Fallout 4

Fallout 4

İstatistiklere Bak:
Institute: Smart or dumb as a bag of rocks?
The institute is so smart they can mass produce synthetic humans that are indistinguishable from the real thing.
but...
The can't mass produce "caps" and use them to hire the gunners to fight the BOS. I mean, it's a bottle cap, not designed to prevent counter fitting.
Just make a million counterfit caps, hire the gunners to fight the BOS... whatever it takes, so they can arm themselves as they wish, and fight the BoS.
Why don't these geniuses think of that?
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131 yorumdan 31 ile 45 arası gösteriliyor
İlk olarak Bullpup tarafından gönderildi:
İlk olarak Yhvh10 tarafından gönderildi:
Ultimately though if your looking for a good story idk why your playing FO4. Go play Mass Effect, Fallout New Vegas or Baldurs Gate 3.

FO4 is for crafting, settlement building and exploring. (Not to mention Far Harbor and Nuka World)

I think you mean main the faction motivation and main plot of FO4? Because the environmental story telling, the micro stories from skeletons and their terminals or whatever is top notch. Kind of like Dishonored has a fairly bread & butter main plot (ok with a twist) but the world art and lore is so great a lot of people call it an 'immersive sim'.

You mention Mass Effect, I love that too but 2&3 make no sense at all plot wise and 1 is only setting up a mystery it doesn't plan to answer. However the worldbuilding of 1 and then the characters of 2 shine super brightly. Cerberus make as little sense there as the Institute does in FO4.

I get that Bethesda adds lots of little quirks and micro stuff which is really neat. But "Did you see that the Fens had a serial killer??" doesnt really equate to the main story being utter garbage. I admit that to alot of people, that might sound a little harsh, and I am truly not trying to be an ass, but once you peek under the hood of the story the entire story just falls apart at even the most basic level of scrutiny. I mean, Emil Pagliarulo just flat out said that they didnt put much effort into the main story.

Not sure what your talking about with Mass Effect. While yeah, there are some inconsistencies between ME1 and ME2, the story is honestly pretty good and consistent. Its not tremendously broken like for example the Lore of Fallout as a whole :jawatongue:

IMHO Cerberus makes sense in ME2. The major problem is the massive break in ME3.

But yes! If I call the story of Fallout 4 bad, I'm specifically talking about the plot. Because FO4 does have some good side stuff (not to mention the god-tier that is Far Harbor). But while some environmental storytelling is neat. Its just that. Neat.

I should also say again I'm not trying to be a random hater. Which I;m not. I love the game and the series. I just want it to be of a high quality. Fallout at its core is a game about good, well crafted stories and characters and world building and about deep moral questions and choices. Its not a game for children nor is it supposed to be a joke franchise.

Anyhoo sorry for the rant and again I apologize if i came off harsh.
İlk olarak Astra Militarum tarafından gönderildi:
Institute is badly written ... Honestly not even worth discussing.

I include the entire game in that category. The story is wretched from start to finish, and the only real value it has is assigning some sort of orderliness to the quests. No aspect of the story is worth discussing or taking seriously at all.
İlk olarak DouglasGrave tarafından gönderildi:
Aside from a few quirks of the game being a game (like coursers being deadly, but dying in relatively ordinary attacks, and the Railroad being discovered by a puzzle the average gamer could solve with ease) the way I see the Institute is as a university operating with no funding restrictions or oversight. They're elitist and self-absorbed, but their technology has allowed them to be so successful that many of their methods are unrefined.

For example, not blowing up the Prydwen with a bomb is just them being prideful about taking control of Liberty Prime, and their ivory tower mentality of thinking they're untouchable is likewise why they don't try to blow the airship up when it first arrives.

But you also have to keep in mind that there's a big gap between how the surface sees the Institute and their actual activity. The mayor is in Diamond City to observe and report, not make changes (even if the synth put there thinks he's helping and will impress his masters by going above and beyond). My guess on exactly what they wanted to observe was any potential Railroad activity going through the largest surface settlement. They're not doing a large number of replacements, surface dwellers just think they are because they keep finding Railroad synths in disguise and assuming that every synth was sent by the Institute and replaced someone.


