Fallout 4

Fallout 4

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Audio keeps cutting out
At random times my audio just completely stops and the only fix I found was restarting the game. The problem got worse tho, the audio problem would only happen once every few hours or so, but now it just happened to me 8 times in a row as soon as I enter my save or open the game.
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Showing 1-8 of 8 comments
RabbitRidge Mar 25, 2024 @ 10:29pm 
How about a little relevant information, are you using a wireless headset perhaps (if so, have you checked the batteries)?
Zekiran Mar 25, 2024 @ 11:46pm 
Are you using Windows 11? Is your driver for your sound device updated or perhaps needing to be rolled back?

The game should be in stereo mode, from your device whether it be to speakers or headphones, there are sound issues otherwise.

And even if you do have a wired headset? If it's suddenly cutting out a bunch, is the wiring loose or the connection unstable?
gregnewman2022 Mar 26, 2024 @ 1:48am 
I'll add something potentially stupid here . Is it only FO4 audio being erratic , or is it happening to everything else you listen to eg: CD / DVD-ROM , Tunes , other games as well ?
Last edited by gregnewman2022; Mar 26, 2024 @ 1:49am
Death Approaches Mar 26, 2024 @ 3:44am 
well, since we're all just randomly guessing...

my blind guess is you uncoupled the framerate without knowing what you're doing, and audio is one of the things suffering... while it seems random to you, it's not random. you probably have other glitches, the occasional CTD, radio stations that cut off sound before the song is finished and play the next one (assuming you could hear it), have to activate doors sometimes 2x or 3x before they'll open, take damage bumping into things, etc.

this game really wants it's 16.667ms / 60Hz timing for lots of it's embedded libraries, and to increase your framerate without compensating this, or decoupling frame generation from refresh rate, has consequences. ipresentinterval and/or ifpsclamp are not the only things that needs doing!

either put it to 60 and leave it, and be happy with a stable game, or implement the proper fixes, else you will suffer this kind of crap, f o r e v e r.
gregnewman2022 Mar 26, 2024 @ 4:38am 
If only the OP would go to '' help '' , top left , this page ,find their PC or laptop specs (assuming it's not a console here ) copy and '' paste your PC specs here , we may have something to go on ...............
sdack Mar 26, 2024 @ 5:43am 
Originally posted by Death Approaches:
... this game really wants it's 16.667ms / 60Hz timing for lots of it's embedded libraries, ...
It is not quite that simple, because the game is supposed to work at just about any frame rate from about 15fps to 60fps. It is because the developers as well as mod authors have not been testing the game well enough at higher frame rates to spot these issues. On top of this has the 60Hz refresh rate of displays been a long-standing standard and led game makers and mod authors to take shortcuts in their code, which now backfire obviously.

There is a fix for it, a mod called "High FPS Physics Fix", which decouples the framerate from various functions of the game and fixes a range of issues around it. The fix can be found on Nexusmods.com:
https://www.nexusmods.com/fallout4/mods/44798

Although I do find it curious that it only happens now for the OP and that OP has not stumbled across other issues (not knowing where OP is in the game and how many hours have been spend so far, of course).

The alternative is to cap / limit the framerate to 60fps. This can be done in the graphics driver, the game's .ini files, and through other means like mods and tools. Easiest and quickest way to test it would be to limit it in the graphics driver and see if the audio problem goes away.
bestian Oct 7, 2024 @ 8:22pm 
Originally posted by sdack:
Originally posted by Death Approaches:
... this game really wants it's 16.667ms / 60Hz timing for lots of it's embedded libraries, ...
It is not quite that simple, because the game is supposed to work at just about any frame rate from about 15fps to 60fps. It is because the developers as well as mod authors have not been testing the game well enough at higher frame rates to spot these issues. On top of this has the 60Hz refresh rate of displays been a long-standing standard and led game makers and mod authors to take shortcuts in their code, which now backfire obviously.

There is a fix for it, a mod called "High FPS Physics Fix", which decouples the framerate from various functions of the game and fixes a range of issues around it. The fix can be found on Nexusmods.com:
https://www.nexusmods.com/fallout4/mods/44798

Although I do find it curious that it only happens now for the OP and that OP has not stumbled across other issues (not knowing where OP is in the game and how many hours have been spend so far, of course).

The alternative is to cap / limit the framerate to 60fps. This can be done in the graphics driver, the game's .ini files, and through other means like mods and tools. Easiest and quickest way to test it would be to limit it in the graphics driver and see if the audio problem goes away.

I started playing again a couple of days ago and had no sound issues doing 165FPS. I did experience the other bugs (dialogue starting before the previous line had ended, doors not opening after terminal hacks...). However, as soon as I installed the Jet Pack on my PA and used it, the sound cut off but all other programs kept working fine.

Installing this mod did not fix the issue, only capping at 60FPS did, which sucks because it feels like a massive downgrade from 165. Only other mods are F4SE, Unofficial Patch, and Achievements unlock. Maybe I'm not using the High FPS Physics Fix correctly?
Last edited by bestian; Oct 7, 2024 @ 8:22pm
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Date Posted: Mar 25, 2024 @ 9:31pm
Posts: 8