Fallout 4

Fallout 4

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atterdag Mar 6, 2016 @ 7:40am
Synth Detection
I’m doing a slow game for my first complete run through of the game. Building up settlements before getting on with the main story line.
Am presently at Level 51 and have 18 settlements all with an average 80 happiness, and was getting ready to take the Castle and head for the Glowing Sea thereafter.
Then two settlements dropped down to a happiness in the 50’s. The various forums were in agreement that Synth infiltration was the most obvious reason. Followed various suggestions offered such as relieving the settlers of all extraneous armor and equipment and checking them in VATS for abnormalities in their resistances, without finding anything . Then tried the same as a cleric did in the Religious Wars in Europe during the Middle Ages, when he exhorted his cohorts to slaughter all of their prisoners in spite of being made aware that there were members of their own denomination among the prisoners, with the declaration “that God will sort out the wheat from the chaff”.
So I rang the bell and with Ol’ Faithful did the deed, alas no synth components!! So why the drop in happiness?
Seems kind‘a mean from the Developers side to introduce a story ploy that can’t be resolved! I know that there are mods out there for synth detection, but I prefer to finish this game, before starting a new with the various mods now available, but it would be nice if when introducing a story ploy a countermeasure was also available.
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Showing 1-15 of 21 comments
ElanaAhova Mar 6, 2016 @ 8:16am 
I have discovered several synths pretending to be settlers. How find? 1) several are plot related (like the one at the Cool Kats friends' sewage plant settlement). 2) >>best way,<< wait until middle of the night - look for non-protector-assigned colonists wondering around. Probably a synth. I play a stealty sniper type character - so I go some distance away - hide (don't want settlement going agro on me) shoot the wanderer :) - and kill these night wandering settlers. Occasionally I am wrong (sad), often, upon examing the body, a synth component is present. (success)
Bored Peon Mar 6, 2016 @ 8:53am 
Two ways to find out.

Use a console command getav cff76 on your workshop tells you how many synths are in your settlement.

The perk that shows a target resistances can reveal a synth due to their higher energy resistance.
lockwoodx Mar 6, 2016 @ 8:55am 
Remember if your settlement has a Brahmin troft and if your settlers are suddenly attacking brahmin randomly, that's a synth brahmin.
Last edited by lockwoodx; Mar 6, 2016 @ 8:55am
atterdag Mar 6, 2016 @ 11:25am 
Tried your suggestions.
Re., the insomniac Settlers, in my two problem settlements found a couple, put them down, but no luck, probably a late night toilet call. TG for Save&Load.
The console command worked though. In one settlement it registered one synth. Turned out to be a Brahmin feeding at a trough.
Still think that the developers should have provided an in/game solution. Make us work for it, sure, but without having to resort to console commands.
Well time for a 18 settlement witch hunt!
Thanks guys.
Bored Peon Mar 6, 2016 @ 12:18pm 
If you are constantly checking via the console for synths and have none. Then if you dress your settlers up in uniforms according to their jobs, it is much easier to find the synths because it is one of the new guys.

I really wish you wouldnt have to use the console to do that, but you really got no choice. Simply because if you get the synthinfiltrator02 mission then you spend twenty damn minutes trying to figure out who the hell is the synth so the mission ends, or end up using the console command to end it.
atterdag Mar 6, 2016 @ 12:37pm 
Originally posted by Bored Peon:
If you are constantly checking via the console for synths and have none. Then if you dress your settlers up in uniforms according to their jobs, it is much easier to find the synths because it is one of the new guys.

I really wish you wouldnt have to use the console to do that, but you really got no choice. Simply because if you get the synthinfiltrator02 mission then you spend twenty damn minutes trying to figure out who the hell is the synth so the mission ends, or end up using the console command to end it.

Am already using head gear as identifiers.
My main beef with no detectors is the time consumed using console commands, then identifying the infiltrator, before shipping them of to a Concentration Camp,. Got 18 settlements to comb. already found 2 in the 2nd one tried.
bLaCkShAd0w Mar 6, 2016 @ 12:38pm 
You can just kill them and loot for synth parts, reload the save after if they are not synths.
atterdag Mar 6, 2016 @ 6:45pm 
Found 6 synth settlers and one cow in my 18 settlements.
A cow For God’s sake!!!
Brings a whole new meaning to a gag video my grandson sent me, “Cows With Guns”!
Was going to concentrate them in one settlement set aside for them, then ring the bell and nuke them.
But it seems that the happiness measure is at 77, so I’ll keep them there, to see what happens. Also it will assuage my conscience as a Railroad agent, not killing synths.
Zombified Mar 6, 2016 @ 6:49pm 
There is a mod called "Settlement aid program" its not being continued or anything and half of it doesnt really work - but what DOES work is a pair of glasses that highlights a synth the same way detect life highlights things.