No i mean I agree its just its not particularly good writing.

If your an underground society that wants to make sure the surface isnt a threat. The best way to do that is to control the surface. Yet they dont do that. Nor do they really even have a goal except simply "To make synths"

Why? Why do you need synths when they have proven to be incredibly unreliable and prone to literal sabotage and abadonment of their primary directives? Its quite literally the same issue the Robobrains had and the response was to end production of a robot that was simply broken. As the SS says "Maybe this is why you dont put human brains in robots"

So what are the point of them? To infiltrate the surface? Why? If your goal is to control the surface, just work behind the scenes with the minutemen or another faction and give them golden handcuffs. Or form a CPG with you as the manipulators. But all we really get is to randomly kidnap people... for reasons. Like the warwick homestead for example. Why replace someone? Cause now you need to maintain that synths cover, build a new synth that is identical to Roger and Synths arent supposed to be able to change face or body types, deal with the person you replaced and god help you if the synth goes rogue or they get outed.

Why when a simple well protected plot of land and some Mr. Handys guarded by some of the advanced tech of the institute could do the exact same thing.

It just doesnt make alot of sense.

And if the only reason why the Institute doesnt just kill all the people that oppose them is "Cause they wanted to flex" or "Cause they are arrogant and dont think anyone is a threat" i mean idk... maybe its just me but that doesnt feel very compelling.

Maybe... maybe you could make an argument that they feel that way about the Minutemen and the Railroad but with the BOS it just comes off really cheap. Especially when you consider the fact that the Brotherhood of Steel absolutely IS a threat. They are perhaps the greatest threat the Institute has ever faced. They have the technology, resources and manpower to absolutely destroy the Institute if left unmolested.

Dont get me wrong, I LOVE the concept of the Institute. But they really just arent written or handled well at all.
İlk olarak Yhvh10 tarafından gönderildi:
IMHO Cerberus makes sense in ME2. The major problem is the massive break in ME3.

The main plot in FO4 is absolutely irredeemable - I was just saying that's not enough to sink the game or write of its storytelling as a whole because it has these awesome mini stories and lore in every location.

Cerberus in Mass Effect 2 is almost objectively bad. Ignoring the jump from being C-list terrorist mooks in ME1 to intergalactic Bond supervillains and saviours of humanity with endless credits, intel, manpower and tech in ME2. Nothing that TIM does makes any sense after you see the whole picture at that absurd end with the Human Goo Terminator boss.

Literally every mission has huge problems right out of the gate, starting with 'how did they know where Shepard would be, how did they recover his body and why did they rebuild him from the toenail up after the game tells you he was a nobody, unliked and unrespected by the council, the Navy, humanity etc.

If you have the patience for a dozen pages and loved the games overall then this https://www.shamusyoung.com/twentysidedtale/?p=29240 to me is the alpha and omega of writing critiques.

Like in FO4 you don't see the main plot and main faction problems because other parts of the game sweep you off your feet and dazzle you with their brilliance.
İlk olarak Bullpup tarafından gönderildi:
İlk olarak Yhvh10 tarafından gönderildi:
IMHO Cerberus makes sense in ME2. The major problem is the massive break in ME3.

The main plot in FO4 is absolutely irredeemable - I was just saying that's not enough to sink the game or write of its storytelling as a whole because it has these awesome mini stories and lore in every location.

Cerberus in Mass Effect 2 is almost objectively bad. Ignoring the jump from being C-list terrorist mooks in ME1 to intergalactic Bond supervillains and saviours of humanity with endless credits, intel, manpower and tech in ME2. Nothing that TIM does makes any sense after you see the whole picture at that absurd end with the Human Goo Terminator boss.

Literally every mission has huge problems right out of the gate, starting with 'how did they know where Shepard would be, how did they recover his body and why did they rebuild him from the toenail up after the game tells you he was a nobody, unliked and unrespected by the council, the Navy, humanity etc.

