Fallout 4

Fallout 4

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travel Sep 11, 2020 @ 12:03am
Legendary item efffects
Is there any way to make these less random? like the 15% bonus damage , or the 50% against robots on generals sword.
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Showing 1-13 of 13 comments
DouglasGrave Sep 11, 2020 @ 12:27am 
If you mean which one you get, then no. There are some specific legendary items you can buy in different places with set effects that are always the same, but the random ones are random.

It's not completely random, however. Some effects will show up slightly more often than others because the base weapon/armour is picked first and some effects aren't valid for every weapon (only weapons have these limiting rules). In addition, the game keeps a list of recently-generated legendary effects, so it won't spawn two items with the same effect in quick succession.
Iron Knights (Banned) Sep 11, 2020 @ 12:27am 
Nope, but there aren't that many and they will repeat, just collect the ones useful to your fighting style. Store the rest or sell them when short of caps.
travel Sep 11, 2020 @ 12:54am 
well ive got a few hundred pipe weapons if i ever need caps....
Chaosium Sep 11, 2020 @ 2:20am 
You have the mod Legendary Modification that allows you to craft legendary effects if you choose the easiest setting, but that makes the game even more simple than it already is.

Otherwise you have a few guaranteed unique legendary weapons and armor in the world, for the rest, you'll just need to hunt them legendary enemies
travel Sep 11, 2020 @ 10:20am 
Honestly for my lvl im fairly well armed. Only the rare tough enemy is a true threat if im careful, im probably over armed. For whatever reason I dislike the new powersuits, so my dr is pretty low atm not having used powerd suits or armor. But kellogs pistol, justice, the gainer and a combat rifle is more then i need for raider and muties. Its been a while since ive seen a deathclaw or yao gui. I see rust devils but beyond the bots they roll with they are not a bigger threat then average raiders.

I Keep a locker of legendary items ive collected with effects. Even if they are low level or i dont use, like synth killer chest plate is less dr then my current but i kept it.

Is there any way to transfer the effect like gun modding? Or is raising dr through other means my oonly options.
Iron Knights (Banned) Sep 11, 2020 @ 3:25pm 
At my level all my super mutants are Lords and at least 1 legendary when they re-capture an area. All the gunners start from Major General and end with Captain as lowest level soldier on top of the Commander with Power Armor. Without power armor, I am squishy with all SPECIALS over 11, I spawned Legendary Alpha Glowing Deathclaws and Behemoths all in one place. 4 nukes later & many well placed shots, they were all dead, but should I not carry explosives, I would be a crunchy meal.
Right..... and now back to the thread.

Originally posted by travel:
Is there any way to transfer the effect like gun modding? Or is raising dr through other means my oonly options.

You can add or remove any and all mods to/from the base weapon, but you can't change the base weapon, the legendary effect is tied to the base weapon.

(I wrote a thread about this a while ago called 'Where is the demon bound?' or similar name.)

So if you have a legendary pipe pistol of charming the opposite sex (or whatever), you can mod it into a recoil-compensated suppressed drum-fed quick-eject night vision rapid pipe light machinegun of charming the opposite sex, with rotating scything bayonet blades, or vice versa, but you can't turn it into a machete (or flare gun or laser pistol or junk jet) of charming the opposite sex.

So yes to the second part, no to the first.
Last edited by The Inept European; Sep 11, 2020 @ 5:02pm
travel Sep 11, 2020 @ 7:13pm 
Well Ive got justice, the gainer and a random drop double barrle explosive shotgun, a tommy gun that freezes on crit. Id like to keep them useful, since most of them one shot weaker foes. At this point i can go up and melee a standard raider without firing.

Its only super mutants, deathclaws and robots that a bigger threats. Right now im trying to build up settlements to a self sustaining level so i can take advantage of the artillery i just unlocked. Im still quite early. It takes hours to do a few small tasks lol.
Yes you sound very well armed. What level now?

Those weapons should stay useful for a while if you mod them. For the explosive shotgun you want explosion resistant armour and the Inspirational perk. Keep upgrading (the receiver primarily) as and when you can.

The freezing Thompson will never go out of style even when your critical is only doing 0.1% of enemy HP, a freeze is still a freeze. Maybe look into Critical Banker if you can, to best exploit that.

Justice is a lot of fun. Don't go for the full auto receiver though - you can just pull the trigger faster on the semi. Upgrade the receiver, add reflex sights, a bayonet if bashing is your thing.

Remember you don't need (usually) Gun Nut to loot or buy a weapon with a good component and swap it out onto your own weapon. So every time you see a weapon in a store or in a container, get in the habit of inspecting it in detail to see what mods it has on. An ordinary looking gun might have a great mod on it.
Iron Knights (Banned) Sep 11, 2020 @ 10:04pm 
Oh, yeah, I can't even count the hours spent to get this far.
travel Sep 11, 2020 @ 10:34pm 
half way thru 33. Trying to tie up loose ends. SO much to do. I just took castle, got a q to go to goodneighbeior, the brootherhoods here and those flipping robots attacked my settlement
Iron Knights (Banned) Sep 11, 2020 @ 10:36pm 
You still have the Mechanist Saga to go...
travel Sep 11, 2020 @ 10:39pm 
yeah havent touched it yet
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Date Posted: Sep 11, 2020 @ 12:03am
Posts: 13