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Use a console command getav cff76 on your workshop tells you how many synths are in your settlement.
The perk that shows a target resistances can reveal a synth due to their higher energy resistance.
Re., the insomniac Settlers, in my two problem settlements found a couple, put them down, but no luck, probably a late night toilet call. TG for Save&Load.
The console command worked though. In one settlement it registered one synth. Turned out to be a Brahmin feeding at a trough.
Still think that the developers should have provided an in/game solution. Make us work for it, sure, but without having to resort to console commands.
Well time for a 18 settlement witch hunt!
Thanks guys.
I really wish you wouldnt have to use the console to do that, but you really got no choice. Simply because if you get the synthinfiltrator02 mission then you spend twenty damn minutes trying to figure out who the hell is the synth so the mission ends, or end up using the console command to end it.
Am already using head gear as identifiers.
My main beef with no detectors is the time consumed using console commands, then identifying the infiltrator, before shipping them of to a Concentration Camp,. Got 18 settlements to comb. already found 2 in the 2nd one tried.
A cow For God’s sake!!!
Brings a whole new meaning to a gag video my grandson sent me, “Cows With Guns”!
Was going to concentrate them in one settlement set aside for them, then ring the bell and nuke them.
But it seems that the happiness measure is at 77, so I’ll keep them there, to see what happens. Also it will assuage my conscience as a Railroad agent, not killing synths.
I found it really useful.. it should still work with the current version (though I cant be sure, havent ued it in a while) one play through my very first settler after the orginal concord 5 was as synth.
It doesnt drop when your not there, at least for that reason (it will drop if you have other issues) I have a settlement that i havent been to in months, still at 100% happiness.
I What I did was simply run a simulation. Check the settlement with Console command to verify the presence of synths, rang the bell to gather them and since there is no apparent method (as yet without mods) of detecting them used the slaughter method of identification.
Reloaded. stripped the synth and sent him/her to coventry at Red Rocket.
Peaceful and bloodless and interesting seeing that the 5 synths quarantined at RR have a happiness factor of 77, and yet in the settlements they were screwing with, the happiness factor fell from high 80’s to low 50’s.
O_O'''
So does that mean a synthetic brahmin steak is actually 100% reformed soya protein? I can't even have a good, proper, nearly mooing steak anymore?
My faith in humanity just died a little more....