Fallout 4

Fallout 4

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Need someone to read a crash log.
My game has suddenly stopped running: I can get to the main menu, but a few moments later the game crashes. I've run the log through CLASSIC, and it basically told me "yeah, sorry, no idea" While I did install some mods since last night when the game was working, I uninstalled them and am still having the same problem. Here's the crashlog: https://pastebin.com/ZBfLvyfX

Can anyone more experienced than me help with this? I'd ask on the Buffout 4 page, but I've been blocked for asking for help too many times.
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X 11 iun. 2024 la 19:25 
What MO are you using?

Try this, go into steam and start up a vanilla game and see if it loads.
MO2. That would cause me to download the next-gen updates which I don't want, so I'll try disabling my mods in MO2 and see if that loads.
Disabled all mods in MO2, tried going into Creation Club to download a mod that the last few logs had mentioned might be the problem, crashed again. Here's the log: https://pastebin.com/zTXMiHWn
Zekiran 11 iun. 2024 la 21:30 
If your game is connected to the cc system, your game will have to be updated to use it.

That's why you need to take it offline and keep it offline. You can't have both access to CC AND a rolled-back game. They are incompatible.
Really? Because I had CC content in my downgraded game last night and it worked just fine. Has F4SE been updated yet?
Postat inițial de richieandjane:
Really? Because I had CC content in my downgraded game last night and it worked just fine. Has F4SE been updated yet?

So i guess you have a laptop.
Also you crashed in Nukaworld. Where in Nukaworld.

You need to pipe down your godrays settings, for Nukaworld.
Editat ultima dată de isomorphic_projection; 12 iun. 2024 la 0:05
Wait, Nuka-World? No I didn't. I crashed on the MAIN MENU. Where on Earth did you get Nuka-World from?

Also, yes, I have a laptop. I'll try piping down my godrays, but just now I left the game on main menu for a while and when I got back from putting dinner on I was able to open the CC and download mods from it no problem.
Zekiran 12 iun. 2024 la 2:22 
Looking at that load list, I'm gonna say you put WAY too many large-scale mods in there all at once.

Mutant Menagerie, South of the Sea, Point Lookout, wilderness, sim settlements, Zeta, marshlands, sewers, tunnels, depravity, mojave, fusion city, project valkyrie, Ivy, a bunch of companion mods, more weapons and skins than you can count...

You've severely overestimated the amount of scripted crap that this game's engine can manage all at once.

Those ones I list are just off the top of my head, plus there's folon stuff in there the last time it was updated was in 2022, so like.

Your mods are the problem. You have a) way too many, b) way too many that are going to conflict with one another, and c) they are highly unlikely to all be NG compatible.

F4SE has been updated on Nexus, but frankly it will not help that load order you have.
But here's the thing: the game was working fine with "Mutant Menagerie, South of the Sea, Point Lookout, wilderness, sim settlements, Zeta, marshlands, sewers, tunnels, depravity, mojave, fusion city, project valkyrie, Ivy" all at once last night. I've tried deleting the mods I installed since then, which didn't help. Also, the FOLON stuff is the Standalone Release that the Munitions patch wanted and the Mojave stuff is not actually the mod that allows you to go there, just some mods that add back weapons from NV.
I'll try cutting down on a few mods, but the problem is that most of the mods you pointed out are mods I consider necessities for the game. I know for some people less is more when it comes to modding, but I'm not one of those people.
Zekiran 12 iun. 2024 la 2:50 
The mojave imports *requires* project mojave. FOLON isn't updated to ng. Most of those aren't, more than likely.

Sim Settlements TWO might be, but I don't think 1 is.

If you allowed your game to connect with Bethesda, your game got updated. When you say "but I had cc in my downgraded game" dude, the prior stuff is still THERE, for your old release. But if you connected to bethesda's system AFTER they updated the game broadly, the menu screen outright refuses to deal with your game unless it's been updated.
Postat inițial de richieandjane:
Wait, Nuka-World? No I didn't. I crashed on the MAIN MENU. Where on Earth did you get Nuka-World from?

Also, yes, I have a laptop. I'll try piping down my godrays, but just now I left the game on main menu for a while and when I got back from putting dinner on I was able to open the CC and download mods from it no problem.

It's in the crashlog.

Line 118, 129, 138.

Looks like this.

[RSP+110] 0x189F3054B80 (BGSGodRays*)
File: "DLCNukaWorld.esm"
Flags: 0x00000001
Form ID: 0x06030AC9
Form Type: 157

So when you start the game, an item connected to Nukaworld. With the ID code 0x06030AC9 is bugging up the game. And everytime after Godrays load. So get into your Creation Kit, put in the code and you might find out which MOD is causing the problems.
Postat inițial de richieandjane:
My game has suddenly stopped running: I can get to the main menu, but a few moments later the game crashes. I've run the log through CLASSIC, and it basically told me "yeah, sorry, no idea" While I did install some mods since last night when the game was working, I uninstalled them and am still having the same problem. Here's the crashlog: https://pastebin.com/ZBfLvyfX

Can anyone more experienced than me help with this? I'd ask on the Buffout 4 page, but I've been blocked for asking for help too many times.

Problem starts at line 622 and continues through to line 998
Your running too many mods!
Maximum mods/plugins supported is 255 and you are at 376.

Best thing you could do is uninstall all those mods, nuke all your saves (if any) and start over from scratch with the vanilla game.
I've managed to pare my list down to a point where I can start the game. Either CC Gauss Rifle Prototype or CC Zetan Arsenal was the culprit. Thanks for your help.
Postat inițial de Zekiran:
Looking at that load list, I'm gonna say you put WAY too many large-scale mods in there all at once.

Mutant Menagerie, South of the Sea, Point Lookout, wilderness, sim settlements, Zeta, marshlands, sewers, tunnels, depravity, mojave, fusion city, project valkyrie, Ivy, a bunch of companion mods, more weapons and skins than you can count...

You've severely overestimated the amount of scripted crap that this game's engine can manage all at once.
I know I push my games with overbuilt settlements, but man that is like the lead pipe that broke the camel's back, so you put it all on another camel.

Postat inițial de richieandjane:
I've managed to pare my list down to a point where I can start the game. Either CC Gauss Rifle Prototype or CC Zetan Arsenal was the culprit. Thanks for your help.
I get wanting to use a bunch of overhaul mods, but you are best off trimming some of them down by creating extra profiles. For example I have a Horizon profile and a Sim Settlements 2 profile, where the mods for the other are installed, but disabled.
It also kinda works out where you play one group of mods and get the urge to play the other. Which kinda gives you more replay value out it.
That would just throw me. I'd be playing one profile and constantly expecting things from another one. Besides, I don't have enough room on my computer for more than one profile each for Skyrim and FO4.
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Data postării: 11 iun. 2024 la 19:20
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