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If you do the sanctuary thing out of order you're very very likely to completely break your game.
If you "kill everyone in the institute" the moment you leave that's that, you cannot return. Becoming an enemy at any point will 100% exclude you from it.
There is no point that you can 'rejoin' - all of that is not even remotely possible. You must be a member in good standing of all the factions in order to gain entry to their locations (with or without being shot at).
If you want a settlement inside the institute you should look at a specific mod for it, as it would require a lot of work. You would not be able to attract settlers unless it's been properly modded for that. But again, if you are in any way an enemy, you can't return to the place at all anyway so moot point.
I think I'll give my idea a try and see if or how far it can work. I know it's unlikely to work but we'll see...
Completing the "Intitutionalized" quest by agreeing with father and doing as the quest requires will upgrade your pip-boy to allow you to teleport in and out of the institute at will (via fast-travel)
If you are using that exit, it assumes you are an enemy.
It's not an open door, it's a one way door for story purposes.
Plan B. At what stage if any does the pip-boy-to-teleport get disabled? Does it stop the moment the player is alienated from the Institute?
Plan C. I have a 'erase npc' mod that removes any npc without causing an alert. If I placate Father long enough, meet the dept head who sets up my pip-boy and then erase everyone including the father, might my pip-boy access still work?
I also have companion helper mod which can summon either of my two companions. I wonder if I could summon them to my side within the Institute. I also have a settler grenade which creates settlers. But I can't assign them to a faux settlement sadly.
The game is not nearly as nuanced in code as you might think it is.
This is a one and done open and shut door. Period. You don't get to pry it open, after you've become an enemy and been inside to kill everything / set your bombs, the door *ceases to exist* in any compelling way. It's there to facilitate the *end game*, and nothing more. It's not an access point. If you want access to the Institute, you *must* remain on good terms with them.
yeah i was wondering that my self. if u side with the Institute are u even able to go back to the Institute if u decide to stay with them because when i did a play threw on my ps4 with the Institute i killed everyone i murdered everyone lol. for the shts and giggles lol but i own ps4 with all DLCS on here to but that is a question that is unknown to me if i decide to stay with the Institute nothing will get blown up to ashes i would hope not lol?
Still, if you're not allied, not in good standing, you will be prevented from returning. DLCs don't change the basic game.