Fallout 4

Fallout 4

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PyePsycho Jun 5, 2024 @ 5:48am
HOW TO KNOW A LOCATION OF A LOST UNIQUE WEAPON !!
i recently lost alien blaster ,last time it was in sanctuary hills but now it's no longer there and i want it back so bad , is there a console command to locate where it is ??
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Showing 1-8 of 8 comments
Ffabbia Jun 5, 2024 @ 5:59am 
If you left it in the workbench, or in a crate along with the ammo for it there's a good chance that it's being held by one of your settlers, so check each one's inventory carefully.
You can find the ID with the help command and then teleport it to yourself using place at me command.
Last edited by The Inept European; Jun 6, 2024 @ 1:28am
15543641354361 Jun 6, 2024 @ 1:37am 
if there was an attack or whatever a raider took it, died and despawn.
which means the weapon diseappered from the game for ever.
have a nice day.
Steven Seagull Jun 6, 2024 @ 1:41am 
Just do help blaster in console, player.additem (ID from console), if you don't want achievements to be disabled from this download the achievement enabler mod, even if you want to play an unmodded game it really doesn't make any difference to your gameplay.
steventirey Jun 6, 2024 @ 2:01am 
Originally posted by Steven Seagull:
Just do help blaster in console, player.additem (ID from console), if you don't want achievements to be disabled from this download the achievement enabler mod, even if you want to play an unmodded game it really doesn't make any difference to your gameplay.

Console commands do not block achievements, and never have in any Bethesda Fallout/Elder Scrolls game. Anything in the game that says differently is wrong.

An achievement enabling mod is only needed is you are using other mods.
Last edited by steventirey; Jun 6, 2024 @ 2:02am
15543641354361 Jun 6, 2024 @ 2:07am 
Originally posted by The Inept European:
You can find the ID with the help command and then teleport it to yourself using place at me command.

the easiest choice is to spawn a new copy of the alien blaster with
player.placeatme 000FF995
however this will not be the original one he lost but a new one.

000ff995 is the form id, but once the gun appear in the game it comes with a new random id ffxxxxxx.

the op's original one had an id like ffxxxxxxx ( x are numbers and letters ), and it is not fixed, it's generated id when you find it.
for exemple mine is ff015422.

since this ref is randomly generated there's no way op manage to find the original blaster's id because there's no way to know its generated id if you don't have the gun with you. and i don'th think the help command will tell it.
and even if he know it , placeatme won't work with ffxxxxxxx ref items.

but player.moveto ffxxxxxx will work, but only if the gun is on the ground and not if in a container or a npc's inventory but since op doesn't know the id, it is just impossible.
player.moveto 000FF995 doesn't work because it's a form id that only serves for generating the gun in the game, it's not an existing ingame objet.

and as i said, if it was taken by a mob who died, the original gun ( the one op has lost ) is even no more in the game.
Last edited by 15543641354361; Jun 6, 2024 @ 2:17am
Great info there.
Nitemares Jun 6, 2024 @ 3:01am 
Originally posted by PyePsycho:
i recently lost alien blaster ,last time it was in sanctuary hills but now it's no longer there and i want it back so bad , is there a console command to locate where it is ??

if you left it in Sanctuary, and you have settlers there.. then its STILL there... One of your settlers picked it up because the settlement got "attacked" when a bloat fly floated by...

Problem is, you're going to have to search each one till you find it!

For the record..the ONLY place Settlers won't grab an item from are mannequins.... I don't know why. But settlers will grab any weapon from anywhere they can if they are attacked. Workshop, crate, desk, locker, safe, Display rank...

If you have no settlers... you can use the console to get a new one.... as others have said.
Last edited by Nitemares; Jun 6, 2024 @ 3:02am
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Date Posted: Jun 5, 2024 @ 5:48am
Posts: 8