If you have the patience for a dozen pages and loved the games overall then this https://www.shamusyoung.com/twentysidedtale/?p=29240 to me is the alpha and omega of writing critiques.

Like in FO4 you don't see the main plot and main faction problems because other parts of the game sweep you off your feet and dazzle you with their brilliance.

Ahhh I see. Yes. I can see that.

And yes. There are lots of elements with FO4 that I love. Just like I said. The main story is a bit of a sore spot for me. Its just... sooo bad.

And admittedly I do know about alot of the plot holes between ME1-ME3. Its just... the dialogue and the characters are so well done its easy to look past it.
İlk olarak Yhvh10 tarafından gönderildi:
If your an underground society that wants to make sure the surface isnt a threat. The best way to do that is to control the surface. Yet they dont do that. Nor do they really even have a goal except simply "To make synths"
You could just kill everyone up there instead, but either way it takes effort and you'll end up constantly fighting everyone and everything.

İlk olarak Yhvh10 tarafından gönderildi:
Why? Why do you need synths when they have proven to be incredibly unreliable and prone to literal sabotage and abadonment of their primary directives? Its quite literally the same issue the Robobrains had and the response was to end production of a robot that was simply broken. As the SS says "Maybe this is why you dont put human brains in robots"
They're already invested in developing them and don't want to give up because of a few hiccups that you intend to solve. The performance is presumably also enough of an improvement over Gen 2 synths to make them highly desirable.

İlk olarak Yhvh10 tarafından gönderildi:
So what are the point of them? To infiltrate the surface? Why? If your goal is to control the surface, just work behind the scenes with the minutemen or another faction and give them golden handcuffs. Or form a CPG with you as the manipulators. But all we really get is to randomly kidnap people... for reasons. Like the warwick homestead for example. Why replace someone? Cause now you need to maintain that synths cover, build a new synth that is identical to Roger and Synths arent supposed to be able to change face or body types, deal with the person you replaced and god help you if the synth goes rogue or they get outed.
They're not inherently for infiltrating the surface, though they happen to be good for it. In cases like Warwick Homestead, replacing one person was the minimum necessary to conduct and observe the experiment in a natural setting.

İlk olarak Yhvh10 tarafından gönderildi:
Why when a simple well protected plot of land and some Mr. Handys guarded by some of the advanced tech of the institute could do the exact same thing.

It just doesnt make alot of sense.
Pre-war robots have their own issues, and you'd need them in addition to investing effort in cultivating an entirely new piece of land when the alternative is deploying a single synth.

İlk olarak Yhvh10 tarafından gönderildi:
And if the only reason why the Institute doesnt just kill all the people that oppose them is "Cause they wanted to flex" or "Cause they are arrogant and dont think anyone is a threat" i mean idk... maybe its just me but that doesnt feel very compelling.
I agree, but that's the implication we get from sources like the Director's recordings (the one regarding the CPG). They weren't out to kill everyone and decided it would be easier to just withdraw and forget bothering with other people like stereotypical nerd introverts.

İlk olarak Yhvh10 tarafından gönderildi:
Maybe... maybe you could make an argument that they feel that way about the Minutemen and the Railroad but with the BOS it just comes off really cheap. Especially when you consider the fact that the Brotherhood of Steel absolutely IS a threat. They are perhaps the greatest threat the Institute has ever faced. They have the technology, resources and manpower to absolutely destroy the Institute if left unmolested.

Dont get me wrong, I LOVE the concept of the Institute. But they really just arent written or handled well at all.
Keep in mind with the Brotherhood that if they didn't have the Sole Survivor feeding them inside information, they'd have searched the C.I.T. ruins on their own, found nothing (as it's said they already did) and be pointlessly stomping around with no idea where their enemy was hiding.

The Institute does eventually get around to addressing the danger in their own storyline and identifies the Brotherhood as a threat to be ended that's more serious than the Railroad, they're just not desperate in how they handle it.
that's so smart. but inflation.
Know what would have been epic writing?
Airship down (or whatever) and SS is siding with the institute, and having just killed Elder Maxson, finds a synth component on him. Suddenly, SS realizes that it was all an institute plot to destroy the BOS by getting them to attack.
Bwaahaa!
Seriously, the Institute ending needs to be cannon. Why? Lots more BOS groups out there, and Bethesda can't keep killing off the bad guys or they won't have a story for the next game.

