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https://www.nexusmods.com/fallout4/mods/83387/
The specific bugs are related VATS bugs with the Baseball Launcher, including its ammo dupe bug as well as general chaos with how it stacks VATS attacks (badly).
(I thought I already mentioned this but it looks like I didn't).
the dist lists are goofy too, hope you're fixing that, in 50+hrs of a vanilla run, I've found 0 nailguns, 1 sawblade launcher, but *17* 40mm grenade launchers; the last of which was in the ration stockpile, in the green army chest on "this side" of the middle door, where if you aren't expert hacking yet you have to take the side tunnel that leads to Red Tourette's room.... with nails and blades and such in low-quantity at vendors, we're expected to think they're weapons of last resort, which makes sense I guess...
I thought about doing what you're doing but decided against it. Oh well, I think it's only 30k unique d/l's to get a lifetime free premium nexus account, so enjoy...it will be popular, I am sure.
I brought down the projectile speed and range to a correct real world ratio between a grenade launcher and a "missile launcher" (RPG). I also dropped the warhead AoE and upped the weight to the lowest real world levels. Even with those changes the grenade launchers are total beasts. Even the single shot ones, let alone the Chinese semi auto.
You are quite right, unlocking those hidden receivers and ammo types could unleash carnage. I won't do it before balancing the ammo types first.
My experience is consistent with yours - I have only ever come across the grenade launchers "in the wild" so far.
Anyone seen a sawblade launcher at a vendor? (Other than Suggs.)
also baseballs seem to have WAY more range... they're like the thirst zapper in that respect, to the freakin horizon (almost)... maybe shorten the "charge-up" to compensate for curtailing the ludicrous distance?
https://steamcommunity.com/sharedfiles/filedetails/?id=3254506501
https://steamcommunity.com/sharedfiles/filedetails/?id=3254507197
Also fixed a (mod) issue where the recipe for piggy bank fatman bombs was creating the (hidden) piggy bank hand grenade instead. The recipe now correctly creates a fat man launcher bomb. The piggy bank hand grenade is now hidden again.
I will add a recipe for it in the mod.
From vendors I have seen all weapon types EXCEPT the Sawblade Launcher and the Piggy Bank Fat Man. The Sawblade Launcher is only available from Suggs (but repeatedly available). The Piggy Bank Fat Man Launcher is effectively unique because you only get it from killing Marvin. In effect it's not really a weapon, it's a weapon mod for a Fat Man. Conceivably it might spawn wherever Fat Men are sold or found??
At the moment I don't know how the Makeshift weapons get into boss trunks. But clearly they do.
This baseball gun thing might be bigger than you want to tackle... so it's more just FYI while you're working on things.
so flaming baseballs... uhm... they last apparently indefinitely? I slept for 24h and they were still burning. And you can pick them up and reuse them. Hey, you're the Sole Survivor, what's a flaming baseball? (That would explain the ammo being scarce.) Certainly easy enough to find, emitting a ~250 radius orange light with smoke and flames, even when underwater. (that's some blowtorch!). Also, when I said they travel, I mean they have passport stamps.
launch point -> farthest baseball*:
(that didn't roll down a hill or carried downstream)
-73602.89, 80798.42, 7848.44 -> -71130.63, 91110.85, 7607.18
If you remember your 8th grade geometry you know 2D/3D point-to-point distance is the square root of the sum of each distance difference squared, and leaving out the height cause I'm not on flat terrain anyway, is roughly 10600 CK units. Traveled 10k, bounced/rolled for 600? And I was not optimizing for distance, just spraying like a lunatic at different arcs... it could be more.
I have yet to play with flaming baseballs but they sound nuts.
Thanks for the info @Death, much appreciated.
By the way I get lots of nail guns from vendors. But I have set my game up to do rounds of all the eligibile weapons vendors using fast travel. Just to get an idea of what drops.
Sawblade launchers will not drop except into Suggs. Not unless you have my mod.