Fallout 4

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Fallout 4 mod CTD help requested.
I have a lot of mods and use all 255 plugin slots. I use the community NMM instead of Vortex. I have tried to format my load order with LOOT then in accordance with the guide found here:

https://docs.google.com/document/d/1YhlMldlOkZzZjwq7vyxJN5WWVCLqW2KTzuyX-Apbi_I/edit#heading=h.c2mimwncjwp6

I still get CTDs when I transition to new areas whether through fast travel or walking. I have tried all of the video settings changes including disabling weapon debris but that does nothing. When I run the game with no mods it is stable. I have tried turning on a single mod at a time as much as possible but it is extremely tedious and I cannot identify the actual issue. I assume it is either the load order or a mod conflicting/overwriting another. Any help would be appreciated! Here is my load order:

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ccbgsfo4018-gaussrifleprototype.esl=1
ccbgsfo4019-chinesestealtharmor.esl=1
ccfsvfo4001-modularmilitarybackpack.esl=1
Unofficial Fallout 4 Patch.esp=1
CheatBunker.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
HUDFramework.esm=1
WorkshopFramework.esm=1
Overlays.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
SS2.esm=1
Settlement Electricity Overhaul.esm=1
Loads.esm=1
PANPC.esm=1
DamnApocalypse_CORE.esm=1
ProjectHelljumper.esm=1
NoraSpouse.esm=1
CanarySaveFileMonitor.esl=1
ModularMilitaryBackpackWeightPatch.esl=1
CWSS Redux.esp=1
IceStormsGRL45.esl=1
Skb-MinigunsRebirth.esl=1
AORobcoReconScope.esl=1
ImmersiveTeleportation.esl=1
UNSCCrewpack.esl=1
NoraSpouseFarHarbor.esp=1
SKKSyntheticPlayer.esp=1
CraftingFramework.esp=1
W.A.T.Minutemen.esp=1
DoorsNotWalls.esp=1
AutoDoors.esp=1
AD_DLC.esp=1
FPVertibird.esp=1
FPVRings.esp=1
FPVPilotCommands.esp=1
FPVTrackingModule.esp=1
FO4 NPCs Travel.esp=1
Institute Overhaul.esp=1
Phase4DLC.esp=1
OutcastsAndRemnants.esp=1
Depravity.esp=1
fathercompanion.esp=1
DamnApocalypse_CombatTweaks.esp=1
DamnApocalypse_Loot.esp=1
DamnApocalypse_PowerArmor.esp=1
DamnApocalypse_Loot_PANPC.esp=1
DamnApocalypse_Loot_ScrapEverything.esp=1
DamnApocalypse_PA_AWKCR.esp=1
DamnApocalypse_VIS.esp=1
SOTS.esp=1
SOTS_AWKCR_AS_Patch.esp=1
Elysium.esp=1
ProjectHelljumper.esp=1
GRIM.esp=1
GRIM-FH.esp=1
Gas Masks of the Wasteland.esp=1
Gasmask Fix.esp=1
Gas Mask ArmorKeywords.esp=1
Gas Mask NPC.esp=1
Gas Mask Climate.esp=1
PD_LowerWeapon.esp=1
RadioReverbFix.esp=1
4estGimp - DefenseGun_Fixes_INNR4FallUI_TAGS.esp=1
4estGimp - DefenseGun_Fixes_INNR4FallUI.esp=1
AWKCR - Last Resort CTD FIX.esp=1
MA37_FlashlightFix.esp=1
Misriah_FlashlightFix.esp=1
MisriahArmory VIS-G patch.esp=1
WI_auto-inject_fixer.esp=1
DEF_UI Tags - UFO4 Patch.esp=1
GKX CCBJ Clean Only Patch.esp=1
GKX CCBJ Destruction Patch EZ.esp=1
GKX CCBJ Destruction Patch.esp=1
