Fallout 4

Fallout 4

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Zes Jan 21, 2024 @ 8:23am
which settlement is the best
i have all settlements and all of them are empty. now i need to choose one as a base and i'll connect supply lines there one by one and build them.

which one is the best do you think, should i choose a central location or a safe one up north.. or i dont know why we cant connect home plate to the network
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Showing 16-30 of 56 comments
Starlight is far enough North to not be threatned too badly (worst attacks are south and east of the map) yet its south enough to be useful as a supply depot for your ops.
And its moderately large.
TheLoveMummy Jan 27, 2024 @ 6:17am 
Atom Cats garage is where I build all of my stuff. It doesn't show up in the settlement attack rotation so is ignored and you never have to fix anything.
Zes Jan 27, 2024 @ 2:50pm 
Originally posted by TheLoveMummy:
Atom Cats garage is where I build all of my stuff. It doesn't show up in the settlement attack rotation so is ignored and you never have to fix anything.

how do you build at atom cats garage, it's not a settlement. you can craft your gears there but can't supply your settlements by the supply lines.. can you?

plus it's too far to other locations, and there is a high level spawn point just down the road... i remember i was about to die and ruin my permadeath a few times there (after automatron)

but cats are cool anyways
Zes Jan 27, 2024 @ 2:53pm 
Originally posted by socialmediaaddress3:
Starlight is far enough North to not be threatned too badly (worst attacks are south and east of the map) yet its south enough to be useful as a supply depot for your ops.
And its moderately large.

starlight is a good candidate, always has been. too much space to build, just a bit far to action.. too north but still..

I don't know, maybe graygarden is better
SkunkPlaysGames Jan 27, 2024 @ 3:09pm 
I'm partial to Finch Farm. I mod back in the lighthouse light so the relatively coastal setting combined with the interesting surrounding area at night makes for a dynamic location. You can build a secluded mansion on the top of the overpass and because it is only a single section it feels nice and secure.

Graygarden can be cool for the same reason but the overpass is still connected to the broader wasteland so it doesn't "feel" as secure. It's nice to have only robots there as well so it doesn't feel like people are putting their grubby boots up on my furniture when I'm not around. I think Codsworth would like living there too.

Fairline HIll Estates should have been a settlement. It could've worked really well as a central mid-to-late game location with large pre-war ruins to repurpose. Missed opportunity.
Last edited by SkunkPlaysGames; Jan 27, 2024 @ 3:10pm
mikk011 Jan 27, 2024 @ 3:25pm 
Finch Farm is one of my least favorites--it's too close to Revere Satellite Array and Saugus. I once had a provisioner get attacked by a bloatfly within the engagement range of the Farm, which triggered the settlers, who chased said fly into the engagement range of the supermutants at Revere resulting in a massive and unwanted firefight. :steamfacepalm:
Bored Peon Jan 27, 2024 @ 4:44pm 
Originally posted by mikk011:
Finch Farm is one of my least favorites--it's too close to Revere Satellite Array and Saugus. I once had a provisioner get attacked by a bloatfly within the engagement range of the Farm, which triggered the settlers, who chased said fly into the engagement range of the supermutants at Revere resulting in a massive and unwanted firefight. :steamfacepalm:
The Gunners above shooting the brahmin below trigger the settlers as well. Then they run off towards the steel mill.
TheLoveMummy Jan 27, 2024 @ 7:23pm 
Originally posted by Zes:
Originally posted by TheLoveMummy:
how do you build at atom cats garage, it's not a settlement. you can craft your gears there but can't supply your settlements by the supply lines
Stable version. I use build anywhere and its the only place I build.
https://www.nexusmods.com/fallout4/mods/66168
Bored Peon Jan 27, 2024 @ 9:05pm 
Originally posted by TheLoveMummy:
Originally posted by Zes:
how do you build at atom cats garage, it's not a settlement. you can craft your gears there but can't supply your settlements by the supply lines
Stable version. I use build anywhere and its the only place I build.
https://www.nexusmods.com/fallout4/mods/66168
Yeah the proximity to Warwick could be an issue.
Azael Ijima δ Jan 27, 2024 @ 9:31pm 
I watched this a couple weeks ago, and i do agree with most of the ranking.
I do tend to make Starlight Drive-In my HQ, but i think all valid settlements still have potential depending on how you build them. :MHRISE_OK:
https://www.youtube.com/watch?v=M7IZyHmHX6o
Last edited by Azael Ijima δ; Jan 27, 2024 @ 9:32pm
DouglasGrave Jan 27, 2024 @ 9:32pm 
I like Spectacle Island or Vault 88 as a personal base, since nothing is going to just wander by and mess with my stuff. Though since I often side with the Institute and don't play survival, travelling isn't an issue.

