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Emotion tells you where you want to go. Logic is the tool that helps you get there.
DiMA's nutty solution doesn't stop the CoA from going genocide again, just as it did when Grand Gullet Rectum took over from DiMA's friend. CoA is a death cult.
While you technically can fight with gamma guns, it's the radium rifles and the zealots in marine armour that I'd expect to carry more of the fighting in regard to hostile local beasts.
The Far Harbour DLC adds a new NPC to the Railroad HQ specifically for informing them about Acadia because they aren't aware it exists.
https://fallout.fandom.com/wiki/Boxer_(Far_Harbor)
While DiMA seems to have some awareness of the Railroad, I don't recall Chase (the Acadian ex-courser) having a single word to say about them helping her. She has a network of contacts, both from her Institute time and afterwards, but never identifies the Railroad as being involved and she met DiMA as part of an Institute mission, rather than with anyone else's assistance.
If so, either DiMA will die as well at the Harbourmen's hands, or he will end up with a safe place for the Acadians only at the cost of the other two groups destroying themselves or each other, which is the opposite of what he wants.
Maybe. But I don't get those negative vibs from choosing the peace path for all the factions. It's for me, the best ending there.
But:
1) the CoA were trying to get to DiMA's memories. When you join and try and go in, the persons standing watch says others have tried and died. I guess they didn't know the security. BUT they had the intent to get them.
2) You're right, DiMA had a way to decode the memories. Because he thought he might need to kill all the people of Far Harbor later.
Tektus intends to get DiMA's memories. Saying they didn't at the point SS shows up doesn't mean that they won't. DiMA made that agrement because he apparently knew that if they tried hard enough, they could access his memories.
Tektus intends to get DiMA's memories. Saying they didn't at the point SS shows up doesn't mean that they won't. DiMA made that agrement because he apparently knew that if they tried hard enough, they could access his memories. [/quote]Ironically, what this says is that Tektus isn't after the launch key but a way to stop the fog condensers (though DiMA would be equally concerned about keeping that information unused as well). However, Tektus hasn't managed to get anywhere near accessing them, and knows neither the contents nor what he needs to read them.
If he ever reached the inner chamber, Tektus would be forced to give up because the computer system is impenetrable as far as the Children of Atom are concerned.
Is the game wrong that DiMA is saving it because he might need to use it later?
DiMA keeps memories of his wickedness and evil plots because he might use them later.
So why keep memories of Avery at all? It's not like he's going to replace her again. Emotionally, the toll even doing that much took on him was extreme enough that he'd never want to use the plans. He didn't want to replace Avery either; it was the only thing he could do to restrain the xenophobia and bloodshed it would cause.
Remember, what we have from DiMA is a single death, enacted to prevent many deaths on both sides of the conflict, and plans that he has never used and never wants to use. In "wickedness" he rates well below a natural human like Allen Lee who slaughters out of hand to satisfy his thirst for blood and is openly eager to do so again.
Put the key in his hand and the panel in front of him, and Allen would turn that switch without a second thought. That's the kind of insanity DiMA is up against.
Synths are toasters. DiMA is a killer toaster, clearly why the Institute disposed of him.
It's generally an issue for all those potential uses for his extracted memories, and pretending he could access the information is likely a way to delude himself into abandoning the practical need he felt for it in favour of his emotional desire to throw it away forever. With the memories removed, he wouldn't even try to touch them since he had no idea of their nature or relevance.
DiMA has killed, but he isn't a killer by nature, unlike the Harbourmen (Allen Lee and Cassie Dalton being prime examples).
Knowing both those things, DiMA presumably first removed the command code itself from his memory (leaving only the hardcopy mentioned), then later also removed his memory of even having the hardcopy around.
DiMA isn't making things good by forgetting the memory of replacing Avery, it's because he's already acting with good intent (wanting to prevent wholesale bloodshed) that doing what he intellectually knew was necessary was traumatic for him.
His erasure of his own methods for killing is done for a similar reason, overcoming first the need to keep them close at hand out of pragmatic fears for the danger, and once he's managed to separate himself eventually being able to strip them out entirely.
DiMA's issue is confronting the "trolley problem" where he knows that acting to reduce the overall casualties is what he calculates as the best outcome, but emotionally he still doesn't enjoy even a single death.