Wasteland Imports AWKCR Patch.esp=1
SettleObjExpandPack-AutoDoorsPatch.esp=1
SuperMutantRedux_WeaponsmithExtended_Patch.esp=0
Bashed Patch, 0.esp=1
SettlementMenuManager.esp=1
CompactCrafting.esp=1
AES_Renovated Furniture.esp=1
Northland Diggers New.esp=1
HZS Easy Homebuilder and Working Double Beds.esp=1
Vault88UnlimitedBudget.esp=1
SOU All-in-one.esp=1
InstituteSettlements2.esp=1
VaultTecEngineering.esp=1
More Pre-War Assets Contraptions.esp=1
WWE.esp=1
MakeYourOwnSynths.esp=1
Homemaker - Greenhouse and Bunker Disabler.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects.esp=1
SettleObjExpandPack.esp=1
Northland Diggers.esp=1
CleanSettlement Snap'n Build.esp=1
SSEX.esp=1
SS2AOP_VaultTecTools.esp=1
SS2_RobotMod.esp=1
SS2_RobotMod_VIS.esp=1
AS_CraftableInstituteStations.esp=1
Snappy_HouseK.esp=1
WorkshopRearranged.esp=1
Clean Wasteland Workshop.esp=1
Crimsomrider's Pre-War Workbenches.esp=1
Campsite.esp=1
Campsite-Full-Sleep.esp=1
SurvivalOptions.esp=1
Some Assembly Required.esp=1
Master Chief Companion.esp=1
EveryonesBestFriend.esp=1
SO-EBF-MergedPatch.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersNoLollygagging.esp=1
Reverb and Ambiance Overhaul.esp=1
Vivid Fallout - All in One - 4k.esp=1
ValiusHDTextures4K.esp=1
InteriorsEnhanced-All-In-One.esp=1
EnhancedLightsandFX.esp=1
Vault-tec brighter lights.esp=1
ValdacilsItemSorting - WastelandImports TAGS.esp=1
VIS+ Wasteland Imports - AIO.esp=1
VIS+ Wasteland Imports - Chem Redux.esp=1
MojaveImports VIS-G AE WE.esp=0
PIP-Pad.esp=1
M8rDisablePipboyEffects.esp=1
MojaveImports.esp=1
LoreFriendlySurvivalChems.esp=1
TNR Shoulder Lamp.esp=1
TNR Shoulder Lamp - Alternate Slot.esp=1
TNR Shoulder Lamp - Settings.esp=1
K9TacticalHarness.esp=1
WestTekTacticalOptics.esp=1
AllCamoUniforms.esp=1
AllCamoUniformsAddon01.esp=1
AllCamoUniformsAddon02.esp=1
RankCaps.esp=1
MarineArmorCamos.esp=1
Eli_Armour_Compendium.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
Enclave Officer.esp=1
CROSS_Techmask.esp=1
Jetpacks FAO.esp=1
AllCamoUniformsMods.esp=1
AllCamoUniformsWorkbench.esp=1
Mercenary.esp=1
modularmilitarybackpack.esp=1
CCMMB_CutContent.esp=1
PA_Overmodded_Edition.esp=1
Consistent Power Armor Overhaul.esp=1
Brotherhood Power Armor Overhaul.esp=1
FusionCoreRefueler.esp=1
HPA.esp=1
WIPAG_Power Armor Overhaul.esp=1
WIPAG_Vanilla_AWKCR_PA_Addon.esp=1
PA_Overmodded_Edition_FarHarbor.esp=1
PA_Experimental_Material_PAOE.esp=1
PAMAP.esp=1
PA_Overmodded_Edition_Automatron.esp=1
WIPAC_Worsin's_Immersive_Power_Armor_Cores.esp=1
Spec Ops Paint Job.esp=1
WIPAG_Paint_Garage_Style_3_Master.esp=1
WIPAG_Paint_Garage_Style_3_Matte.esp=1
WIPAG_Paint_Garage_Style_3_Waxed.esp=1
WIPAG_Paint_Garage_Style_4_Master.esp=1
WIPAG_Paint_Garage_Style_4_Matte.esp=1
WIPAG_Paint_Garage_Style_4_Waxed.esp=1
WIPAG_Contraptions_DLC_Addon.esp=1
