Fallout 4

Fallout 4

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borksberrybog May 25, 2024 @ 12:53am
Nahant Robots?
Does anyone know of any way or perhaps even a mod that would allow me to get the Nahant Oceanological Society Mr Handys into my settlements? I like hearing their ocean facts. Thanks! :)
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Showing 1-7 of 7 comments
The Real GOW May 25, 2024 @ 2:01am 
Originally posted by whr_rrw19:
Does anyone know of any way or perhaps even a mod that would allow me to get the Nahant Oceanological Society Mr Handys into my settlements? I like hearing their ocean facts. Thanks! :)
Sorry may you please expand a little bit on what you mean because there are lots of MR.HANDY variants in FO4
borksberrybog May 25, 2024 @ 2:26am 
Originally posted by The Real GOW:
Originally posted by whr_rrw19:
Does anyone know of any way or perhaps even a mod that would allow me to get the Nahant Oceanological Society Mr Handys into my settlements? I like hearing their ocean facts. Thanks! :)
Sorry may you please expand a little bit on what you mean because there are lots of MR.HANDY variants in FO4
Sure, they're located in the Nahant Oceanological Society building, there are two of them both named "Oceanological instructor" they don't do too much besides say ocean facts at random, which I like and was wanting to have them saying these voice lines in my settlements! :)
The Real GOW May 25, 2024 @ 2:52am 
Originally posted by whr_rrw19:
Originally posted by The Real GOW:
Sorry may you please expand a little bit on what you mean because there are lots of MR.HANDY variants in FO4
Sure, they're located in the Nahant Oceanological Society building, there are two of them both named "Oceanological instructor" they don't do too much besides say ocean facts at random, which I like and was wanting to have them saying these voice lines in my settlements! :)
Oh i've not came across them yet, if this thread is still alive when i come across then i'll let you know of my findings
Longhaul May 25, 2024 @ 3:43am 
You can always try and "make" them a settler......

setpv bCommandable 1
addkeyword workshopallowcommand
addkeyword workshopallowmove
addkeyword workshopallowsupply

Not sure if it will work but.... worth a try.
borksberrybog May 25, 2024 @ 3:49am 
Originally posted by Longhaul:
You can always try and "make" them a settler......

setpv bCommandable 1
addkeyword workshopallowcommand
addkeyword workshopallowmove
addkeyword workshopallowsupply

Not sure if it will work but.... worth a try.
Didn't work unfortunately, :( thanks though!
jynx May 25, 2024 @ 9:30am 
It would make a lot of sense for a mod that does this for all the neutral bots in the game, given the tech in Automatron, and that giant factory in the Mechanist lair.

Ultimately, they are just NPC's that would look great restored to full function and being useful in a settlement or two (There are a lot of them counting DLC and randoms). Almost makes me want to learn modding.

IIRC there is a mod that let's you recruit most NPC's as settlers. There won;t be any option to restore missing bits though.
Last edited by jynx; May 25, 2024 @ 5:39pm
Longhaul May 25, 2024 @ 9:39am 
https://www.nexusmods.com/fallout4/search/?BH=0

That is everything Nahant from Nexus.... besides a couple workshop locations there.. there is nothing to do with the Society unfortunately.
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Date Posted: May 25, 2024 @ 12:53am
Posts: 7