Fallout 4

Fallout 4

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Gabe Freeman Mar 15, 2021 @ 9:31pm
Railroad Quest Require Me to Kill Innocent People (Bug?)
Quest Name "Concierge" asked me to eliminate threat in Dunmore Homestead, despite it located in Nuka World, i still arrived at that settlement, and i expect to fight some hostiles, but instead they are just a friendly family, husband and wife with a daughter trying to live peacefully. And i thought Raildroad were supposed to protect innocent people ? (Or a ridiculous bug is all that is, Bethesda)
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Showing 1-15 of 78 comments
Fake Mar 15, 2021 @ 9:52pm 
Who told you that the Railroad were the "good" guys?
Last edited by Fake; Mar 15, 2021 @ 9:52pm
Alucard † Mar 15, 2021 @ 9:53pm 
These are ex Gunners.
So "Innocent" is not appropriate word here since they are trained killers that just went AWOL. Friendly or not they are anything but innocent.

Still it looks like typical shenanigans with Radiant quest picking random location from a DLC instead Commonwealth when it clearly shouldn't.
Last edited by Alucard †; Mar 15, 2021 @ 9:55pm
Kalypso Mar 15, 2021 @ 10:18pm 
Originally posted by ⎛ Alucard ⎞ ✟:
These are ex Gunners.
So "Innocent" is not appropriate word here since they are trained killers that just went AWOL. Friendly or not they are anything but innocent.

Still it looks like typical shenanigans with Radiant quest picking random location from a DLC instead Commonwealth when it clearly shouldn't.
that's always fun. just had it happen and i'm not high enough level to go into the DLC yet, so i'm stuck until i get the levels necessary to go to Far Harbor and survive.
Last edited by Kalypso; Mar 15, 2021 @ 10:18pm
hawkeye Mar 16, 2021 @ 12:21am 
It's a bug. The location should be limited to the base game area. I have seen it pick Far Harbor locations a few times, which doesn't make sense.
The Railroad exists to benefit synths. Humans are just collateral damage. If you don't like that, maybe you are not suited for the Toaster Liberation Front.

Didn't Desdemona tell you something like "you will kill whoever we tell you to kill, without question?" when she interviewed you? She certainly told you she expects you to sacrifice your life, so that toasters can have their personalities destroyed by the TLF, and have to live inside their faked personalities.

That's worth murdering an unlimited number of humans, surely?

If not, the door's that way, through the sewer and past the super secret door that has a password of "Password".

;-)
Originally posted by Fake:
Who told you that the Railroad were the "good" guys?
+1
Originally posted by hawkeye:
It's a bug. The location should be limited to the base game area. I have seen it pick Far Harbor locations a few times, which doesn't make sense.
+1
wtiger27 Mar 16, 2021 @ 7:11am 
Originally posted by ⎛ Alucard ⎞ ✟:
These are ex Gunners.
So "Innocent" is not appropriate word here since they are trained killers that just went AWOL. Friendly or not they are anything but innocent.

Still it looks like typical shenanigans with Radiant quest picking random location from a DLC instead Commonwealth when it clearly shouldn't.

Well, if they have turned away from their evil ways , they are innocent of still doing them.

And yeah, crazy to get a quest from them which sends you to Nuka World before you even reach the level you get the quest to go there. No way I am going to attempt the Gauntlet run at level 15 on very hard play.

The main reason I go with the Railroad early on, is to get the Deliverer and the Ballistic Weave. After that, my goal is to stick with the Minutemen. Which in my opinion, is the only "good" faction in the game.
DouglasGrave Mar 16, 2021 @ 7:26am 
Originally posted by The Ex-ept European:
The Railroad exists to benefit synths. Humans are just collateral damage. If you don't like that, maybe you are not suited for the Toaster Liberation Front.

Didn't Desdemona tell you something like "you will kill whoever we tell you to kill, without question?" when she interviewed you? She certainly told you she expects you to sacrifice your life, so that toasters can have their personalities destroyed by the TLF, and have to live inside their faked personalities.

That's worth murdering an unlimited number of humans, surely?
If they're not equivalent to humans, why would you care about their personalities? If they instead are equivalent, then the alternative is killing an unlimited number of synthetic people to protect natural people.

Originally posted by wtiger27:
The main reason I go with the Railroad early on, is to get the Deliverer and the Ballistic Weave. After that, my goal is to stick with the Minutemen. Which in my opinion, is the only "good" faction in the game.
In terms of "good" it's more of a mutual benefit thing for the Minutemen, since members expect to benefit from the shared defense.

