Fallout 4

Fallout 4

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ALV Feb 28, 2024 @ 12:19pm
Can you ally yourself with other factions if your with the Minutemen?
Is there a point in the Minutemen where you become fully devoted to them and can't join other factions or can you be with the Minutemen and still join another faction and do their quests?
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Showing 1-11 of 11 comments
Skarmo Feb 28, 2024 @ 12:25pm 
The Minutemen will accept any other ally except the raiders from Nuka World. Other factions are more picky than them.
ALV Feb 28, 2024 @ 12:30pm 
Originally posted by Skarmo:
The Minutemen will accept any other ally except the raiders from Nuka World. Other factions are more picky than them.
Cool thx for the helpful info!:steamthumbsup:
Zekiran Feb 28, 2024 @ 12:34pm 
There is a Point Of No Return where you must choose one of the others to ally with specific to the end-game, though honestly you can also still just do it all with the MM too. The other three are always going to be at odds, but for a significant portion of the game, you can do all three of their sets of missions in addition to the MM.
Sepulchure Feb 28, 2024 @ 1:12pm 
Originally posted by Skarmo:
The Minutemen will accept any other ally except the raiders from Nuka World. Other factions are more picky than them.
Preston only rejects you if you haven't joined him before becoming the Overboss. Even then, all you need to do is Open Season and then he'll let you join again.

If you joined the Minutemen already, you could still do the Minutemen ending while still allied with the NW raiders.

You can never be permanently hostile the Minutemen.
Last edited by Sepulchure; Feb 29, 2024 @ 7:28am
Fear2288 Feb 28, 2024 @ 10:44pm 
I know there is one quest that if you’re doing both the MM and the Institute it gives you a flashpoint moment.

It’s the Institute quest to retrieve the scientist from that house southwest of Grey Garden, “Pinned” I believe is what it’s called.

If you’ve become General for the Minutemen and have done some of their quests, and embark on this quest for the Institute, you’ll have a confrontation with the MM who have also come to rescue the scientist.

Depending on the choices you make and your charisma level, you’ll either end up betraying the Institute, pissing off the MM, or working things out in a non-confrontational way.


I also believe it’s possible to go to war with the Brotherhood of Steel from the side of the MM if at any point you’ve become hostile with the BoS.

I’ve never done it myself but I’ve seen people mention that it’s possible and results in an assault on the airport that has you use the MM’s artillery to shell and destroy the Prydwen.

If this is true though, I’m fairly sure it doesn’t work both ways. There is no point during the BoS questline where you have to attack the MM or choose which one you want to support.

Regardless, as others have said, the MM are the “safety net” faction. They cannot be destroyed, and while Preston can hate you and refuse to be your companion, the MM won’t kick you out of their group and strip your General status away and start treating you as hostile on sight (although, MM NPCs will become hostile if you’re attacking MM settlements during the Nuka World raiders missions).

It results in some weirdness that doesn’t make a lot of sense, but I guess BGS wanted to “idiot proof” the game and avoid players locking themselves out of being able to build the Molecular Relay, and ultimately complete the game (as the third act is pretty much just you picking a faction and finishing the story).
Last edited by Fear2288; Feb 28, 2024 @ 10:49pm
globefish23 Feb 29, 2024 @ 1:16am 
If you go for the Minutemen ending, you can still be on friendly terms with both the BoS and the RR.
Zes Feb 29, 2024 @ 2:15am 
minutewomen are failsafe faction, they always accept you, you cant be permanent enemy with them afaik.. wait what happens when destroying the castle, was it destructible, haha i dont remember
Xenon The Noble Feb 29, 2024 @ 7:03am 
Did a MM+Institute play once. Defend the castle was Supermutants, not the Institute. I thought it was going to make me choose a side. I was so looking forward to shooting Ronnie Shaw and Preston Garvey. Nope.
DouglasGrave Feb 29, 2024 @ 6:56pm 
Originally posted by Sepulchure:
Originally posted by Skarmo:
The Minutemen will accept any other ally except the raiders from Nuka World. Other factions are more picky than them.
Preston only rejects you if you haven't joined him before becoming the Overboss. Even then, all you need to do is Open Season and then he'll let you join again.
It's arguably better to join the Nuka World raiders and finish their storyline first if you intend to do both, since then Preston will completely forgive you for being a former raider who turned against them and you can still have him as a companion, while if you help the raiders invade the Commonwealth while already a Minutemen, he'll never completely forgive you for the betrayal and will be permanently lost as a usable companion.
Sepulchure Mar 1, 2024 @ 8:03am 
Originally posted by DouglasGrave:
It's arguably better to join the Nuka World raiders and finish their storyline first if you intend to do both, since then Preston will completely forgive you for being a former raider who turned against them and you can still have him as a companion, while if you help the raiders invade the Commonwealth while already a Minutemen, he'll never completely forgive you for the betrayal and will be permanently lost as a usable companion.
So... no real negatives then? Lol.

Gage > Preston, easily
DouglasGrave Mar 1, 2024 @ 8:33am 
Originally posted by Sepulchure:
Originally posted by DouglasGrave:
It's arguably better to join the Nuka World raiders and finish their storyline first if you intend to do both, since then Preston will completely forgive you for being a former raider who turned against them and you can still have him as a companion, while if you help the raiders invade the Commonwealth while already a Minutemen, he'll never completely forgive you for the betrayal and will be permanently lost as a usable companion.
So... no real negatives then? Lol.

Gage > Preston, easily
In terms of general benefits, I'd be inclined to agree that the raiders offer more, though I prefer to have things resolved, as the potential to turn against the raiders otherwise always hangs overhead. My own preference is to get everything settled and done.

The main exception that comes to mind is with the Far Harbour DLC ones to destroy the different factions, which I left unfinished since I intentionally chose the alternative and they just don't shut down. The way the options to destroy both Far Harbour and the Nucleus remain open until you do them makes it feel like Bethesda's canon there is supposed to be destroying everything except Acadia (or maybe Acadia as well, but the core game's main story favours the Minutemen and Railroad over the Brotherhood and Institute).
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Date Posted: Feb 28, 2024 @ 12:19pm
Posts: 11