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I use all the DLCs (not the update or CC), but personally like the Raider one and Far Harbor best. the others are meh and bugged out so I've never been able to fully complete them and this was way before their update.
In any case, I see OP did acquire GOTY.
I also forgot to mention nuca world and far harbor each add additional ranks to 1 perk in each special branch as well.
For strength
Nuca world adds a third rank to steady aim which increases accuracy further.
Far harbor add a 5th rank to strong back which reduces action point drain from sprinting by 50% while over encumbered.
For perception.
Nuca world Awareness gets a second rank giving 5% accuracy and damage
Far harbor gives night person a third rank where you get 30 extra health at night. (Yeah these aren’t great)
For endurance
Nuca world gives ghoulish a 4th rank where you can heal yourself with radiation damage.
Far harbor gives rad resistant a 4th rank for more rad resistance.
Charisma
Nice world gives attack dog another rank you take 10% less damage traveling with dog meat.
Far harbor gives lone wanderer another rank you get more action points when you don’t have a companion. (These perks are amazing together)
Intelligence
Nuca world one more rank to vans gives you two more perception.
Far harbor gives a third rank to scrapper which increases your yields from scrapping though it’s confirmed it doesn’t apply to rare components only common and uncommon. (This is actually kind of op when you use it to scrap institute pistols for plastic and craft them into jet)
Agility
Nuca world quick hands gets a third rank you get more action points
Far harbor action boy/girl gets a third rank ap regenerates at 75% (yeah this is totally busted)
Luck
Nuca world mysterious stranger gets a 4th rank increasing his appearance chance further and raising the chance of filling your crit meter.
Far harbor critical banker gets a 4th rank lets you store 4 crits.
There are mods that do High res cleaner with less weight added to processing.
Nukaworld, kind of fun but also storywise breaks the game, very linear quest with frustrating collection quests, fun theme.
Automaton small questline with the ability to build your own robot companion, fun early but I find you'll often stick with other companions after the shine wears off.
The other DLC's add small stuff that honestly should be included in the base game.
Enjoy the wastes wanderer.
Nuka World and Automatron stories are silly. In general the DLCs add unbalanced gimmicks. There was nobody looking at balance for the DLC or CC and that continues to this day with the Next Gen content. Every release has further undermined game balance integrity which was "not bad" at launch.
But I guess most people would rather have OP toys and cheats rather than caring about balance.
Hey guys, remember that wacky, zany guy from Fallout 3, The Mechanist? Remember him? Do you remember? Do you? Remember him? Do you remember?
Frankly, the only reason to even use this is so you can build robots to do supply lines between settlements, if you care about that sort of thing.
Nuka-World;
You can be le edgy raider man, leader of a bunch of idiots that are le edgy. There's nothing compelling about any of the raiders, and Nuka-World itself is just zany, wacky nonsense that is further pushing Nuka Cola as something that was important in the old world, when it really wasn't.
Of course, being Bethesda, they don't want to force you to do anything, so you can just kill the raiders. Because why do anything interesting with people who you can just kill?
Far Harbor;
>Insert jokes about it being Point Lookout 2 here.<
All the other crap;
Stuff that should have been in the base game, but wasn't, because Todd Howard is looking to join the Ferengi Commerce Authority in a bid to become the next Grand Nagus.
I never heard of the Ferengi Commerce Authority, but my uncle was a Grand Nagus down in the projects.