrapping to open the bar. Scrapping weapons off the ground (not through a workstation) is the fastest way to do it. Sanctuary Hills, Vault 88 and Spectacle Island are probably the three biggest and take the most work to open up. Some users have reported that storing items in the workbench does the same thing, but I've never had that work in any of my playthroughs.
OP the reason your game is crashing is because you are using the exploit to bypass the build limit. Eventually this is what happens. It's a safety limit and it's there for a reason. It's not just there to piss you off and spoil your fun. It's there to protect your game.
Last edited by The Inept European; May 15, 2024 @ 6:42am
Relic62 May 15, 2024 @ 6:27am 
Originally posted by The Inept European:
OP the reason your have is crashing is because you are using the exploit to bypass the build limit. Eventually this is what happens. It's a safety limit and it's there for a reason. It's not just there to piss you off and spoil your fun. It's there to protect your game.

Agree totally.

The triangle of death as it is known because of overlapping areas is notorious for it, as soon as you get some shuddering its time to stop building.

I was never one to use the exploit of dropping junk it was too tedious and boring when you can just use the console and extend the build limit with setav. You just have to be careful in using it and not go crazy with building stuff.
A. Silvermane May 15, 2024 @ 6:30am 
Nope. I'm the type of guy who builds a prefab, puts a sleeping bag in it and calls it a day :VBCOOL:
:D
Volfogg May 15, 2024 @ 6:52am 
Not really that much. I just build one big multi-level shack with beds and add plenty of walls with basic oil-powered heavy MG turrets on scaffolding. And I mean lots of turrets... Dragging pylons, conduits and wires for heavy laser ones is such a chore.
B-o-B May 15, 2024 @ 6:55am 
When i hit a limit, it's rare but at least 2 settlements need extra work and need to add something or I'm distracted to the settlement when I'm going other stuff i'll fudge it for quickness. And sort the bigger problem later.

Selecting a workshop item you badly need, when you can't build anymore is easily fixable also for anyone not using mods.
Rice crop(anything 0.5 and in bulk) is 10 items 2x=1 for 5 food. Select the mutfruit from the workshop menu(it doesn't display because of built limit) make sure it's selected(but not showing/invisible) then approach 1 rice and workshop store the 0.5 rice, One x 1 food now appears ready to plant. 2 from 1. 5 from 10 food.

Same with the copper wires you may have hastily put up and may just need rearranging or stretched out later.
Select a bed or whatever you need but it's not there(invisible) of course and remove the copper to workbench. Your bed appears ready to place. Now replace the wire :)
Be carefully not to mix the routine up without having the invisible item you need selected, before sending the already placed item to workshop, it will swallow it up and you can't replace it and have to start the routine again.
...easy inventory simulator
Last edited by B-o-B; May 15, 2024 @ 7:02am
Ballistic for the win, every time.

Ever had your generators knocked out during an attack and your powered turrets all go down? No fun.
wtiger27 May 15, 2024 @ 7:05am 
Originally posted by The Inept European:
Ballistic for the win, every time.

Ever had your generators knocked out during an attack and your powered turrets all go down? No fun.

I agree. And even with weapons for the player to use, ballistic ones seem to perform better.
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Date Posted: May 15, 2024 @ 4:47am
Posts: 36