Fallout 4

Fallout 4

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oddeyedl Mar 9, 2024 @ 5:18am
BUG!!!: Combat music won't stop!!!!!!!!! Hog Slop.
Hog Slop. The combat music bug looping. Hog. Slop.
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Showing 1-14 of 14 comments
J-96 Mar 12, 2024 @ 11:44am 
Hog slop? Try going into an interior and engaging different enemies. I remember a combat music loop before but it wore off.
Zekiran Mar 12, 2024 @ 2:12pm 
My last game before I moved to windows 10: broke this way, and I could not fix it at all. It came back *literally every time I loaded the game*.

Somewhere, you lost an enemy who ran away. They are still engaged and the code still believes you're in combat *WITH THAT ENEMY*. Entering other combat did not fix it for me, maybe it will for you if you've gotten it in time.

My solution had to be, every single time (and if you're in survival without mods to allow console commands, my heart goes out to you pal)

removemusic muszCombat

also note that this happens with the automaton and nuka combat music too, so

removemusic muszDLC01CombatMechanist
removemusic muszDLC01CombatMechanistMinions
removemusic DLC04muszCombatArena
removemusic DLC04muszCombatRobcoArena

This will at least temporarily stop it.

Some threads on reddit indicate that you SHOULD be able to then manually save and manually load that save and it will be 'fixed' but honestly that trick did not work for me.
Fekin Mar 12, 2024 @ 2:56pm 
I often have this problem and removemusic console commands never work for me.

Solution that works for me every time:

Open your Pipboy, select RADIO and select a radio station, close Pipboy with the radio station playing.

Quicksave game - quickload game - go back to the radio and turn off the radio station you have playing.

Normal game music resumes.
Last edited by Fekin; Mar 12, 2024 @ 2:57pm
Zekiran Mar 12, 2024 @ 3:21pm 
(tried that too but in my case it didn't work either, hopefully one of these will work because I swear to god I hhhaaaaated it.)
Xenon The Noble Mar 12, 2024 @ 3:21pm 
I've had this happen while I was playing.
Save game.
Exit to desktop.
Start gave
Load save.

The old "Shut it off and turn it back on" trick engineers always use.
Fekin Mar 13, 2024 @ 6:18am 
Originally posted by Zekiran:
(tried that too but in my case it didn't work either, hopefully one of these will work because I swear to god I hhhaaaaated it.)

That's unlucky if it's still going back to combat music after turning your radio station off after saving and loading.

It's weird how the same bugs act differently on peoples systems.
wtiger27 Mar 13, 2024 @ 6:27am 
Originally posted by Fekin:
Originally posted by Zekiran:
(tried that too but in my case it didn't work either, hopefully one of these will work because I swear to god I hhhaaaaated it.)

That's unlucky if it's still going back to combat music after turning your radio station off after saving and loading.

It's weird how the same bugs act differently on peoples systems.

Yes it is. And it is not uncommon to see issues on here players complain about and it is related to mods. Not saying this one is, but I use no mods and have never had any issues with the music.
Löthar Storm Mar 13, 2024 @ 6:38am 
I installed a mod some time ago to remove that obnoxious fanfare music altogether and my game is the better for it.
Zekiran Mar 13, 2024 @ 1:15pm 
Originally posted by Cadaver Synod:
I installed a mod some time ago to remove that obnoxious fanfare music altogether and my game is the better for it.


Is it on Nexus? Because I'd... probably want that at this point.

Myself I have no sound-based mods, though my game is heavily modded. Last run was the very first time that the fixes for this issue DID NOT work. It'd happened to other games prior, but only very rarely. Once was enough for me to make a note on my cheat sheets for the command, but in over 4k hours of playing having one run that simply was THAT broken, definitely weird.

I know why it was that broken though, it wasn't modding - it was that my computer crashed while it was loading or saving. It wasn't the save file that got messed up, it was the game itself, and at that point it was when Steam was forcing us off windows 7. So I figured meh I'll live with retyping all that junk since I know I'd be ending that run soon anyway. Hasn't happened yet on the newer install thankfully but WOW do I hate when it happens. Just like that stupid "tktktktktktkttkt' when your settler or a turret gets 'stuck' in noise mode. I have yet to fix that one aside from knowing that if you reassign a settler that it's centered on, it should stop. Haven't been able to fix it from a turret though.
Fekin Mar 13, 2024 @ 3:16pm 
Originally posted by wtiger27:
Originally posted by Fekin:

That's unlucky if it's still going back to combat music after turning your radio station off after saving and loading.

It's weird how the same bugs act differently on peoples systems.

Yes it is. And it is not uncommon to see issues on here players complain about and it is related to mods. Not saying this one is, but I use no mods and have never had any issues with the music.

Mine is definitely mod related as it only started after installing loads of them.
Löthar Storm Mar 13, 2024 @ 6:38pm 
No Combat Music - ESP flagged as ESL https://www.nexusmods.com/fallout4/mods/42141
It was alright hearing it the first couple of times, thereafter it got to be like a Popeye cartoon.
Bombarde13 Mar 15, 2024 @ 11:11am 
Encountered the Bug a couple of times.
1. Try reload
if not Work --> 2. Begin combat and end
--> 3. cyberpsycho
--> 4. Joytoy/cutscene

I usually just go to 4, because usually fixes but also aesthetic reaons.
Massive_Unit Aug 8, 2024 @ 3:08am 
Originally posted by Fekin:
I often have this problem and removemusic console commands never work for me.

Solution that works for me every time:

Open your Pipboy, select RADIO and select a radio station, close Pipboy with the radio station playing.

Quicksave game - quickload game - go back to the radio and turn off the radio station you have playing.

Normal game music resumes.

This fixed it perfectly on my PS5. Thanks.
m662 Aug 8, 2024 @ 3:17am 
Open console with ~ on PC than type following
Player.ScaOnActor

It is part of the StopCombatAlarmOnActor function that was introduced in the engine with Fallout 3 this works to for Skyrim.
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Date Posted: Mar 9, 2024 @ 5:18am
Posts: 14