Fallout 4

Fallout 4

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TheDemonLord Feb 11, 2024 @ 9:14am
are scavenging stations worth it
i build like a lot of scav stations but dont think its worth.
also are robots better for supply lines or people
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Showing 1-15 of 15 comments
Kalixrii Feb 11, 2024 @ 9:15am 
Yes but you must put up security and assign a settler
Sepulchure Feb 11, 2024 @ 9:16am 
Nothing in the settlements are "worth" doing tbh but it gives settlers something to do instead of just standing around.

But you should try 'Uncapped Settlement Surplus': https://www.nexusmods.com/fallout4/mods/12430
steventirey Feb 11, 2024 @ 9:50am 
Settlers that do not have a job assigned to them at all will produce 1 junk item per day.
Settlers assigned to a scavenging station produce 2 junk items per day.
Like with food and water, there is a limit to the number of junk items you can have in your workshop. Going over that limit will cause the scavenging stations to stop producing.

Only you can decide if they are worth it.

A robot provisioner can be better armed than a settler could ever be. But in the end it doesn't really matter. There are known bugs that involve robot provisioners being reset back to the default protectron instead of whatever you have upgraded them with. (It seems to occur when the robot is in a cell when that cell resets itself over time.)
simonhobnob Feb 11, 2024 @ 1:25pm 
Yes, especially if you don't have the time or resources to "finish" a new settlement. If you have enough resources to provide food, water and beds but nothing else? Anyone not provided a job will make the happiness fall and that's bad. Anyone free? Plonk down and assign a scavenger station for them. Keeps em busy and happy while you get more stuff.
steventirey Feb 11, 2024 @ 1:29pm 
Originally posted by simonhobnob:
Yes, especially if you don't have the time or resources to "finish" a new settlement. If you have enough resources to provide food, water and beds but nothing else? Anyone not provided a job will make the happiness fall and that's bad. Anyone free? Plonk down and assign a scavenger station for them. Keeps em busy and happy while you get more stuff.

A settler having a job or not has no impact on settlement happiness at all. Specific jobs can boost happiness, but being unemployed will not lower happiness.

The only drawback of having unassigned settlers is the settlement will not attract any more settlers if there are more than 4 unassigned settlers there already.
Last edited by steventirey; Feb 11, 2024 @ 1:37pm
Premu Feb 11, 2024 @ 3:24pm 
If you have enough of those scavenging stations these ressources can add up. Some ressources which might be sparse early on will soon be no issue at all. With 100 such working stations that's 200 junk items per day.

You might want to empty out the settlements from time to time, though, and store everything in a central main storage.
SIlverblade-T-E Feb 11, 2024 @ 3:45pm 
Originally posted by steventirey:
Settlers that do not have a job assigned to them at all will produce 1 junk item per day.
Settlers assigned to a scavenging station produce 2 junk items per day.
Like with food and water, there is a limit to the number of junk items you can have in your workshop. Going over that limit will cause the scavenging stations to stop producing.

Only you can decide if they are worth it.

A robot provisioner can be better armed than a settler could ever be. But in the end it doesn't really matter. There are known bugs that involve robot provisioners being reset back to the default protectron instead of whatever you have upgraded them with. (It seems to occur when the robot is in a cell when that cell resets itself over time.)

Originally posted by Sepulchure:
Nothing in the settlements are "worth" doing tbh but it gives settlers something to do instead of just standing around.

But you should try 'Uncapped Settlement Surplus': https://www.nexusmods.com/fallout4/mods/12430


yup, that's why "Uncapped Settlement Surplus" is a *MUST have mod :)

Capping the items in the workshop INCLUDING caps, is a rip off!
The Devs screwed us over :(
simonhobnob Feb 11, 2024 @ 3:55pm 
Originally posted by steventirey:

A settler having a job or not has no impact on settlement happiness at all. Specific jobs can boost happiness, but being unemployed will not lower happiness.

The only drawback of having unassigned settlers is the settlement will not attract any more settlers if there are more than 4 unassigned settlers there already.