They'd have to set up the next game to be "Revenge of the BOS" tho, cuz fans would be upset.
En son Xenon The Noble tarafından düzenlendi; 4 Mar 2024 @ 7:57
I spent 50% of the game thinking the plot twist would for sure be that SS was a synth and Father just programmed him with one fake at home scene from before the war. Then I thought Father might be the synth and little synth Shaun was in fact the real Shaun under some chems. Then the bargaining finished and I accepted SS would just do a Chernobyl 0.5km from Diamond City because "it was the only way" and SS would proceed to the next waypoint Preston had just marked on his map.
İlk olarak Xenon The Noble tarafından gönderildi:
Seriously, the Institute ending needs to be cannon. Why? Lots more BOS groups out there, and Bethesda can't keep killing off the bad guys or they won't have a story for the next game.
Just because the Institute loses does not mean the Synth threat is over and done with.
- The Institute never said C.I.T is their one and only site.
- Who knows how many synths are out there in the world between the Institute and Railroad.
- Blowing the lab up with a nuke does not ensure synth technology was destroyed.
- There was no Institute perp walk showing all the scientists were captured either. Not to mention aint even sure the nuke got em all either.
- Were Nick and DiMa the only prototypes?

Think about it, synths have been seen from Maine to D.C with lore verification. Not really much of a stretch to have them found anywhere else.
İlk olarak Xenon The Noble tarafından gönderildi:
Know what would have been epic writing?
Airship down (or whatever) and SS is siding with the institute, and having just killed Elder Maxson, finds a synth component on him. Suddenly, SS realizes that it was all an institute plot to destroy the BOS by getting them to attack.
Bwaahaa!
Seriously, the Institute ending needs to be cannon. Why? Lots more BOS groups out there, and Bethesda can't keep killing off the bad guys or they won't have a story for the next game.

They'd have to set up the next game to be "Revenge of the BOS" tho, cuz fans would be upset.
Well, I've said it before but just based on what happens to them both in 75% of endings it's likely that the Brotherhood and Institute get trashed in whatever becomes the canon ending for Fallout 4.

But for the Institute it may lead to them evolving into a group that doesn't hide underground with no active goals. They could even change from the (relatively) innocent Institute that primarily works for its own ongoing existence to the subversive bogeyman they're believed to be, simply because the personal paradise they'd built was lost.
İlk olarak DouglasGrave tarafından gönderildi:
But for the Institute it may lead to them evolving into a group that doesn't hide underground with no active goals. They could even change from the (relatively) innocent Institute that primarily works for its own ongoing existence to the subversive bogeyman they're believed to be, simply because the personal paradise they'd built was lost.

I mean the game is as explicit as it can be about the fact the institute is nefarious, self serving and irredeemably, cartoonishly evil. Eg the Massachusetts Bay University HDD episode with a ton of witness accounts and another ton of civilian dead bodies.

The only reason it's even discussable is that the game gives you so few logical answers and so little opportunity to really question NPCs. It's as if the writers thought that talking for more than ten seconds would be a dangerous turn off for the average idiot-savant and his attention span. You can hardly follow up on anything anyone says or even know what it is you're going to ask (precisely).

When you do get a few sentences of talk and there is a pertinent question that you ask often by accident, the information barely makes sense and makes no effort to add nuance and relatable conflict.

My predicition - FO6 will have writing 0.1 notches above a mainstream first person shooter of its time, that it to say, just a little mumbo jumbo to serve as an emotional pretext for replacing map 51 with map 52.
İlk olarak Bullpup tarafından gönderildi:
İlk olarak DouglasGrave tarafından gönderildi:
But for the Institute it may lead to them evolving into a group that doesn't hide underground with no active goals. They could even change from the (relatively) innocent Institute that primarily works for its own ongoing existence to the subversive bogeyman they're believed to be, simply because the personal paradise they'd built was lost.

