Fallout 4

Fallout 4

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Ballistic Weave: Acquired without Tinker Tom in the Railroad
No cheats used. No mods that close game achievements. I purchased the
“Shroud Manor” in the Fallout 4 Creation Club. It is a side quest. You will come upon great and multiple cashes of awesome resources. Among them I found 2 Ballistic Weave Mods (on the same shelf) & 11 Ballistic Fiber that gets you started.

I see many peeps declaring with certainty, that if you already killed the railroad opportunity, that you lost your chances at the Ballistic Weave advantage. Not so my friend. You do not need to spoil your game by turning to Cheat Mods or Developer Mode Cheats. It makes sense that Bethesda is going to make a way for us to acquire all the “Main” or “Basic” things of the game. “Layer Armor” is very basic for your gameplay as you advance. Perhaps there is yet another way to get Ballistic Weave. Perhaps you will find it without a purchase from the Creation Club. $40 of American money got me much more than Ballistic Weave. I even acquired a gun that killed a Death Claw with One Shot from high up on a freeway overpass! As a newbie, i got excited!

It pays to explore comprehensively. Blasting through a game means much can be missed.

It is also worth it to invest in the Creation Club for more quests, homes, weapons, armor and such.
Originally posted by Nite69:
You have to go through railroad anyway if you want to stay on friendly terms with 3 outta the 4 game factions by game end, so I don't have a problem with having to go through tinker to get it each time
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Showing 1-15 of 21 comments
Thomastronaut Oct 20, 2020 @ 3:47pm 
This is next-level stupidity :lunar2019piginablanket:
The author of this thread has indicated that this post answers the original topic.
Nite69 Oct 20, 2020 @ 4:22pm 
You have to go through railroad anyway if you want to stay on friendly terms with 3 outta the 4 game factions by game end, so I don't have a problem with having to go through tinker to get it each time
AlexMBrennan Oct 20, 2020 @ 4:46pm 
You have to go through railroad anyway if you want to stay on friendly terms with 3 outta the 4 game factions by game end, so I don't have a problem with having to go through tinker to get it each time
Bethesda's decision to make annoying radiant quests essential does not make the annoying radiant quests any less annoying.

Among them I found 2 Ballistic Weave Mods (on the same shelf) & 11 Ballistic Fiber that gets you started.
Cool. Too bad that this is a Bethesda game where you have to keep upgrading your weapons to keep up with the bullet sponges.
danconnors Oct 20, 2020 @ 6:16pm 
I think I'd rather stick with the Railroad than fork out 40 real dollars for the recipe.
Out Of Bubblegum Oct 20, 2020 @ 6:58pm 
Originally posted by The Devil's Daddy:
No cheats used. No mods that close game achievements.

But you did use a mod. Which is the same thing as cheating. Just 'cause that came from Bethesda does not make it non-modded game.
The Devil's Daddy Oct 21, 2020 @ 12:14am 
Great comments, but my comment was only meant to be a response to many people that thought they lost their chances at the ballistic weave because they made the railroad a mortal enemy before they knew about that. I never intended for my point to be more than that. I intend to complete all of the railroad quest line myself. I don’t like to miss a thing... although, as I understand it now, I may have to forego the raider/Nuka Cola thing. I hear you would have to let go of all your hard work in settlement building. If that is true...that sucks.
Aksolotli Oct 21, 2020 @ 12:22am 
console command ''tgm''
The Devil's Daddy Oct 21, 2020 @ 12:34am 
Originally posted by danconnors:
I think I'd rather stick with the Railroad than fork out 40 real dollars for the recipe.

I’ll stick with the Railroad AND fork out $40 of chump change. The $40 gave me 5100 points to spend which got me a game filled with things that I had to search and quest for (and am still doing)...the same kind of thing you paid for when you forked out $$.$$ for the base game. I just get more of it than you...more adventure, more fun.
Andy_M1919 Oct 21, 2020 @ 1:26am 
I downloaded a free mod from the mods page and got the balistic weave from Hubris comics. It even allowed me to mod outfits that didn't allow the upgrade in the vanilla version. I'm not sure why you threw your money into the trash like that, but hey, it's not mine so I shouldn't worry about it right?
The Devil's Daddy Oct 21, 2020 @ 1:36am 
Originally posted by Out Of Bubblegum:
Originally posted by The Devil's Daddy:
No cheats used. No mods that close game achievements.

But you did use a mod. Which is the same thing as cheating. Just 'cause that came from Bethesda does not make it non-modded game.

