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翻訳の問題を報告
Sights DO affect NPC accuracy though, and thus damage output, hm? :)
Problem with that is, the first settler to the workbench will pick up EVERY SINGLE ONE of the best weapon inside that they have ammo for! :(
Say you have eight 10mm pistols with advanced receivers, and 15 basic pistols
A settler who has 10mm ammo will pick up ALL eight 10mm pistols with advanced receivers!
this is why you must hand out weapons and gear individually :)
Also as soon as I have good "Gun Nut" and Scrapper perks, I scrap most of the better weapons I find, make advanced versions to give to settlers, this also earns lots of XP and building resources ;)
I may even wait to Scraper lvl 3, but lvl 2 is a *must* if you liek settelment improvements :)
I tested for 20 hours total, they never made any difference to damage output for settlers.
You can put them on if it makes you feel better though.
Sights do not affect recoil and (non-ironsights) aimcone variables.
They give -10% to -20% fAimModelConeIronSights, scopes give -20% fAimModelBaseStability (which is bad, makes aim point sway around), and affects ZoomData.
It seems like the AI doesn't use any of these.
Sights do not affect fAimModelMaxConeDegrees, fAimModelMinConeDegrees, fAimModelRecoilMaxDegPerShot, fAimModelRecoilMinDegPerShot, fAimModelRecoilArcDeg, fAimModelRecoilArcRotateDeg, uAimModelRecoilShotsForRunaway.
(or the 7 other aim model variables that weapon mods don't change)
The Accuracy stat shown in game is an amalgamation of those 17 variables.
so for settlers and companions you want high damage, high accuracy, low weight, and non explosive.
EDIT: saw the others comments and i guess i was wrong. idk but it makes me feel better to give them their own custom weapons. like i always give Nick a custom revolver from nuka world or kellogs 44 magnum. :)