Fallout 4

Fallout 4

View Stats:
DD557 Mar 5, 2016 @ 10:44pm
More deathclaw spawn locations
I don't know if it is just me but even after getting past level 80 I still rarely see deathclaws exept in the glowing sea or near it. Although one random one attacked sanctuary. Is there a mod to add more variety to where they spawn? maybe let them roam more?
< >
Showing 1-10 of 10 comments
Suicide_King12 Mar 5, 2016 @ 10:46pm 
Use the Console comands to spawn whatever you want too other than that no clue.
DD557 Mar 5, 2016 @ 10:54pm 
Originally posted by Suicide_King12:
Use the Console comands to spawn whatever you want too other than that no clue.
aww thats no fun, I want their appearance to be A supprise. I love it when I am creeping through downtown and I hear one roar nearby. I want the thrill of the hunt, without having to repeatedly going to the glowing sea.
Yhwach Mar 5, 2016 @ 10:55pm 
Originally posted by lucaroark:
Originally posted by Suicide_King12:
Use the Console comands to spawn whatever you want too other than that no clue.
aww thats no fun, I want their appearance to be A supprise. I love it when I am creeping through downtown and I hear one roar nearby. I want the thrill of the hunt, without having to repeatedly going to the glowing sea.
Robotics Park, Quincy, Murkwater Construction Site are a few.
DD557 Mar 5, 2016 @ 10:56pm 
Originally posted by Scarecrow:
Originally posted by lucaroark:
aww thats no fun, I want their appearance to be A supprise. I love it when I am creeping through downtown and I hear one roar nearby. I want the thrill of the hunt, without having to repeatedly going to the glowing sea.
Robotics Park, Quincy, Murkwater Construction Site are a few.
still those are all predictable.
bobczes Mar 5, 2016 @ 10:58pm 
Lynn Woods is a small, uninhabited settlement, with all the inhabitants having died before the Sole Survivor discovers it. The nearby area is infested with deathclaws.

Climb the tower, activate the alarm.

WNW of Parsons State Insane Asylum.
Yhwach Mar 5, 2016 @ 10:58pm 
Originally posted by lucaroark:
Originally posted by Scarecrow:
Robotics Park, Quincy, Murkwater Construction Site are a few.
still those are all predictable.
I don't see how.
Lynnn Woods, Natick Banks, Boston Mayoral Shelter, Sinkhole, Few of the Malls, Slog, mostly near the south.
Mikoto Mar 5, 2016 @ 11:03pm 
Originally posted by lucaroark:
Originally posted by Scarecrow:
Robotics Park, Quincy, Murkwater Construction Site are a few.
still those are all predictable.

you'll have to wait for the creation kit before we can REALLY edit the spawns

it would be great to have a roaming group of deathclaws in the main city...
DD557 Mar 5, 2016 @ 11:16pm 
Originally posted by Scarecrow:
Originally posted by lucaroark:
still those are all predictable.
I don't see how.
Lynnn Woods, Natick Banks, Boston Mayoral Shelter, Sinkhole, Few of the Malls, Slog, mostly near the south.
I guess I'm just hoping for the ability to have free wandering enemies, guess I just gotta wait for the GECK.
Last edited by DD557; Mar 5, 2016 @ 11:16pm
Turin the Mad Mar 5, 2016 @ 11:31pm 
Deathclaws spawn all over the place of varying degrees of nastiness, even to either direction along Abernathe Farm's long axis. I've found them wandering the highway between Tenpines and Zamonji. Perhaps the difficulty level affects the wandering monster checks by the game engine?
chris.boney Mar 6, 2016 @ 12:21am 
commonwealth spawns extended from nexus might be worth a try.
cse + a more spawns mod of 8000, 10000 or 14000.

i have hundreds of pieces of meat in the original ice cooler at red rocket.
(which i setscale to x2 or 3. so now its a giant ice box).
hunting trips have never been so much fun. or dangerous...
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 5, 2016 @ 10:44pm
Posts: 10