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But you should try 'Uncapped Settlement Surplus': https://www.nexusmods.com/fallout4/mods/12430
Settlers assigned to a scavenging station produce 2 junk items per day.
Like with food and water, there is a limit to the number of junk items you can have in your workshop. Going over that limit will cause the scavenging stations to stop producing.
Only you can decide if they are worth it.
A robot provisioner can be better armed than a settler could ever be. But in the end it doesn't really matter. There are known bugs that involve robot provisioners being reset back to the default protectron instead of whatever you have upgraded them with. (It seems to occur when the robot is in a cell when that cell resets itself over time.)
A settler having a job or not has no impact on settlement happiness at all. Specific jobs can boost happiness, but being unemployed will not lower happiness.
The only drawback of having unassigned settlers is the settlement will not attract any more settlers if there are more than 4 unassigned settlers there already.
You might want to empty out the settlements from time to time, though, and store everything in a central main storage.
yup, that's why "Uncapped Settlement Surplus" is a *MUST have mod :)
Capping the items in the workshop INCLUDING caps, is a rip off!
The Devs screwed us over :(
Hmmm, well I've noticed it in new settlements... and so have others who have done testing.
https://gamefaqs.gamespot.com/boards/164592-fallout-4/73193054
"Every settler must be assigned a job, a settler without a job will bring down happiness, this includes companions. If a companion is considered part of the population and you take him/her on your travels, the game sees this as a settler without a job, which in turn, brings down happiness. Not once has a companion stayed at the job I assigned them, which eventually brought down happiness. So keeping a human companion in a settlement that you're trying to reach a 100 happiness is not a good idea unless it's Preston. He seems to patrol any settlement he is apart of, and he doesn't negatively affect happiness unless he's with you on your travels."
But, why do you need settlers? You don't. Sure, they grow food. and you can combine corn, tattoes and mutifruit to make starch to make adhesive. Or, you can water farm and buy all the starch you might ever want, and jus defending SS from animals all the rad free food you could ever want by cooking the meat. And you can go big on water farms, if you have settlers there they'll draw raiders for sure.
All settlers are good for is the Preston Garvey fan club.
I generally agree with that article, as I have noticed some impact on a settlement's happiness if I have some which are not assigned a job.
But the part about companions not staying on a job? Na. Never seen that happen in my over 3700+ hrs. Some have odd behavior if assigned to a job, such as Danse. Who will just walk around and not do the animations other settlers will do when assigned a job. But he stays assigned to the job, Unless you become enemies of the BOS.
#1 I like building "believable" practical settlements, ergo it needs settlers and jobs :)
#2 I use mods to make enemies tougher and LOTS more of them so the game isn't "empty" and there's great battles with plenty of loot
this also means settlements need lots of defence
20 or so settlers well armed, armoured, few stimpacks each,
with lots of lights, turrets and walls/barriers properly set up
and hey, you get fun "wasteland wars" ! ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707
My robot army game has its share of wasteland wars as well:
https://steamcommunity.com/sharedfiles/filedetails/?id=2699977518
https://steamcommunity.com/sharedfiles/filedetails/?id=2700015462
With settlements, I get the impression that the number of attackers depends on the number of settlers, but that could just be because bigger settlements are more prosperous.
https://youtu.be/aaSotAHO1A0?si=nN98Vw-xuQlm5WT9