I am speaking of the mods that are not Bethesda. I know very little about them, but when I downloaded a few to try them and see if I like them (or not), a message popped up. I forget what it said, but it was clear that it was going to spoil my game and turn something off or data would be lost. I opted out and disabled them. Perhaps after I’ve played the piss out of the game several times, maybe I’ll try the mods. As far as the Creation Club is concerned, and as far as I know, the things I paid for simply added more quests and items that I had to find in-quest to acquire.
Happy gaming to ya.
The Devil's Daddy Oct 21, 2020 @ 1:53am 
Originally posted by Fatty Tuna:
I downloaded a free mod from the mods page and got the balistic weave from Hubris comics. It even allowed me to mod outfits that didn't allow the upgrade in the vanilla version. I'm not sure why you threw your money into the trash like that, but hey, it's not mine so I shouldn't worry about it right?


As I said in other posts, i didn’t buy the Ballistic Weave, I bought packages with quests that came with a mess of great things. That is great that you found a free mod that gave you what it did. But the many things I am acquiring as I play is more game play...more quests that just happen to come with more items. I had no idea that last quest would give me Ballistic Weave....but I’ll take it....and I’ll still do all the Railroad quests. I have more game play because of the things I purchased in Creation Club. You would have to say the same of yourself for buying the base game or the DLCs. We buy the game to have fun in all the challenge and adventure. I simply purchased more of it.
nobalkain Oct 21, 2020 @ 5:01am 
The Devil's Daddy I dont think you really understand what the CC is. All it is is people who do Free Mods, but instead sell them to Bethesda who then sell them in CC. Its the same thing as Free Mods but instead in the CC you pay for them.

The incentive for players to use the CC is that message that you saw pop up. The only true difference is that with CC Mods you still get Achievements and that is it. It also claims that Free Mod can break your game, but so can CC (they just want you to think otherwise).

Another thing your not aware of is the Free Mods can also come with plenty of New Quests and items that often are much better then the CC. There are a lot of Free Moders out there that hate the idea of letting Bethesda take the credit for their hard work and have hands down refused the offer.

In the end the only real reason to chose the CC is if Achievements are what really matter to you.
Last edited by nobalkain; Oct 21, 2020 @ 5:04am
DouglasGrave Oct 21, 2020 @ 5:23am 
Originally posted by nobalkain:
The Devil's Daddy I dont think you really understand what the CC is. All it is is people who do Free Mods, but instead sell them to Bethesda who then sell them in CC. Its the same thing as Free Mods but instead in the CC you pay for them.
From what I've heard of the process, they pitch an idea to Bethesda, who contracts them to make it for them if they like the idea.

CC items may get official support or alterations required to make them run (like the extra texture modifications added to weapons and armour to enable skins), but the creators of them obviously aren't magically different people just by doing a contract for Bethesda.

Originally posted by nobalkain:
There are a lot of Free Moders out there that hate the idea of letting Bethesda take the credit for their hard work and have hands down refused the offer.
The creator still gets credited in addition to getting paid for their work, so I assume their objections have some other reason.

It's funny how you never heard anyone complain when Bethesda released the Creation Kit for free to help people develop mods, just when they pay people to make products.
nobalkain Oct 21, 2020 @ 5:33am 
Actually DouglasGrave it was a accident that the Creation Kit was released. Once they realized what had happened, and the Genie was out of the bottle, they tried to play it off like it was planned.

It is true that what gets submitted does get a once over, but just like the bug ridden base game CC items have just as much chance of being broken a regular Mods.

I am not trying to argue that one if better then the other, just that the only REAL difference is the Achievements. The OP seems to think that CC is made by Bethesda and that Mods did not include things like Quests.
DouglasGrave Oct 21, 2020 @ 5:48am 
Originally posted by nobalkain:
Actually DouglasGrave it was a accident that the Creation Kit was released. Once they realized what had happened, and the Genie was out of the bottle, they tried to play it off like it was planned.
It's amazing how they've kept having that exact same accident over and over again since way back when they released Morrowind, and always accidentally releasing a development kit for the current game. It's almost as if it was intentional every single time. :steammocking:

Originally posted by nobalkain:
It is true that what gets submitted does get a once over, but just like the bug ridden base game CC items have just as much chance of being broken a regular Mods.
CC items do also get fixed if they break outright at some later point, such that they don't load or run.

Originally posted by nobalkain:
I am not trying to argue that one if better then the other, just that the only REAL difference is the Achievements. The OP seems to think that CC is made by Bethesda and that Mods did not include things like Quests.
The CC items get Bethesda's (somewhat buggy) stamp of approval and their support, such as it is. Free mods will never get either.

I agree that there's no specific restrictions on free mods, arguably they're even less restricted than CC items, since the multi-platform nature of the game imposes a few restrictions. Even if there are some free mods you'd probably wish were restricted from ever existing... :steamhappy:
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Date Posted: Oct 20, 2020 @ 3:39pm
Posts: 21