Fallout 4

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settlers weapons ?
On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. Do settlers tend to do better with spefic weapon types ? I have mod lets me bring few extra settlers for followers btw. But im also gearing ones up in settlements.

sorry for all the questions and thank you in advance for any input.
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Showing 1-15 of 21 comments
wtiger27 Mar 21, 2024 @ 5:46am 
Settlers benefit from the stats and types of weapons. Same for your companions. But don't give them something which has a explosive effect. As those weapons can damage your settlement and settlers.

But I don't use mods, so not sure of the side effects/conflicts involved there, if any.
Last edited by wtiger27; Mar 21, 2024 @ 5:51am
inetd Mar 21, 2024 @ 6:38am 
Originally posted by ☠Ⓐ︎Ⓝ︎Ⓥ︎Ⓘ︎Ⓛ︎☠ ᚨᚾᚡᛁᛚ ®™:
On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. Do settlers tend to do better with spefic weapon types ? I have mod lets me bring few extra settlers for followers btw. But im also gearing ones up in settlements.

sorry for all the questions and thank you in advance for any input.
they are good with melee weapons and tend to steal explosives and launchers - this should be avoided by all cost.
They need ammo, obviously. So the best choice is the best available ammo type (not used by yourself)
Longhaul Mar 21, 2024 @ 6:39am 
I have no idea... most like they do. When ever i get a settlement set up I will always spawn in some modded M4A1's to hand out to them. I always have enough turrets/defences set up that most "things" usually don't even get close before being cut down so I have never given them guns with bayonet's.

If you want a really nice weapon... this M4A1 is pretty damn fine. The optional crafted M40 under barrel grenade launcher actually launches your grenades and mollies. Lots of options for it when crafting.

https://www.nexusmods.com/fallout4/mods/79196
craldark Apr 25, 2024 @ 5:57am 
I always make sure they have a bayonet because they don't seem very good at switching to a melee weapon. I first noticed that when Cait kept slowly swiping with a minigun at a Mutant even though she also had a ripper. I won't give them grenades or molatovs until I have the perk that protects me.
Ollicron Apr 25, 2024 @ 5:58am 
Originally posted by ☠Ⓐ︎Ⓝ︎Ⓥ︎Ⓘ︎Ⓛ︎☠ ᚨᚾᚡᛁᛚ ®™:
On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. Do settlers tend to do better with spefic weapon types ? I have mod lets me bring few extra settlers for followers btw. But im also gearing ones up in settlements.

sorry for all the questions and thank you in advance for any input.

Yes. But will they need the stats? No. You just give them one weapon and one ammo type for the weapon.
wtiger27 Apr 25, 2024 @ 6:04am 
Originally posted by Ollicron:
Originally posted by ☠Ⓐ︎Ⓝ︎Ⓥ︎Ⓘ︎Ⓛ︎☠ ᚨᚾᚡᛁᛚ ®™:
On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. Do settlers tend to do better with spefic weapon types ? I have mod lets me bring few extra settlers for followers btw. But im also gearing ones up in settlements.

sorry for all the questions and thank you in advance for any input.

Yes. But will they need the stats? No. You just give them one weapon and one ammo type for the weapon.

Well, they are more effective with say a .45 cal. Combat rifle then they are with a .38 cal. Pipe pistol. Same as the player is.
SIlverblade-T-E Apr 25, 2024 @ 6:06am 
Originally posted by inetd:

they are good with melee weapons and tend to steal explosives and launchers - this should be avoided by all cost.
They need ammo, obviously. So the best choice is the best available ammo type (not used by yourself)

NPCs like settlers only need 1 round of the ammo for their EQUIPPED weapon :)
doesn't apply to companions or for special weapons like rockets, Fatman, grenades etc

I would suggest giving them say, 10 rounds or so, because sometimes there has been glitches where they did use up some rounds

also note if you have a weapon converted from one calibre to fire another, give them BOTH types of rounds or it again can glitch
Say a Minigun in 5mm originally converted to .308, give them 20 rounds of each is my suggestion
Dracula420 Apr 25, 2024 @ 6:12am 
the accuracy stat is pretty important for companions and settlers. try to give them stuff with high damage and accuracy. pistols with scopes work very well. dont give them anything explosive or fire based. also the settlers might take any weapons stored in the workshop so store all the stuff you want to keep to yourself in a settlement that only you use. i use the red rocket gas station for this at first then move to spectacle island after taking the castle.
SIlverblade-T-E Apr 25, 2024 @ 6:29am 
Originally posted by Dracula420:
the accuracy stat is pretty important for companions and settlers. try to give them stuff with high damage and accuracy. pistols with scopes work very well. dont give them anything explosive or fire based. also the settlers might take any weapons stored in the workshop so store all the stuff you want to keep to yourself in a settlement that only you use. i use the red rocket gas station for this at first then move to spectacle island after taking the castle.