I've considered (but never implemented) a "robot pacification" plan where I throw in two or three robots at each settlement to prevent average happiness from crashing and just ignore all settlement needs. Completely separate from my other robot pacification plan implemented in my robot army game, where there's nothing except robots roaming everywhere, keeping the Commonwealth in general under control (or at least showered with bullets).
Fumo Bnnuy n Frends Jan 27, 2024 @ 10:31pm 
starlight drive in or the hangman's settlement are both in dead center of the rest of the settlements

both are good for making a settlement and connect them with supply lines

though they connect and share resources so long as 1 connects to another through another


for space the spectacle island or vault 81 is best for building ♥♥♥♥

i forgot the name but the one with the gates you gotta answer the guy up front that tortures synths for info it's good for protection as well as the one up north you gotta clear the raider in power armor with the mini nuke launcher it's good for vantage points
Last edited by Fumo Bnnuy n Frends; Jan 27, 2024 @ 10:33pm
DouglasGrave Jan 27, 2024 @ 11:00pm 
Originally posted by Fumo Bnnuy n Frends:
i forgot the name but the one with the gates you gotta answer the guy up front that tortures synths for info it's good for protection as well as the one up north you gotta clear the raider in power armor with the mini nuke launcher it's good for vantage points
Covenant is the gated community. I've used it when I didn't want to build much and wanted a place to live without holes in the roof.
If your just doing base game vanilla, with or without the dlcs, just google "fallout 4 supply lines" and look at the images, showing you a perfectly connected supply line.

However, this means that at any given moment, at least 2 provision units may initiate hostilities with random encounter's and points of interest, breaking immersion. They are technically invulnerable units, but their combat power relies on how you personally gear them. You can also use Automatron robots you built as your supply line units, like a sentry bot with a gattling laser and rocket launcher with the highest armor, which could essentially one shot most vanilla content rapidly with ease.

I made a guide on this years ago, https://steamcommunity.com/sharedfiles/filedetails/?id=558743069

Though this information might not be 100% accurate with patches made since.

The main reason you even bother with this mechanic, is to share the income of adhesive, purified water, junk & caps from 30+ settlements at 20+ settlers per.

!WARNING! The game bugs out after 200ish settlers spread across, and the inventories of too many traders causes the income to break, the game can't calculate the resourcing and then you have to manually visit every location.

Ideally pick one settlement as your main location, all lv3-4 stores, storage for all your meats, plants, drugs, guns, armor, and legendaries, all crafting stations, build a massive defensive concrete wall around the perimeter. Pick a location with the least amount of hostile respawning entities within 100m of the settlement.

Then turn 3-5 other settlements into walled off farm/scrap settlements and run a supply FROM them TO your main settlement.

With Nuka World Raiders, picking the two factions you like, give them each one raider settlement with one 10-20 settler food/water settlement as a vassal, the vassal and raider settlements never get attacked, and you get a massive shipment of chems, 7.62mm ammo and caps back in nuka world stash once a in game week.

If your modding through the main menu mods, ideally getting the camping settlement mod you can just start a settlement ANYWHERE you want, which disables any hostiles which would normally spawn within it's construction bounds and works just like a base game settlement location.

With one of the scrap anything mods, you can really get rid of annoying terrain features and buildings and clutter to build better foundations and walls, imagine removing the jamaica plains buildings and placing a massive concrete tower, or scrapping all the houses in sanctuary hills and putting factories and barns everywhere.

If you look for the GKX Spawner mod, and get the creation club Ambush Kit, you can completely nullify the need for supply caravans, by turning a settlement into your own personal arena, combined with creature capture dlc, you can essentially set spawners for an animal to farm meat off of, build capture pods for the stronger animals, and send out distress signals to fight waves of animals, an infinite supply of meat, and legendary items.

In summary, supply lines suck, they eventually break, they ruin immersion, with dlc and mods you can easily supply yourself through varying methods, craft your own settlement on the ocean, in the glowing sea, up on a suspended highway, safe and secure to do all your trading, turn other settlements into arenas to gather materials from, heck you can even spawn raiders/gunners, capture & enslave them, and repeat farm them for weapons & armor to equip your own settlers with.

Ive never bothered with sim settlements, maybe give that ago if my advice isnt good enough for you.
SkunkPlaysGames Jan 28, 2024 @ 10:58am 
I guess I find the Finch Farm region less of a hassle because I play exclusively on survival difficulty. Once the locals get liquidated they stay gone for a while.
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Date Posted: Jan 21, 2024 @ 8:23am
Posts: 56