Fallout 4

Fallout 4

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Saobie Jun 10, 2024 @ 6:39pm
Extreme damage modifier mod?
Currently i play with a mod that makes me do x0.5 damage, and a mod that makes enemies deal x5 damage

Yet its still somehow not enough. I know of the MAIM mod, but i dont want to be able to kill enemies any faster, only die faster. Im looking for a mod that increases the global damage i take, ideally to x10 or possibly more, but im not sure such a thing exists

To be clear, i dont have any perk points into any resistance perks, but i do use maxed out combat armor. I use armorsmith but i dont use any ballistic, energy, or hybrid weaves as theyd drastically decrease the damage i take

The game needs to be harder, in as simple a manner as possible, so i figured an even more extreme damage modifier should do the trick
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Showing 1-13 of 13 comments
DBXV2GAMEPLAYS Jun 10, 2024 @ 6:41pm 
another update.
Claybot Jun 10, 2024 @ 7:06pm 
What are you using for weapons?
Base leather armour or no armour at all.
trey Jun 10, 2024 @ 7:40pm 
Better Locational Damage is my favorite but I don't know if it works with the update. read through the mod page if you decide to use it.

Survival Options lets you adjust the incoming/outgoing damage and other survival settings

iirc Arbitration has a damage multiplier along with other things like sneak distance and how far enemies chase you. can't remember if it requires f4se

honestly it's probably easier to look on the nexus or try to google specifically what you're looking for. I've used the same mods for a hot minute but I've seen at least a dozen new ones get released over the past couple years. Most of them were weapon damage overhaul mods but I remember seeing some basic damage rebalance mods.

edit: I just looked at MAIM it's probably a terrible idea to use that with BLD
Last edited by trey; Jun 10, 2024 @ 7:50pm
Saobie Jun 10, 2024 @ 8:03pm 
I have a ton of mod weapons, and pretty much all of them can be in the hands of enemies too. Thing is, if an enemy gets an anti-tank rifle and hits me, its maybe 1/4th of my health. I should die from that, or be barely alive at best. I dont want to use less armor or worse weapons, im hoping to be able to use all my toys while still having the game be grueling. Ill look through the suggestions here and on nexus to see if i can find something more fitting
trey Jun 10, 2024 @ 8:27pm 
I was going to suggest Modern Firearms but I wasn't sure what weapons you were using. The weapons have "realistic" damage. I'm not a fan of some of the reload animations and sounds so I installed MF for my enemies and I have other weapon mods for myself, but something like an anti-tank rifle will one shot you.
wtiger27 Jun 10, 2024 @ 8:29pm 
Just gimp your char more. Only pipe weapons for range, .38 cal ones and tire irons for melee. No legendary weapons. No Vats. Only wear cloth, no leather, metal armor or Power Armor. No Ballistic Weave. No perks in Simpaks.

No need for a mod.
Last edited by wtiger27; Jun 10, 2024 @ 8:33pm
Claybot Jun 10, 2024 @ 9:02pm 
I only use pipe weapons while playing survival, no PA, leather or combat armour.
wtiger27 Jun 10, 2024 @ 9:35pm 
Originally posted by Claybot:
I only use pipe weapons while playing survival, no PA, leather or combat armour.

Legendary pipe weapons can still be fairly powerful. Esp. in the higher calibers. Like .308.
Sofi Jun 10, 2024 @ 9:43pm 
Originally posted by Saobie:
a mod that makes enemies deal x5 damage

No! NO!!!! They hit so hard and one-shot me so much, what you're doing is a nightmare!! It's enough! It's TOTALLY enough!! Don't punish yourself anymore than you already are! Ack!!
Saobie Jun 11, 2024 @ 2:18pm 
To be clear, i dont want to gimp myself. That would make the game more boring for me. The ideal situation is a simple increase in damage intake, and possibly smarter, more aggressive AI. Iv looked up all sorts of mods but many change too many other things along with what i want, or in some cases theyre exclusive to survival mode which i dont prefer



Originally posted by Sofi:
Originally posted by Saobie:
a mod that makes enemies deal x5 damage

No! NO!!!! They hit so hard and one-shot me so much, what you're doing is a nightmare!! It's enough! It's TOTALLY enough!! Don't punish yourself anymore than you already are! Ack!!