I found it really useful.. it should still work with the current version (though I cant be sure, havent ued it in a while) one play through my very first settler after the orginal concord 5 was as synth.
Last edited by Zombified; Mar 6, 2016 @ 6:50pm
Gordon Freeman Mar 6, 2016 @ 6:55pm 
Originally posted by atterdag:
I’m doing a slow game for my first complete run through of the game. Building up settlements before getting on with the main story line.
Am presently at Level 51 and have 18 settlements all with an average 80 happiness, and was getting ready to take the Castle and head for the Glowing Sea thereafter.
Then two settlements dropped down to a happiness in the 50’s. The various forums were in agreement that Synth infiltration was the most obvious reason. Followed various suggestions offered such as relieving the settlers of all extraneous armor and equipment and checking them in VATS for abnormalities in their resistances, without finding anything . Then tried the same as a cleric did in the Religious Wars in Europe during the Middle Ages, when he exhorted his cohorts to slaughter all of their prisoners in spite of being made aware that there were members of their own denomination among the prisoners, with the declaration “that God will sort out the wheat from the chaff”.
So I rang the bell and with Ol’ Faithful did the deed, alas no synth components!! So why the drop in happiness?
Seems kind‘a mean from the Developers side to introduce a story ploy that can’t be resolved! I know that there are mods out there for synth detection, but I prefer to finish this game, before starting a new with the various mods now available, but it would be nice if when introducing a story ploy a countermeasure was also available.
You murdered your whole settelment for nothing . Stay off the Jet man . everyone knows " The Jet will make you jittery "
Poofer Mar 6, 2016 @ 7:04pm 
The drop in happiness, aside from the already solved synth infiltration can be due to you being away from the settlements. Happiness stops growing and in fact drops when you're not in it.
bLaCkShAd0w Mar 6, 2016 @ 7:33pm 
Originally posted by Poofer:
The drop in happiness, aside from the already solved synth infiltration can be due to you being away from the settlements. Happiness stops growing and in fact drops when you're not in it.

It doesnt drop when your not there, at least for that reason (it will drop if you have other issues) I have a settlement that i havent been to in months, still at 100% happiness.
Last edited by bLaCkShAd0w; Mar 6, 2016 @ 7:35pm
atterdag Mar 7, 2016 @ 6:58am 
Originally posted by Gordon Freeman:
Originally posted by atterdag:
I’m doing a slow game for my first complete run through of the game. Building up settlements before getting on with the main story line.
Am presently at Level 51 and have 18 settlements all with an average 80 happiness, and was getting ready to take the Castle and head for the Glowing Sea thereafter.
Then two settlements dropped down to a happiness in the 50’s. The various forums were in agreement that Synth infiltration was the most obvious reason. Followed various suggestions offered such as relieving the settlers of all extraneous armor and equipment and checking them in VATS for abnormalities in their resistances, without finding anything . Then tried the same as a cleric did in the Religious Wars in Europe during the Middle Ages, when he exhorted his cohorts to slaughter all of their prisoners in spite of being made aware that there were members of their own denomination among the prisoners, with the declaration “that God will sort out the wheat from the chaff”.
So I rang the bell and with Ol’ Faithful did the deed, alas no synth components!! So why the drop in happiness?
Seems kind‘a mean from the Developers side to introduce a story ploy that can’t be resolved! I know that there are mods out there for synth detection, but I prefer to finish this game, before starting a new with the various mods now available, but it would be nice if when introducing a story ploy a countermeasure was also available.
You murdered your whole settelment for nothing . Stay off the Jet man . everyone knows " The Jet will make you jittery "
Ahh you misunderstood.
I What I did was simply run a simulation. Check the settlement with Console command to verify the presence of synths, rang the bell to gather them and since there is no apparent method (as yet without mods) of detecting them used the slaughter method of identification.
Reloaded. stripped the synth and sent him/her to coventry at Red Rocket.
Peaceful and bloodless and interesting seeing that the 5 synths quarantined at RR have a happiness factor of 77, and yet in the settlements they were screwing with, the happiness factor fell from high 80’s to low 50’s.
stalker ☢ Mar 7, 2016 @ 7:17am 
Originally posted by lockwoodx:
Remember if your settlement has a Brahmin troft and if your settlers are suddenly attacking brahmin randomly, that's a synth brahmin.
REALLY??????
O_O'''
DecrepitDragon Mar 7, 2016 @ 7:34am 
Synthetic brahmin? Damn.

So does that mean a synthetic brahmin steak is actually 100% reformed soya protein? I can't even have a good, proper, nearly mooing steak anymore?

My faith in humanity just died a little more....
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Date Posted: Mar 6, 2016 @ 7:40am
Posts: 21