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It's a toggle.
It's TCL by the way.
I've never hit any invisible wall in there, you sure your textures aren't janky? you know a lot of the doors don't go anywhere, they are to "confuse the evil spirits" - only the ones that auto-open after the dialogue are actual doors... if you're forcing them open before the dialogues finish and they auto open it could be an intentional barrier to slow down impatient players...
Yes, I bought a ticket from him (but then later saw more by his feet). When I went in, the doors were locked, so I thought that the key he had on him, would open up the internal doors. When I go up the stairs, down the hall way, just at the nexus L point of the upper area, is an invisible wall; I literally throw a grenade and it bounces off an invisible wall (there is no dialog or ghost/girl like others who report this). In hindsight, I wish I had created a save point before this, and tried a couple other methods, but now it's permanently stuck. I'll try the TCL console command.