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Cool. Too bad that this is a Bethesda game where you have to keep upgrading your weapons to keep up with the bullet sponges.
But you did use a mod. Which is the same thing as cheating. Just 'cause that came from Bethesda does not make it non-modded game.
I’ll stick with the Railroad AND fork out $40 of chump change. The $40 gave me 5100 points to spend which got me a game filled with things that I had to search and quest for (and am still doing)...the same kind of thing you paid for when you forked out $$.$$ for the base game. I just get more of it than you...more adventure, more fun.
I am speaking of the mods that are not Bethesda. I know very little about them, but when I downloaded a few to try them and see if I like them (or not), a message popped up. I forget what it said, but it was clear that it was going to spoil my game and turn something off or data would be lost. I opted out and disabled them. Perhaps after I’ve played the piss out of the game several times, maybe I’ll try the mods. As far as the Creation Club is concerned, and as far as I know, the things I paid for simply added more quests and items that I had to find in-quest to acquire.
Happy gaming to ya.
As I said in other posts, i didn’t buy the Ballistic Weave, I bought packages with quests that came with a mess of great things. That is great that you found a free mod that gave you what it did. But the many things I am acquiring as I play is more game play...more quests that just happen to come with more items. I had no idea that last quest would give me Ballistic Weave....but I’ll take it....and I’ll still do all the Railroad quests. I have more game play because of the things I purchased in Creation Club. You would have to say the same of yourself for buying the base game or the DLCs. We buy the game to have fun in all the challenge and adventure. I simply purchased more of it.
The incentive for players to use the CC is that message that you saw pop up. The only true difference is that with CC Mods you still get Achievements and that is it. It also claims that Free Mod can break your game, but so can CC (they just want you to think otherwise).
Another thing your not aware of is the Free Mods can also come with plenty of New Quests and items that often are much better then the CC. There are a lot of Free Moders out there that hate the idea of letting Bethesda take the credit for their hard work and have hands down refused the offer.
In the end the only real reason to chose the CC is if Achievements are what really matter to you.
CC items may get official support or alterations required to make them run (like the extra texture modifications added to weapons and armour to enable skins), but the creators of them obviously aren't magically different people just by doing a contract for Bethesda.
The creator still gets credited in addition to getting paid for their work, so I assume their objections have some other reason.
It's funny how you never heard anyone complain when Bethesda released the Creation Kit for free to help people develop mods, just when they pay people to make products.
It is true that what gets submitted does get a once over, but just like the bug ridden base game CC items have just as much chance of being broken a regular Mods.
I am not trying to argue that one if better then the other, just that the only REAL difference is the Achievements. The OP seems to think that CC is made by Bethesda and that Mods did not include things like Quests.
CC items do also get fixed if they break outright at some later point, such that they don't load or run.
The CC items get Bethesda's (somewhat buggy) stamp of approval and their support, such as it is. Free mods will never get either.
I agree that there's no specific restrictions on free mods, arguably they're even less restricted than CC items, since the multi-platform nature of the game imposes a few restrictions. Even if there are some free mods you'd probably wish were restricted from ever existing...