WIPAG_CraftingFramework_Addon.esp=1
WIPAG_FarHarbor_DLC_Addon.esp=1
WIPAG_NukaWorld_DLC_Addon.esp=1
WIPAG_VIS-G_Addon.esp=1
WIPAD_Decal_Station.esp=1
Jetpacks Unlimited Master.esp=1
JU Original (Compact).esp=1
JU Worsin's Edition (Compact).esp=1
PAOE_LegendaryModification2LM.esp=0
UNLIMITED JETPACK.esp=1
TheMobileMechanic.esp=1
NewCalibers.esp=1
Loads of Ammo - Leveled Lists.esp=1
M8r_Item_Tags_Vanilla_EN.esp=1
M8r_Item_Tags_AWKCR_EN.esp=1
EAMR.esp=1
10mmRevolver.esp=1
LegendaryModification.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModification Enhanced.esp=1
LegendaryModification - DLC Far Harbor.esp=1
ASVektor.esp=1
Yona_Weapon_DefenseGun.esp=1
BattleRifle.esp=1
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp=1
mjp_PTRS41ATR.esp=1
M14.esp=1
M2216.esp=1
Skibs-WHMk22Redux.esp=1
MA37.esp=1
MisriahArmory.esp=1
WastelandGuardian.esp=1
MjolnirMKVB.esp=1
F4NVServiceRifleRedux.esp=1
WattzLaserGun.esp=1
AtomicAnnieLagrieGun.esp=1
InstituteTurboplasmaRifle.esp=1
CROSS_CourserStrigidae.esp=1
WastelandGuardianMCM.esp=1
WastelandGuardianVIS.esp=1
CazadorML.esp=1
snipertrail.esp=1
Scopes.esp=1
HRP_Mk23.esp=1
3dscopes.esp=1
3dscopes-robcorecon.esp=1
3dscopes-g67.esp=1
3dscopes-m14.esp=1
3dscopes-m2216.esp=1
3dscopes-vektor.esp=1
3dscopes-ump.esp=1
3dscopes-defensegun.esp=1
3dscopes-wattz.esp=1
3dscopes-ccgauss.esp=1
AlootHomePlate.esp=1
GKX CCBJ Remix.esp=1
GKX Commonwealth Trash Collection.esp=1
Loot Detector.esp=1
Multiple Floors Sandboxing.esp=1
Molerat_Disease_Immunity_PA_Hazmat.esp=1
CheatTerminal.esp=1
ColorfulSurvivalIcons.esp=1
CourserCrusher.esp=1
TransferSettlements.esp=1
ImmersiveTeleportationVis.esp=1
DV-Durable Vertibirds.esp=1
DV-Armored Pilots.esp=1
DV-No Levelled Vertibirds.esp=1
[SS2] BBVault 88.esp=1
SuperMutantRedux.esp=1
SuperMutantRedux_ArmorSmithExtended.esp=1
ONIEquipmentOverhaul.esp=1
Armorsmith Extended.esp=1
Scrap Everything - Ultimate Edition.esp=1
CleanSettlement.esp=1
CleanSettlement Greenhouse.esp=1
Institute Clean.esp=1
Clean and Simple - Vault 88 Startup.esp=1
CAS Sanctuary and Red Rocket.esp=1
Sanctuary-estates-clean-INST.esp=1
Last edited by CyberSamurai013; Mar 14, 2021 @ 4:35am
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Showing 1-10 of 10 comments
I think 1 or 3 conflict with each other. Seen this type of mod list before
sdack Mar 14, 2021 @ 4:43am 
Originally posted by CyberKnight13:
I have a lot of mods and use all 255 plugin slots. ... I have tried turning on a single mod at a time as much as possible but it is extremely tedious and I cannot identify the actual issue. I assume it is either the load order or a mod conflicting/overwriting another.
You're on the right track. It sounds very much like a mod conflict. Look for mods that modify more than just graphics, i.e. those that change NPC behaviour, and disable them.

