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Best bet is to up tato production everywhere to at least double the amount of the population so a surplus can be created
^ Complete BS
I set up each settlement I have to only grow ONE type of crop, they either grow Tato, Corn, or Mutfruit.
Then I set up trade routes so they all go to Sanctuary
Usually when I make Vegetable Starch I have a few hundred of Tato, Corn and Mutfruit each, and since Vegetable Starch = 5 adhesives, I have an endless supply
So, as already said, settlers appear to have a bias toward consuming Tatos, so we need to over-produce to have spares for crafting.
Scoob.
There's a mod that lets you grow all of the chem plants
Well I usually run out of corn first when making Adhesive.
I'll plant ONLY Tatos on about 3 - 4 settlements, Only corn on others, and only Mutfruit on still yet others.
Only plant ONE crop at each settlement, don't waste your time planting Tatos, corn AND Mutfruit at each place, plant only ONE TYPE.
And plant a TON of them
I make sure my food production is much much higher than the number of settlers, if you've got 18 settlers and your food is 18, you're not going to get ANYTHING, you need to have the numbers be vastly different such as Settlers = 18, food = 63
Scoob.
At Abernathy Farm half of the Field is bugged, it's not the Tatos
if the settlers want tatos, i plant more.
Need to disable and markfordelete the plants at Abernathy Farm if they bug out.
Yeah, what most dont realize is because tatos are the preffered crop your settlers will eat them before anythign else. This means they will also eat them grown at any settlement in the supply lines they are connected with.
Specializing crops at settlement is not really necessary.
You need to preplan your crops of tatos, such as 2 tato plants per setter in the settlement (and per settlement in your supply lines.) Then you need extra plants in order to gain excess in your workshop.
Crops are only grown during time played, not time waited/sleeping.
You are right and this is why a lot of people dont grow jack.
There is an actual formula buried in these forums to tell you how to produce excess food and how much you will get. Lee posted it months ago, I kinda half ass understood it at the time and I really didnt think it was that important at the time. It went something like if you produced 60% extra food you got 50% of that excess grown placed in your workshop. I am probbaly way off, but that was just to give you an idea of the formula.