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Not looking to cheat or get weightless junk. Weight is nowhere in my post and I am not at all concerned with it.
It tried getting a Nexus mod for scrapping but couldn't figure out how to install it (says to add the files to the Data directory and add them to the "plugins.txt" but no such file exists. I don't use mod managers and did not sign up for bethesda's account. Maybe I'm just out of luck. Dumbass design choices in this game.
They were trying to design the game so you wouldn't need to break it all down manually, which is unfortunate because reducing it all to raw components makes it easier for the system to handle large amounts of junk. On the other hand, it means less chance of accidentally scrapping an item you wanted to keep, since there are a few junk objects that have other uses in their original form (like Abraxo).
Spoiler Alert
Ye that moment you receive a quest to collect certain items and realise you've spent many many hours days and weeks scrapping them with Scrapper lvl 3 perk and/or letting the workbench destroy them for you. I came up with this second play-through and still swear by it now. https://steamcommunity.com/sharedfiles/filedetails/?id=3130524328 they scale also in quantity, from all sources possible
- Abraxo Cleaner (Mentats, Mindcloud Syringe)
- Anti Freeze Bottle (Berry Mentats, Berserk Syringe, Yellow Belly Syringe, Mirelurk Jerky)
- Blood Sac (Skeeto Spit)
- Bloatfly Gland (Bloatfly Larva Syringe)
- Bowling Ball (Modified Bowling Ball - ammo for 'The Striker')
- Coffee Tin (Slocum Joe's Buzz Bites)
- Condensed Fog (all the sludge recipes)
- Pencil (Endangerol Syringe)
- Radscorpion Stinger (Radscorpion Venom Syringe)
There's also a one-off need for a biometric scanner and a military circuit board to build the signal interceptor during the main questline.If you're sentimental you also may want to be careful of accidentally scrapping MacCready's wooden soldier toy.
Yeah but I'm told that putting things like food and wiskey in the workshop means it can get eaten by settlers, but then I can't use it to cook with unless it is on me or in the workbench... not sure why the cooking and chem station doesn't have it's own pool of resources.
In addition scrapping everything in the workbench tells you what your totals are. My whole issue is I have no idea how much steel I have in the workbench, or how much wood, or concrete or fiber obtics, etc. I don't know what I should be scrounging for because it is all kept as junk.....
They should have an autoscrap in the workshop for junk items and simply not label any quest items or things that have ANY other use as "junk" like abraxo. etc. Making you manually choose to scrap those few thnigs if you really really need the materials would be fine.
I miss fallout 3. Light years better in every respect. Still the best fallout game by far.
Also, if you are already playing modded or are ok with modding, you can try those 2 :
• ECO - https://www.nexusmods.com/fallout4/mods/67679
Just really great in general, the universal workbench have a tab that let you craft back various junk items using raw scrap/components.
• Junk to Components - https://www.nexusmods.com/fallout4/mods/47267
Add an interaction (Spacebar by default) to every crafting station to automatically scrap all junk items into raw components.
It also add an interaction (R by default) to junk items while looking at them to flag them to be scrapped or not. For example, all weightless junk like Pencils are set to not be scrapped by default.
It does show you when you go to craft or build something how much of each junk resource it needs you already have, including the materials of all stored junk objects. It would be more convenient for strategic planning to see a list somewhere of all the junk totals together, but if you're just trying to build particular things you can see what you've got for them.
It's kind of an overlap and natural thing again. These are objects you might or might not need, so sometimes you'd want to scrap them because you don't care about making Mentats and just want the materials. Being able to tag things to prevent them from being scrapped would be useful, I think.
Fallout 3 was good, and I would say I preferred its story and general atmosphere, but its mechanics were distinctly worse. Crafting and repairing was far worse, with very little that you could make (and Fallout 4 thankfully ditched the annoying weapon degradation entirely), and the combat was more awkward in general, along with various other things that Fallout 4 improved.
The crafting system barely existed in Fallout 3, and it's a particular area in which Fallout 4 made dramatic improvements, merging it with junk in a way that provides at least the bones of a solid scavenging system (though it could still use more flesh and polish on that system).
- The sensor box thingy (been a while)
- McCready's Wooden Soldier
- Bloatfly Gland
- Some mods add even more
What you may be interested in is one of them item management mods that reclassify items into different inventory tabs. Horizon has one built into it, which I found to be useful at times. Sorry, I cannot think of the names of the commonly used ones because I do not normally use them.
https://www.nexusmods.com/fallout4/mods/41511 <- Most powerful cheat in the game, right there. Put it in, select scrap, and it's scrapped.
I wouldn't advise using it to tie all settlements together. My experience has been it crashes the game. It doesn't scrap stuff like weapons and armor tho'
I don't recommend the Nodas equipment recycler, which does scrap weapons and armor, because it has a glitch where it pops out a thousand plastic or wood. Nice to have the stuff, but boring to pick it all up. It will also make too many triangles and bork your game. You won't be able to enter the cell with the NER if it pops
Though the sentimental angle also reminds me that the wedding rings (which are clothing instead) aren't distinguished from each other, so if you're carrying both you can't tell which one was originally yours and which belonged to your spouse.