Use the bisection method. What you do is you turn half of all your mods off and leave the other half on. In your case do you turn 128 off and leave 127 on. If it crashes then do the opposite and turn those on that you've turned off, and turn off those you've turned on. If it stops crashing then your problem is with those that are now turned off. You then do the same again, but with just 64 mods, then 32 mods, and so on.

Also, since you didn't just install 255 mods all at once (I assume) should you try to remember since when the crashes started and what the mods were you've installed at the time. Usually this will give you a good hint. Then read the mod's description carefully and possibly the post section, too, to see if anybody else has noticed issues.

Finally, if you do find out the mod or mods that cause you the crash then send the author a message.
Last edited by sdack; Mar 14, 2021 @ 4:43am
CyberSamurai013 Mar 14, 2021 @ 5:00am 
Originally posted by sdack:
Originally posted by CyberKnight13:
I have a lot of mods and use all 255 plugin slots. ... I have tried turning on a single mod at a time as much as possible but it is extremely tedious and I cannot identify the actual issue. I assume it is either the load order or a mod conflicting/overwriting another.
You're on the right track. It sounds very much like a mod conflict. Look for mods that modify more than just graphics, i.e. those that change NPC behaviour, and disable them.

Use the bisection method. What you do is you turn half of all your mods off and leave the other half on. In your case do you turn 128 off and leave 127 on. If it crashes then do the opposite and turn those on that you've turned off, and turn off those you've turned on. If it stops crashing then your problem is with those that are now turned off. You then do the same again, but with just 64 mods, then 32 mods, and so on.

Also, since you didn't just install 255 mods all at once (I assume) should you try to remember since when the crashes started and what the mods were you've installed at the time. Usually this will give you a good hint. Then read the mod's description carefully and possibly the post section, too, to see if anybody else has noticed issues.

Finally, if you do find out the mod or mods that cause you the crash then send the author a message.

Great advice! I will try the bisection method you described once I complete my university work for the day. Thank you!
hawkeye Mar 14, 2021 @ 6:26am 
It isn't necessarily a mod, mod conflict or load order. When the player enters a new area the game executes a lot of code and going too high on mod load can give the cpu too much to get done and can make the game crash. Or exceeding a memory or vram limit. Or fps.

I used to get a crash as soon as I crossed the cell border to swans pond. It didn't matter what direction I came from, as soon as my foot crossed one of the cell borders the game would crash. Turned out to be associated with the fast load mod. Don't know why as I wasn't loading a save game. The lesson is that the ways that the game can crash are numerous.

The half-and-half thing is a good idea.

I run a script lag latency detector mod. As soon as I see the latency go above zero I know that I am entering the twilight zone. Ditto with fps going too low. I have bulldozed a few blocls of Boston and rebuilt them which kills fps. When I enter one of these areas I stand still for a few seconds which gives the game a chance to catch up on processing (as recommended by the Sim Settlements site.)

Other signs are events not triggering. Settlers standing around or slow to react to assignment are caused by cpu being overloaded by too much processing.

Missing textures. Interiors not displaying fully seem to be caused by ini settings.

Highly advisable is to update your ini settings to give scripts more time to run and to increase the number of scripts that can run and not be dropped (dropped = deferred). The game may be looking for some data but the script that creates it hasn't run and so the game crashes. The idea is to give the game adequate hardware resources. If that means cutting down on non-essential nice-to-have mods then do it.

simsettlements.com/web/wiki/index.php?title=Performance

I also increase the interior cell buffer size over the default.