The Railroad's the most purely "good" faction in a moral sense, since they're trying to help someone else without aiming to gain a personal benefit from it (mindwipes are questionable as a method of protection but the intent to help is still there).

Getting Dunmore Homestead as a target seems kind of wonky there.
Last edited by DouglasGrave; Mar 16, 2021 @ 7:26am
danconnors Mar 16, 2021 @ 7:51am 
The institute on the other hand.... My first quest "Father" sends me on I kill a couple of dozen humans to capture one escaped synth. The synth--at the end--even tries to pay me money just to leave him alone. I tried taking the bribe once, just to have the worthless courser I was with blow the whistle on me and pop out with the synth--leaving me at the mercy of his cohorts.
I love that little conversation. You get the Institute's true colours in two lines of dialog.

Shawn: pweeze go get this renegade synth, to save the poor wittle peoples of the Commonwealth, it's hurting them, it's so MEAN! Think of the poor peoples!

SS: fine no worries, I'll kill Gabriel, problem solved.

Shawn: ah actually no we just want our asset back intact. It's worth more than any humans lives. So murder whoever gets in your way but bring our property back in one piece.

SS. Fine, I get it. I'm Kellogg 2.0. Where's my 500 caps blood money. Yep I'm your murder-♥♥♥♥♥ now.
Originally posted by wtiger27:
The main reason I go with the Railroad early on, is to get the Deliverer and the Ballistic Weave. After that, my goal is to stick with the Minutemen. Which in my opinion, is the only "good" faction in the game.
Agreed. Other than their (doubtful) comedy value, the weave and Deliverer is their only value.

Even Shawn doesn't bloody lecture you for the privilege of saving his doomed, futile and evil operation, like Desdemona does. Constantly.
It occurred to me the other day that the Railroad are maybe inspired by the Monty Python sketches of the Judean People's Front. They're about as comical and pathetic.

They could also be inspired by the Symbionese Liberation Army of the 1970s - basically, rich kids with guns dressing up as spies and soldiers and playing at "saving the oppressed".
DouglasGrave Mar 16, 2021 @ 8:27am 
Originally posted by danconnors:
The institute on the other hand.... My first quest "Father" sends me on I kill a couple of dozen humans to capture one escaped synth. The synth--at the end--even tries to pay me money just to leave him alone. I tried taking the bribe once, just to have the worthless courser I was with blow the whistle on me and pop out with the synth--leaving me at the mercy of his cohorts.
Would you be objecting to killing raiders under any other circumstances?

Originally posted by The Ex-ept European:
I love that little conversation. You get the Institute's true colours in two lines of dialog.

Shawn: pweeze go get this renegade synth, to save the poor wittle peoples of the Commonwealth, it's hurting them, it's so MEAN! Think of the poor peoples!

SS: fine no worries, I'll kill Gabriel, problem solved.

Shawn: ah actually no we just want our asset back intact. It's worth more than any humans lives. So murder whoever gets in your way but bring our property back in one piece.

SS. Fine, I get it. I'm Kellogg 2.0. Where's my 500 caps blood money. Yep I'm your murder-♥♥♥♥♥ now.
Shaun: We care, just not about raiders. We'd kind of like our dangerous property back, though.

But he immediately handwaves it as merely unfortunate if the synth gets destroyed.
Alucard † Mar 16, 2021 @ 9:08am 
Originally posted by wtiger27:
Originally posted by ⎛ Alucard ⎞ ✟:
These are ex Gunners.
So "Innocent" is not appropriate word here since they are trained killers that just went AWOL. Friendly or not they are anything but innocent.

Still it looks like typical shenanigans with Radiant quest picking random location from a DLC instead Commonwealth when it clearly shouldn't.

Well, if they have turned away from their evil ways , they are innocent of still doing them.

They are still not innocent and never will be. They did murders and possibly other atrocities in the past and that will be never taken away.

While its admirable that they had enough of those Gunner psychos and left to lead a peaceful life and its not fair to just kill them since they didnt do any wrong to SS or RR still doesnt make them "innocent" tho.

Think of it like this. Example: MCready aswell as your character arent innocent either both of you have blood on your hands regardless whos, that will never wash away.

"Innocence is life's greatest illusion."
Last edited by Alucard †; Mar 16, 2021 @ 9:09am
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Date Posted: Mar 15, 2021 @ 9:31pm
Posts: 78