Fallout 4

Fallout 4

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amk320 May 27, 2024 @ 8:19am
Best Building Mod?
Hey all:

I'm on my first playthrough of the game. Loving it so far, and really enjoying decorating my own house.

There's a lot of stuff missing that I've seen in game that I'd like to be able to add to my place. Proper computer terminals, chem boxes, ammo boxes, duffel bags, medicine cabinets, a fridge with a door, first aid boxes.

I'm kind of overwhelmed with all the mods that have been released since the game came out, and trying to google this is giving me a lot of old mods that don't exist, or haven't been updated.

TLDR:

Is there a current mod stable mod that will let me build kitchen stuff and other in-game containers?
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Showing 1-12 of 12 comments
Païtiti May 27, 2024 @ 8:23am 
If you like city building get Sim Settlements 2 with all add-ons, Workshop Framework (must-have for SS2 adds a lot of stuff like containers) and Place Everywhere.
Death Approaches May 27, 2024 @ 8:38am 
#1 - stop caring about WHEN a mod was created. It doesn't matter in most cases. All the BaseIDs are the same, if they changed it, stuff wouldn't work, it would break the entire game, their own modules too... a mod from 2015 can and does work just fine in 1.10, the only issues will be, content that didn't exist at the time, might not be affected, because how could the mod creator see into the future?

Case in point - OCDecorator[www.nexusmods.com] lets you place things locked down, so bumping the table won't knock over your carefully placed perfectly preserved pie plate, fork, napkin, and nuka quantum... it may or may not affect the halloween stuff, though, because it didn't exist at the time it was last updated. Likewise, Homemaker[www.nexusmods.com] is widely though of as the best one for making that lived-in settlement look. Originally made in 2015, works just as well today on .984 as it did then.
Longhaul May 27, 2024 @ 8:41am 
Originally posted by Païtiti:
If you like city building get Sim Settlements 2 with all add-ons, Workshop Framework (must-have for SS2 adds a lot of stuff like containers) and Place Everywhere.
This.
I would Highly suggest Sim Settlements 2, the amount of content that mod alone adds is epic. Great story line that runs along the main quest perfectly. Great Mod.




Originally posted by socialmediaaddress3:
Homemaker Expanded Settlements:
https://www.nexusmods.com/fallout4/mods/1478
Also this for all your decorating and ocd placement needs lol This adds so much.
amk320 May 27, 2024 @ 8:47am 
Thanks everyone! I'll check out those recommendations.

The reason I was concerned about the age of some older mods is that when I was googling trying to find out, some folks mentioned breaking their game with some of them and not to use them until you were "done questing."

I'm not a big mod guy. Don't wanna mess up my game.
Death Approaches May 27, 2024 @ 9:15am 
always look at a mod's prerequisites before downloading, and browse the posts section at least the first couple pages, to see if there's lots of "this doesn't work!" complaints...

in a nutshell though, if it has any specific F4SE-based mod requirement, it may or may not be updated yet (and may never be) so this is what people mean by "broken" -- mods that are .esm/.esp/.esl with no prerequisites at all other than the game's files themselves, are going to be fine, which is ~90% of them...

the issue is, the mods that *really* change the game, the ones that give you a wholly different Fallout 4 experience, are the ones most mod users want, and these nearly all require F4SE and other compiled .dll mods, and those always get broken when the game updates. (because they hook into the actual executable at specific addresses and inject their code that way, not through the standard content modification framework.)

knowing the difference is key to your mod-using happiness. Not that all .es* mods are good, or functional, or not broken to begin with - every modder has different levels of skill and ability; some are smart but not very methodical and don't test very much, others are better than Bethesda employees and make rock-solid things you can trust, others are egomaniacs that put more effort into their splash page graphic than their actual mod, etc. you'll lean this over time... it's something you pick up along the journey.

You WILL eventually break your game modding. It's part of the experience. Something sounds good, but turns out to be a nightmare. Or works great by itself, but not with the other 22 mods you have, and you have to figure out why. Sometimes it's just a simple load order issue, other times you need to make a patch, or get very technical, or just surrender and remove it.

Just go slow, don't batch-download. Use common sense. You'll be fine. :devilskiss:
amk320 May 27, 2024 @ 10:16am 
Originally posted by Death Approaches:
ther than the game's files themselves, are going to be fine, which is ~90% of them...

the issue is, the mods that *really* change the game

Yep, that's why I just wanted something simple that added the ability to craft containers I've already seen in the game. Didn't think that would be too game-changing.
Jack Jester May 27, 2024 @ 10:26am 
Workshop: Find some magazines for workshop stuff, do Enclave Quests, explore Vault 88 and a few things from the Creation Club for the Workshop.

That's enough for the first time playing through.
Last edited by Jack Jester; May 27, 2024 @ 10:26am
id795078477 May 27, 2024 @ 10:49am 
I actually found one of the most immersive building mods being the one that lets you build.. castles. Yep, castles. The mod allows to build stone castles, but the immersive part is building the basic wooden ones + medieval-style wooden houses.

It's immersive because it's very unlikely MC & Co will be able to pull off building concrete walls, complex architectural summits, multi-story brick buildings with reinforced floors, etc, etc. They'll have neither the means to salvage existing structures like that nor move those heavy elements anywhere.

--> mod in question[www.nexusmods.com]

It's far more believable that MC will build walls, fortifications and shelters out of basic logs that require minimal processing. And the structures there aren't the classic Bethesda "ugly, barely holding together" wooden shacks too - fairly decent and will not fall apart after the first radstorm.
Last edited by id795078477; May 27, 2024 @ 10:51am
amk320 May 27, 2024 @ 10:49am 
I have all whatever was included with the ultimate edition.

And I disagree, I really want proper containers to put my crap in. My OCD/organization loves it.

I don't have much interest in the settlements, or outdoor building. Just wanna deck out Home Plate.

Plus, I'm not going to replay this for at least 10 years, so I'd like to do my playthrough the way I want.
Last edited by amk320; May 27, 2024 @ 11:44am
socialmediaaddress3 May 27, 2024 @ 10:51am 
Originally posted by Longhaul:
Originally posted by Païtiti:
If you like
Originally posted by socialmediaaddress3:
Homemaker Expanded Settlements:
https://www.nexusmods.com/fallout4/mods/1478
Also this for all your decorating and ocd placement needs lol This adds so much.

It enables me to build a nice parks in settlements for the women and children to get some moments of peace and feeling safe in.
Bufo May 27, 2024 @ 11:07am 
OCDecorator - Static Loot
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Date Posted: May 27, 2024 @ 8:19am
Posts: 12