But I'd do the half and half thing first because running dodgy mods = continual trouble.
Last edited by hawkeye; Mar 14, 2021 @ 6:41am
CyberSamurai013 Mar 21, 2021 @ 11:20pm 
Originally posted by hawkeye:
It isn't necessarily a mod, mod conflict or load order. When the player enters a new area the game executes a lot of code and going too high on mod load can give the cpu too much to get done and can make the game crash. Or exceeding a memory or vram limit. Or fps.

I used to get a crash as soon as I crossed the cell border to swans pond. It didn't matter what direction I came from, as soon as my foot crossed one of the cell borders the game would crash. Turned out to be associated with the fast load mod. Don't know why as I wasn't loading a save game. The lesson is that the ways that the game can crash are numerous.

The half-and-half thing is a good idea.

I run a script lag latency detector mod. As soon as I see the latency go above zero I know that I am entering the twilight zone. Ditto with fps going too low. I have bulldozed a few blocls of Boston and rebuilt them which kills fps. When I enter one of these areas I stand still for a few seconds which gives the game a chance to catch up on processing (as recommended by the Sim Settlements site.)

Other signs are events not triggering. Settlers standing around or slow to react to assignment are caused by cpu being overloaded by too much processing.

Missing textures. Interiors not displaying fully seem to be caused by ini settings.

Highly advisable is to update your ini settings to give scripts more time to run and to increase the number of scripts that can run and not be dropped (dropped = deferred). The game may be looking for some data but the script that creates it hasn't run and so the game crashes. The idea is to give the game adequate hardware resources. If that means cutting down on non-essential nice-to-have mods then do it.

simsettlements.com/web/wiki/index.php?title=Performance

I also increase the interior cell buffer size over the default.

But I'd do the half and half thing first because running dodgy mods = continual trouble.

Thank you for your reply and advice!

Which script lag latency detector mod are you using? How do you increase the interior cell buffer size over the default?

I did the recommended changes from the Sim Settlements performance section as well as the ini changes to allow scripts more time to run.
CyberSamurai013 Mar 21, 2021 @ 11:23pm 
I tried most of the methods you both suggested and I eventually just disabled all of my mods and started enabling them a few at a time based on importance. I evidently had a decent mod load order and the game was fine until about an hour in when it CTD. I seem to get CTDs after an hour or so of play now and I cannot determine a pattern other than that.

I disabled all of my mods again and I am going to try to cut down on them and re-enable them in groups again to see what happens. I have a nagging suspicion that it is a script-intensive mod such as Disparity, Grim, etc.

I was looking at another post on how to extract my papyrus script crash logs but I do not really know how to read them even with a program I downloaded that parses them and does not show repeated events.
CyberSamurai013 Mar 25, 2021 @ 12:57pm 
It seems the primary culprit was Grim. I am able to play the game now with minimal CTDs but I have an odd bug where my quests rapidly flicker and I cannot select them and also exterior textures disappear and reappear.
Včelí medvídek Mar 25, 2021 @ 1:02pm 
Install Buffout 4, from crashlogs can be somehow figured out which mdos make you issues... For me and many others SS2 is source of lot troubles.
sbeowulf Mar 25, 2021 @ 2:12pm 
Try disabling/ uninstalling the unofficial patch, there seems to be a problem with it lately that causes ctd's. I had the exact same isue and narrowed it down to that very mod. (Either the mod is incompatible with RTX cards somehow, or the mods latest patch has a bug or something Idk.) Let me know if it works ;)
CyberSamurai013 Mar 26, 2021 @ 3:22am 
Thank you for your replies! I use Buffout4 but did not think to check those logs. The problem was the Boston FPS fix and the UOF4 patch for it. The regular UOF4 patch and SS@ seem to be ok right now. I also had to move all the clean and simple startup plugins to the bottom of the load order.
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Date Posted: Mar 14, 2021 @ 4:26am
Posts: 10