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relentlessly ? ehhh, who cares
It comes down to rate of fire. That is the advantage of the mini-gun. They will never be on par with a rifle. Even with a rifle, as you modify the rate of fire, the damage is reduced. When you can put hundreds of rounds downrange, those little plinks add up to a brutalizing hail of bullets.
The laser gattling gun is pretty decent though. I can't imagine how that couldn't be a show-stopper with the right perks, etc. Then there is the explosive rounds option...if that isn't OP, I don't know what is.
As OP said, Combat shotgun with exp is overpowered, but the truth is, almost every auto/spread gun with EXP is owerpowred becuse of the insane AoE damage of explosions.
Fallout 3 and New Vegas have some decent user mods which either make the basic minigun properly powerful or they add in new miniguns that rip even the most heavily armed targets apart in seconds at the cost of accuracy and high ammo cost.
try the Gatling laser
But yeah, minigun is terrible, its the "unarmed badass" version from skyrim: Only works on the lowest difficulties.
@ Thanatos: I'm trying to play without giving myself stuff via console commands. I've been hoping for a legendary drop that would be an Explosive Mini-gun, but no such luck yet.
@ Several people saying give it to settlers: Smart thinking, and probably the best use for it, but seems like a slight cheese to give it to friendly NPCs since the game doesn't seem to care if friendly NPCs have ammo or not.
@ People saying to try the Gatling Laser: I know about it already, though I appreciate the advice. It's a good weapon, and hence why I'm not mentioning it. My rant is primarily about the brokenly imbalanced weapons in the game, for good or bad. And there's a lot of imbalanced weapons, yet. Hopefully it all gets sorted out when the inevitable 'Gun-Runner-esque' DLC gets made and they finally give us a grenade launcher, 9mm weapons, and proper 10mm SMG...
Don't forget the addition shot effect.