It probably comes as a shock to know that thats not enough huh lol. Im the type of person to play NG7 on Elden Ring or other souls games casually, i need extreme difficulty and borderline impossible challenge to stay entertained, i tend to adapt quickly and it results in not being challenged enough. There are some enemies that are dangerous to me, but very very few, even at x5 damage intake. I also use NPC travel and have every group set to be large groups, and even at that the only real threatening encounters involve multiple Sentry Annihilators, or ridiculously heavily armed enclave squads. Even multiple Behemoths and Mirelurk Queens at the same time isnt enough anymore
SpudNoggin Jun 11, 2024 @ 3:28pm 
If you want to keep your combat armor but take more damage, then you could try manually reducing your health and damage resistances with the console.

Reduce health by x:
player.modav 2d4 -x

Reduce ballistic resistance by x:
player.modav 2e3 -x

Reduce energy resistance by x:
player.modav 2eb -x

Reduce rad resistance by x:
player.modav 2ea -x



You can also modify the damage your deal with the console.

Get current damage mult:
player.getav 357

Reduce damage mult by x:
player.modav 357 -x
Saobie Jun 12, 2024 @ 3:35pm 
Originally posted by SpudNoggin:
If you want to keep your combat armor but take more damage, then you could try manually reducing your health and damage resistances with the console.

Reduce health by x:
player.modav 2d4 -x

Reduce ballistic resistance by x:
player.modav 2e3 -x

Reduce energy resistance by x:
player.modav 2eb -x

Reduce rad resistance by x:
player.modav 2ea -x



You can also modify the damage your deal with the console.

Get current damage mult:
player.getav 357

Reduce damage mult by x:
player.modav 357 -x

Will these commands work similarily to the playerweight.modav, where it is permanent rather than temporary? I know setav is the temporary one and i see you using modav

Ill probably try the health one, its probably the easiest way to make the game more difficult for myself with the least direct impact. I really appreciate it
id795078477 Jun 12, 2024 @ 4:06pm 
Originally posted by Saobie:
Will these commands work similarily to the playerweight.modav, where it is permanent rather than temporary? I know setav is the temporary one and i see you using modav

Ill probably try the health one, its probably the easiest way to make the game more difficult for myself with the least direct impact. I really appreciate it

That's technically incorrect. Attributes can be divided into several groups, but most relevant with respect to setav / modav is to differentiate attributes by "source". Some attributes would be "basic" - that is, they are what they are and they don't depend on other things. All S.P.E.C.I.A.L. attributes are like that, for instance. Some other attributes are "dependent" - i.e. they are calculated based on some other stuff, including "basic" attributes.

What setav does is it sets the base value of an attribute to something. So if the attribute is dependent on other stuff then at the moment that stuff changes, the game will recalculate the value and then override whatever setav was done before. But modav will register a permanent modifier, thus affecting the calculation itself - which is why it will persist through the recalculation. For "basic" attributes it's possible to use setav as it is and it will persist just fine.

Now, to your issue - I think you're approaching it from the wrong end. Instead of trying to crank the damage up to 11, the solution is to make it so that there's no bullet sponge (if that's why you're looking at this issue). For that you can just make it so that health isn't affected by bonuses like endurance. I think GCM[www.nexusmods.com] can help with that. If GCM doesn't have it, you could try:
setgs fHealthEnduranceMult 0 setgs fDefaultHealth 50
-- which will remove endurance bonuses from health and set base health to 50 (afaik you'll need to trigger recalculation at least once for this to kick in)
Last edited by id795078477; Jun 12, 2024 @ 4:07pm
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Date Posted: Jun 10, 2024 @ 6:39pm
Posts: 13