Fallout 4

Fallout 4

View Stats:
Kung-Flu Feb 3, 2024 @ 11:40am
2024 Mod List Suggestions
Currently downloading the game again and was interested was yall would recommend as far as mods go. What are your must haves?
< >
Showing 1-15 of 15 comments
Other than the common utilities such as buffout 4, high fps physics fix, and the like I can recommend these content adders that I am confident anyone will enjoy:
-A forest 0.8, put lots of trees all over the place as MS would look like after 200 years of no industrial logging
-Atomic World ( adds tons of new locations in the commonwealth and even in the glowing sea )
-Select Assault Rifle by Neeher ( adds a M4 ish looking gun but with a Fallouty flavor. Starts out with very basic specs but as your gun Nut perk ranks goes up, can be improved into an endgame level LMG
-CBBE to give all your female NPCs, figures to your liking (I use Marlene body shape from zed140 on Nexus, nice pronounced hour glass figure without being over the top cartoonish)
-transfer settlement blueprints (to save your best settlement builds so you dont have to redo the work when u do another playthrough)
- Xanders Aid ( fantastic quest mod with a giant new land
- The Farmlands beta , adds a large map mostly empty but full of fertile lands and settelment locations
- The Wilderness, another huge map by Zorkaz adds a mystery and alarge map with its won atmosphere.
- Homemaker extended ( adds a lot of new settlement objects)
- Project Mojave, after a small quest you get to build a teleporter to explore the Mojave of Fallout New Vegas geography. lots of fun.

plus anything from SKK, anything from Zorkaz, anything from Neeher
etc etc
Last edited by socialmediaaddress3; Feb 4, 2024 @ 5:23am
Fear2288 Feb 3, 2024 @ 2:01pm 
1) America Rising 2

One of the most well-made, major quest mods available for FO4. Adds in the Enclave as a joinable faction whom you can complete the main questline with. The faction comes complete with its own storyline quests, a cast of well-voice-acted characters, side/radiant quests, weapons/armor/clothing, its own oil rig HQ (with a small workshop-enabled player room), and more. From start to finish (completing the main FO4 quest and Enclave main quest) it offers at least 20 hours of content. It’s also worth having installed even if you don’t choose to join them as it still adds the faction into the Commonwealth via patrols (on foot and by vertibird) and outposts, and makes assaulting the oil rig and wiping out the Enclave a quest for characters aligned with the Brotherhood of Steel, the Institute, and the Minutemen.

It’s a very impressive mod in regards to its quality and content - 100% recommended.


2) Sim Settlements 2

SS2 is to FO4 as Legacy of the Dragonborn is to Skyrim. A massive mod that almost entirely changes the settlement gameplay into something far more detailed, complex, and rewarding. It adds so many new and different features, you could easily spend 100+ hours just engaging with settlement building and management. It also comes with its own lengthy storyline and cast of characters that progresses as you build up your settlements and unlock/discover the plethora of things this mod lets you do.


3) Mutant Menagerie: Life Finds a Way

This mod adds in a large and diverse assortment of new creatures and variations of existing ones ranging from docile and relatively harmless critters to things as deadly - if not moreso - than Deathclaws and Mirelurk Queens.

All of them feel lore-friendly and believable within the FO universe and they’re well-textured, but you’ll find a very small few to be mediocrely animated.

Naturally, with all these new creatures comes new Aid/Junk/Misc materials that can be crafted into new consumables, turned into decorations for your settlements, and even a few unique weapons and gear items.

A large assortment of new harvestable flora is also added alongside the creatures. If you’ve missed the days of being an alchemist in Skyrim and exploring the land - picking every flower, fruit, mushroom, vegetable, or root that dared cross your path, then you’ll also like this aspect of the mod too.

The creator also put a lot of time and effort into penning dossiers for each creature or creature group scattered around the game world - providing lore for their existence as well as advice for how best to take them down.


4) Advanced Needs 76

This mod acts as a replacement for the vanilla survival mode, and adds numerous new mechanics.

It includes various needs management (food, water, hygiene, sleep, bathroom use, and even a menstruation cycle for female characters), systems for radiation/illness/injury dangers, increased combat difficulty, player fishing, player farming, and many new recipes/consumables as well as some additional settlement objects.

The best part about this mod is that it’s all modular. You can pick and choose what features you want active. If you just want the needs mechanics but not the combat difficulty spike - you can do it. If you just want food/sleep/water needs management but not hygiene or bathroom - you can do it. If you don’t want to deal with illnesses and injuries - you can switch them off.

Etc etc


5) The various Capital Wasteland Project and Project Mojave mods

If you’re a fan of Fallout 3 and/or New Vegas and want to inject some of that flavor into FO4 in the form of weapons, armor/clothing, creatures, and settlement objects then check out the various mods created by these teams.

Project Mojave also released a mod which adds in a portion of the New Vegas map which you can travel to, explore, build a settlement or two in, and pick up NV gear from (if you don’t want these items spawning in the Commonwealth).

The CWP on the other hand has put out “reimaginings” of the Point Lookout and Project Zeta DLCs from FO3.


6) Various mods released by Dipillari, DegenerateDak, neheer, El Ha, CROSS, fadingsignal, and the CSEP team

These individuals/teams have just put out some really great things over the years that range from retextures/remodels, new weapons/armor/clothing, new settlement objects, new mechanics, new quests, and new locations.