Yeah, plain old 10mm with a scope and Advanced receiver is pretty good for them, cost/effect wise :)

Note that NPCs try and grab weapons from corpses, workbenches etc that have the highest DPS/expense
So i usually scrap modded weapons I find, and keep only umodded guns in settlments
and special weapons similar to yourself, i store in the Mechanist Lair, or special player housing mods, where settlers etc can't grab them ;)

and NEVER EVER store ammo in the workbench of ANY settlement
if an NPC can grab or has ammo for a weapon, they will grab it
found settlers carrying ten similar "hand made rifles" for example, lol
Jack Jester Apr 25, 2024 @ 6:30am 
Best Weapon for Settler:
shotgun with Legendary bleed effect. Multiple bleeding from shotgun bullets rocks!
Death Approaches Apr 25, 2024 @ 6:48am 
let me mention this here - SKK50 (now SKKMods) is one of my favourite modders, mostly because our programmer brains work similarly and I don't have to decipher his code, it is as readable as this post is...

having said that, check out if SKK's Workshop Access Monitor[www.nexusmods.com] still works after the update. It likely will.

yes, settlers steal - but you can make them put stuff back!, you can also designate stash crate that is public use and they can upgrade as they see fit, and keep it. You can block them completely from touching stuff in the workbenches, get notifications someone took a legendary weapon, you can make them return excess ammo they loot off corpses, you can even enable a "wasteland justice" mode, if they steal and are seen, they are turned enemy - kicked out of settlers group and turned hostile, and your law-abiding settlers take care of them in short order. quite useful and immersive for a tiny 1.5k edit.

All his mods are useful and thoughtful. SKKMod's Fallout 4 mods on nexusmods[www.nexusmods.com]
SIlverblade-T-E Apr 25, 2024 @ 7:35am 
Originally posted by Jack Jester:
Best Weapon for Settler:
shotgun with Legendary bleed effect. Multiple bleeding from shotgun bullets rocks!

I don't give settlers any explosive weapons because they WILL destroy settlement objects, and eventually aggro or kill NPCs and...despite "essential flags" etc possibly kill settlers and other vital NPCs because of glitches
Same reason i never use turrets with explosive effects

Likewise I wouldn't give them Bleed effects due to risk of it glitching and killing someone useful :(
For example, a wandering Merchant gets badly hurt, and gets Bleeding effect...they might glitch out and die from the Bleed

"Freezing" effects are bugged as it can make NPC glitch when they respawn so that's another one I'd warn folk off ever using in any way.

At least with a Kneecapper effect often NPCs recover after a while (sometimes they don't, sigh)

best stick to Plasma and other safer effects IMHO :)
Jack Jester Apr 25, 2024 @ 7:44am 
Originally posted by SIlverblade-T-E:
Originally posted by Jack Jester:
Best Weapon for Settler:
shotgun with Legendary bleed effect. Multiple bleeding from shotgun bullets rocks!

I don't give settlers any explosive weapons because they WILL destroy settlement objects, and eventually aggro or kill NPCs and...despite "essential flags" etc possibly kill settlers and other vital NPCs because of glitches
Same reason i never use turrets with explosive effects

Likewise I wouldn't give them Bleed effects due to risk of it glitching and killing someone useful :(
For example, a wandering Merchant gets badly hurt, and gets Bleeding effect...they might glitch out and die from the Bleed

"Freezing" effects are bugged as it can make NPC glitch when they respawn so that's another one I'd warn folk off ever using in any way.

At least with a Kneecapper effect often NPCs recover after a while (sometimes they don't, sigh)

best stick to Plasma and other safer effects IMHO :)

Nonsense, after 1000 hours+, none of my settlers have ever killed their own people with a shotgun+bleedeffect.
A shotgun shoots 5 bullets (per shot) thats 5 Bleedings (doesnt matter what kind of armor)+normal Damage.

No other weapon kills faster!
Last edited by Jack Jester; Apr 25, 2024 @ 8:05am
Doombringer Apr 25, 2024 @ 7:56am 
Back when this launched I did a LOT of testing of settler damage output with various weapon.
(At the ranges enemies normally spawn from settlements - not that far away...)

For an un-modded game I found the following relative effectiveness of weapons:
3.01 - 100% Charging Barrel Gatling Laser
2.18 - 72% Gatling Laser
1.84 - 61% Gauss Rifle
1.21 - 40% Powerful Auto Handmade Rifle
1.00 - 33% Powerful Auto Assault Rifle
0.73 - 24% Plasma Sniper Rifle
0.73 - 24% High Power Minigun
0.71 - 24% Plasma Auto Rifle
0.64 - 21% Advanced Assault Rifle
0.57 - 19% .308 Combat Rifle
0.50 - 17% Minigun
0.48 - 16% Powerful Auto Combat Rifle
0.47 - 16% .44 Pistol
0.43 - 14% High Speed Minigun
0.37 - 12% Lever-Action Rifle
0.23 - 8% Laser Musket
0.17 - 6% Hunting Rifle
(Sights/Scopes do not affect settlers damage output, so no need to bother with them)
Originally posted by Ollicron:
Originally posted by ☠Ⓐ︎Ⓝ︎Ⓥ︎Ⓘ︎Ⓛ︎☠ ᚨᚾᚡᛁᛚ ®™:
On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. Do settlers tend to do better with spefic weapon types ? I have mod lets me bring few extra settlers for followers btw. But im also gearing ones up in settlements.

sorry for all the questions and thank you in advance for any input.

Yes. But will they need the stats? No. You just give them one weapon and one ammo type for the weapon.
i guess that depends on person playing. if the stats have an effect and you want to gear them according too ya they do matter. You got problem with me asking question ?
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Date Posted: Mar 21, 2024 @ 5:40am
Posts: 22