I mean the game is as explicit as it can be about the fact the institute is nefarious, self serving and irredeemably, cartoonishly evil. Eg the Massachusetts Bay University HDD episode with a ton of witness accounts and another ton of civilian dead bodies.
No it isn't; almost the entirety of Diamond City is set up to subvert the idea, being filled with paranoid people scared of synths for the most absurd reasons (the fact their mayor actually is one of a the few replacements who they never call out until after the main game events are all over being just the icing on the cake).

We also get Covenant, where people are murdering random travellers over that same level of fear even knowing that they're killing more humans than synths, the CPG and BMI events both being either explicitly or implicitly accidents rather than malice, and the way the Railroad is responsible for a large number of the alleged discoveries of replacements (highlighted by us finding them, the events in Covenant involving Amelia Stockton, and that random encounter where we meet a synth being threatened by his former friends).

University Point is remarkable for being an exception and one that only occurs recently. It's called out as being the work of Kellogg becoming more violent and unstable over time, when it could easily have been handed out as direct Institute malice, and conveniently, Kellogg dies to take the blame, before we get a chance to meet the Institute directly.

There's a game-wide setup that suggests that while the Institute isn't clean-handed by any means, it's also nowhere near as dangerous as the surface believes, leaving the main issue around which the primary conflict revolves as the treatment of synths.

İlk olarak Bullpup tarafından gönderildi:
The only reason it's even discussable is that the game gives you so few logical answers and so little opportunity to really question NPCs. It's as if the writers thought that talking for more than ten seconds would be a dangerous turn off for the average idiot-savant and his attention span. You can hardly follow up on anything anyone says or even know what it is you're going to ask (precisely).

When you do get a few sentences of talk and there is a pertinent question that you ask often by accident, the information barely makes sense and makes no effort to add nuance and relatable conflict.
You don't even need to question some of them to find flaws in their account. Take the CPG massacre as an example. We have exactly one person recount the surface version of events, Nick Valentine, who wasn't there, and neither was whoever told him since the story is that everyone there died.

Then when you get to the Institute, they have a different story of the CPG collapsing from bickering and infighting, a claim which is given support by a contemporary recording discussing their efforts to make the whole thing work. A lot of it feels like they began making a more detailed and interesting story, but cut funding halfway through.

I agree that you hardly get to follow up on anything (you can piece most things together, though the purpose of the FEV experiments continuing stands out as unaddressed), and that the half-blind dialogue prompts are catastrophic, destroying most of the potential immersion of talking to someone.

İlk olarak Bullpup tarafından gönderildi:
My predicition - FO6 will have writing 0.1 notches above a mainstream first person shooter of its time, that it to say, just a little mumbo jumbo to serve as an emotional pretext for replacing map 51 with map 52.
We'll likely see another Elder Scrolls game before then, so I'll reserve judgement on their general course until after seeing that. Starfield doesn't seem to have inspired much confidence, though.
En son DouglasGrave tarafından düzenlendi; 4 Mar 2024 @ 22:19
Maybe the reasoning is that if you hire a Merc army made up of brutal, murdering scum, they might succeed in bringing down the BOS, but then you're going to have to deal with them later anyway. You either keep paying them or you stop paying them, at which point they turn on the institute. No point to that exercise I think.
Just because people are paranoid or prejudiced doesn't mean it's not true. Again we have no info to judge the central 'are synths people' question. It's as if in the Star Trek episode with Data and Maddox, Data had never in any episodes before and Maddox says 100 fewer lines. You would have no idea who to root for or why you should be emotionally invested in Data and assessing the arguments for why he's 'alive'.

I mean the mayor of DC is hardly being transparent (nor opaque but in the name of a greater good) or relatable. He's spreading fake anti-ghoul bigotry in order to deflect hate from the Institute. Makes no sense for the Institute to put resources into gaslighting plebs - they can do what they want with armies of invisible teleporting replicants where an entire battalion of Gunners can't take down even one of them.
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