Definitely worth looking through each of their offerings to see what catches your interest.
Last edited by Fear2288; Feb 3, 2024 @ 4:15pm
BGratz Feb 3, 2024 @ 11:55pm 
If you build, place in red or place everywhere
Inofficial patch

Thats it, everything else is personal taste
Fear2288 Feb 4, 2024 @ 3:18am 
Originally posted by BGratz:
If you build, place in red or place everywhere
Inofficial patch

Thats it, everything else is personal taste
Obviously it comes down to personal taste, but clearly the OP is looking for input in regards to what mods people feel are worthwhile, interesting, fun, etc so they can have some kind of direction when they go looking.

Its really easy to miss great mods - of both the small and large variety - if you’re just browsing Nexus, and even then you can look at something and pass it by because the title/image doesn’t catch your attention and/or the mod maker didn’t put much effort into explaining what their mod is/does (or over explains and expects you to read a wall of text).

Fielding suggestions and getting responses like mine or socialmediaaddress3’s is helpful for someone seeking out ideas for what they could take a harder look at and potentially add to their game.
Originally posted by Fear2288:
Originally posted by BGratz:
If you build, place in red or place everywhere
Inofficial patch

Thats it, everything else is personal taste
Obviously it comes down to personal taste, but clearly the OP is looking for input in regards to what mods people feel are worthwhile, interesting, fun, etc so they can have some kind of direction when they go looking.

Its really easy to miss great mods - of both the small and large variety - if you’re just browsing Nexus, and even then you can look at something and pass it by because the title/image doesn’t catch your attention and/or the mod maker didn’t put much effort into explaining what their mod is/does (or over explains and expects you to read a wall of text).

Fielding suggestions and getting responses like mine or socialmediaaddress3’s is helpful for someone seeking out ideas for what they could take a harder look at and potentially add to their game.
Quoted for truth.
trey Feb 4, 2024 @ 8:54am 
recommending mods is like recommending some place to eat. you sit there and tell someone about the best steak restaurant, the wide variety of steak options, the fantastic customer service, the intricate details they put into folding the napkins on the table..

then the person you recommend it to is like "i'm a vegetarian so i'm not interested in that" and its like why didn't you start with that?
Fear2288 Feb 4, 2024 @ 10:33am 
Originally posted by ht4p-Mi:
recommending mods is like recommending some place to eat. you sit there and tell someone about the best steak restaurant, the wide variety of steak options, the fantastic customer service, the intricate details they put into folding the napkins on the table..

then the person you recommend it to is like "i'm a vegetarian so i'm not interested in that" and its like why didn't you start with that?
Ha ha

That can be very true sometimes. For all we know, the OP might only be interested in skimpy armors and guns copied from Call of Duty but unless he says otherwise all we can do is assume he’s open to any/all types of mods,
Skarmo Feb 4, 2024 @ 4:03pm 
If you are tired of the dusty, dead and dry surrounding, "A Forest" might be for you. It's a complete landscape overhaul which turns the Commonwealth into the green land you would expect after 200 years without human intervention. Far Harbor and Nuka World are included.

https://nexusmods.com/fallout4/mods/45330
Fear2288 Feb 4, 2024 @ 7:44pm 
Originally posted by Skarmo:
If you are tired of the dusty, dead and dry surrounding, "A Forest" might be for you. It's a complete landscape overhaul which turns the Commonwealth into the green land you would expect after 200 years without human intervention. Far Harbor and Nuka World are included.

https://nexusmods.com/fallout4/mods/45330
I was checking this out the other day but I have two questions for anyone who uses it:

1. What’s the performance cost?

2. How does it handle settlements? Will there be even more grass and trees/bushes to contend with in order to avoid flora clipping through structures and objects?
Skarmo Feb 5, 2024 @ 1:35am 
Originally posted by Fear2288:
Originally posted by Skarmo:
https://nexusmods.com/fallout4/mods/45330
I was checking this out the other day but I have two questions for anyone who uses it:

1. What’s the performance cost?

2. How does it handle settlements? Will there be even more grass and trees/bushes to contend with in order to avoid flora clipping through structures and objects?

1. I see no performance loss on my mid-range PC.

2. Grass becomes a bit higher which might cause problems if you install the mod on a game with already finished settlements. In a new game, it's ok. You just work around the grass like you used to do.
BSNB Feb 5, 2024 @ 6:55am 
https://themidnightride.moddinglinked.com/intro.html

Stop at base finish if you want a different mod list. I personally skip the xdi, extended dialogue mod, and prp, Previsibines Repair Pack mod, since I do a heavily modded game with lots of world edits.
my favorite go-to mod is Nuka World Plus. It adds more to do after you do "Open Season" (If you don't know what that quest is, it just involves killing the raider gangs that have taken over the park). Its a good mod for a good player, and I usually try to be on the side of good in my playthroughs (and I do mean playthroughs because I have several characters I switch between)
miakisfan Feb 5, 2024 @ 3:12pm 
This next play-thru will be the first time I'm going to be using MO2 when playing Fallout 4 and I know it will be totally different from the in game mod manager.

I can only begin to imagine how much I will be having to adjust to that.

It is nice to see some new mod recommendations though. Some of these I've never seen before.
Aya Feb 6, 2024 @ 4:06pm 
Surprised no one here has mentioned AAF
BSNB Feb 6, 2024 @ 4:08pm 
Originally posted by Aya:
Surprised no one here has mentioned AAF

*Face palm* no... Just no... Who wants to see low poly NPCs doing poor sex animations...
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 3, 2024 @ 11:40am
Posts: 15