Hmmm, well I've noticed it in new settlements... and so have others who have done testing.

https://gamefaqs.gamespot.com/boards/164592-fallout-4/73193054

"Every settler must be assigned a job, a settler without a job will bring down happiness, this includes companions. If a companion is considered part of the population and you take him/her on your travels, the game sees this as a settler without a job, which in turn, brings down happiness. Not once has a companion stayed at the job I assigned them, which eventually brought down happiness. So keeping a human companion in a settlement that you're trying to reach a 100 happiness is not a good idea unless it's Preston. He seems to patrol any settlement he is apart of, and he doesn't negatively affect happiness unless he's with you on your travels."
Xenon The Noble Feb 11, 2024 @ 4:36pm 
You want to build. Building is XP.
But, why do you need settlers? You don't. Sure, they grow food. and you can combine corn, tattoes and mutifruit to make starch to make adhesive. Or, you can water farm and buy all the starch you might ever want, and jus defending SS from animals all the rad free food you could ever want by cooking the meat. And you can go big on water farms, if you have settlers there they'll draw raiders for sure.
All settlers are good for is the Preston Garvey fan club.
wtiger27 Feb 11, 2024 @ 4:52pm 
Originally posted by simonhobnob:
Originally posted by steventirey:

A settler having a job or not has no impact on settlement happiness at all. Specific jobs can boost happiness, but being unemployed will not lower happiness.

The only drawback of having unassigned settlers is the settlement will not attract any more settlers if there are more than 4 unassigned settlers there already.

Hmmm, well I've noticed it in new settlements... and so have others who have done testing.

https://gamefaqs.gamespot.com/boards/164592-fallout-4/73193054

"Every settler must be assigned a job, a settler without a job will bring down happiness, this includes companions. If a companion is considered part of the population and you take him/her on your travels, the game sees this as a settler without a job, which in turn, brings down happiness. Not once has a companion stayed at the job I assigned them, which eventually brought down happiness. So keeping a human companion in a settlement that you're trying to reach a 100 happiness is not a good idea unless it's Preston. He seems to patrol any settlement he is apart of, and he doesn't negatively affect happiness unless he's with you on your travels."

I generally agree with that article, as I have noticed some impact on a settlement's happiness if I have some which are not assigned a job.

But the part about companions not staying on a job? Na. Never seen that happen in my over 3700+ hrs. Some have odd behavior if assigned to a job, such as Danse. Who will just walk around and not do the animations other settlers will do when assigned a job. But he stays assigned to the job, Unless you become enemies of the BOS.
TheLoveMummy Feb 11, 2024 @ 6:12pm 
Hell no. More productive settlement ups the output of everything and still no. Scrapper on the other hand is the best perk in the game for keeping things running.
SIlverblade-T-E Feb 11, 2024 @ 7:45pm 
Originally posted by Xenon The Noble:
You want to build. Building is XP.
But, why do you need settlers? You don't. Sure, they grow food. and you can combine corn, tattoes and mutifruit to make starch to make adhesive. Or, you can water farm and buy all the starch you might ever want, and jus defending SS from animals all the rad free food you could ever want by cooking the meat. And you can go big on water farms, if you have settlers there they'll draw raiders for sure.
All settlers are good for is the Preston Garvey fan club.

#1 I like building "believable" practical settlements, ergo it needs settlers and jobs :)

#2 I use mods to make enemies tougher and LOTS more of them so the game isn't "empty" and there's great battles with plenty of loot
this also means settlements need lots of defence

20 or so settlers well armed, armoured, few stimpacks each,
with lots of lights, turrets and walls/barriers properly set up
and hey, you get fun "wasteland wars" ! ;)
DarkMan Feb 11, 2024 @ 8:12pm 
Everything is worth doing in a Settlement. You can sell items scavenged. From Water pumps you can get purified water you can sell. Almost anything you do will gain you another avenue of in game currency or tradeable items, etc. Are help you in current crafting projects. I kept Sanctuary as my main base forever and have it fully fortified even down by the river where I have several large water extraction units. I use a bunker mod for my hidden crafting area and stow all my items in the armor vat there out of reach of any incursions. So many little things you can do and gain from Settlements.
DouglasGrave Feb 11, 2024 @ 9:19pm 
Originally posted by TheDemonLord:
also are robots better for supply lines or people
I would say the robots are better, since their ability to defend themselves means that there's less chance for the supply line to be interrupted. But I might be biased:
https://steamcommunity.com/sharedfiles/filedetails/?id=1562575707

Originally posted by SIlverblade-T-E:
20 or so settlers well armed, armoured, few stimpacks each,
with lots of lights, turrets and walls/barriers properly set up
and hey, you get fun "wasteland wars" ! ;)
My robot army game has its share of wasteland wars as well:

https://steamcommunity.com/sharedfiles/filedetails/?id=2699977518
https://steamcommunity.com/sharedfiles/filedetails/?id=2700015462

With settlements, I get the impression that the number of attackers depends on the number of settlers, but that could just be because bigger settlements are more prosperous.
TheLoveMummy Feb 11, 2024 @ 9:57pm 
Robots? Maybe put that extra tech into building the better mousetrap.
https://youtu.be/aaSotAHO1A0?si=nN98Vw-xuQlm5WT9
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Date Posted: Feb 11, 2024 @ 9:14am
Posts: 15