Fallout 4

Fallout 4

View Stats:
Becoming a ghoul or super mutant
I want a mod that adds the ability to become a ghoul or super mutant. A ghoul by dying due to an overdose of radiation, and a super mutant by completing a quest allowing you to be introduced to the FEV disease. Voice acting with the ghoul would be reletively easy, just add a gravelly filter. Super mutant...honestly no idea. Just a thought.
< >
Showing 1-15 of 55 comments
Ghoul - Vamprism of Fallout

Super Mutant - Lycanthropy of Fallout.

Biggest hurdle is probably re-writing all the dialog of the game to take into account the changes. For example, you wouldn't really be welcome in Diamond City (Which in theory would break the main quest)

But yeah, would be cool.
Originally posted by Hobo Misanthropus:
Ghoul - Vamprism of Fallout

Super Mutant - Lycanthropy of Fallout.

Biggest hurdle is probably re-writing all the dialog of the game to take into account the changes. For example, you wouldn't really be welcome in Diamond City (Which in theory would break the main quest)

But yeah, would be cool.

I totally agree and have thought of the Diamond City dilemna, two thoughts come to mind.
1. Can't go there: Simple as that, a few story quests would have to be altered.
2. Persuasion: Persuade the guards to let you in, then convince Mayor McDonough, I mean they let Hancock in right?
Tahl Mar 5, 2016 @ 4:04pm 
Yep, this idea pops up for ever DLC conversation. If It doesnt its always on my list.


Attatching a mutated version of ghoulism to radiation dmg or using built up radiation to transform into slightly larger, greener, tank would be cool.

I also hope one of the future DLCs lets us put our mind in a Synth body.
Last edited by Tahl; Mar 5, 2016 @ 4:04pm
Originally posted by Liandr¡:
Yep, this idea pops up for ever DLC conversation. If It doesnt its always on my list.


Attatching a mutated version of ghoulism to radiation dmg or using built up radiation to transform into slightly larger, greener, tank would be cool.

I also hope one of the future DLCs lets us put our mind in a Synth body.

Very interesting idea, being a synth would be very fun!
I think turning into a Ghoul should be really hard though. Like sit on 90-99% Radiation exposure for 3 full days, in a similar way to Vampirism in Elder Scrolls.

Being a Super Mutant is a bit more complicated. One would expect you to be attacked everywhere but GoodNeighboor and I guess any of your settlements. I guess with Virgil's quest, it's possible to reverse it, so really you're just looking at a niche RP thing.

If I had to choose one or the other, I'd rather have Ghoulification.

Originally posted by Orcish Holiday:
Originally posted by Liandr¡:
Yep, this idea pops up for ever DLC conversation. If It doesnt its always on my list.


Attatching a mutated version of ghoulism to radiation dmg or using built up radiation to transform into slightly larger, greener, tank would be cool.

I also hope one of the future DLCs lets us put our mind in a Synth body.

Very interesting idea, being a synth would be very fun!

How do you know you aren't already a Synth?! <M.Night Shyamalan Intensifies>
Last edited by Hobo Misanthropus; Mar 5, 2016 @ 4:33pm
Soggy Omelet Mar 5, 2016 @ 4:32pm 
It would be nice if Bethesda adopted The Elder Scroll's style of character creation where you can choose your race and such instead of doing the whole Vault thing again.

Last edited by Soggy Omelet; Mar 5, 2016 @ 4:34pm
Originally posted by Chief Dingbat:
It would be nice if Bethesda adopted The Elder Scroll's style of character creation where you can choose your race and such instead of doing the whole Vault thing again.

Ghouls and Super Mutants aren't races, they're mutations. I don't think the same standards should apply in this case. (One isn't born either)
I love the discussion! I'm a huge fan of ghouls and if Bethesda could implement I think a huge portion of the fans would love them for it (a few others would hate them but hey those people can't be pleased anyways)
Soggy Omelet Mar 5, 2016 @ 4:37pm 
Originally posted by Hobo Misanthropus:
Originally posted by Chief Dingbat:
It would be nice if Bethesda adopted The Elder Scroll's style of character creation where you can choose your race and such instead of doing the whole Vault thing again.

Ghouls and Super Mutants aren't races, they're mutations. I don't think the same standards should apply in this case. (One isn't born either)

I know that, but the same same idea. Instead of being a human in a Vault, your character creation starts with you in the wasteland choosing if you're human, ghoul or watever.

It's interesting, but that brings a lot of angles to the story and the world that might make it difficult.

Still, I remember in Fallout 1 and 2 that too much rads would give you mutations. I grew another toe. That's something I'd wish they bring back as a far as mutation goes.
Last edited by Soggy Omelet; Mar 5, 2016 @ 4:37pm
TaterShovel Mar 5, 2016 @ 4:59pm 
I've often thought about a Fallout game where the player is a ghoul instead of a Vault dweller. In New Vegas, the player wasn't a Vault dweller, so it's not unheard of.

But oh, the poor voice actor's vocal chords...
The Hat Mar 5, 2016 @ 5:01pm 
I've seen this in a few threads. I think it'd be quite popular to give the player the choice to cure themselves or vat other NPC's to make more mutants, mutant army :D.

On the plus side the dialogue wheel wouldn't be an issue anymore either, as they are not the smartest lot, on the negative side it'd mean calling back in old voice actors to repeat lines for the mutant version of you, should you stay mutant. (For any DLC, not mods obviously)

Also on the plus side you could make some super sized weapons for mutants only, and some kick butt giant powerarmor, dual miniguns anyone?
Last edited by The Hat; Mar 5, 2016 @ 5:03pm
Originally posted by Azraelle:
I've often thought about a Fallout game where the player is a ghoul instead of a Vault dweller. In New Vegas, the player wasn't a Vault dweller, so it's not unheard of.

But oh, the poor voice actor's vocal chords...

Could you put some sort of audio filter to make a voice more ghoulish?
Originally posted by The Hat:
I've seen this in a few threads. I think it'd be quite popular to give the player the choice to cure themselves or vat other NPC's to make more mutants, mutant army :D.

On the plus side the dialogue wheel wouldn't be an issue anymore either, as they are not the smartest lot, on the negative side it'd mean calling back in old voice actors to repeat lines for the mutant version of you, should you stay mutant. (For any DLC, not mods obviously)

Also on the plus side you could make some super sized weapons for mutants only, and some kick butt giant powerarmor, dual miniguns anyone?

At that point you'd have to cure all super mutants and infect all humans, just for the joke.
Originally posted by Chief Dingbat:
Originally posted by Hobo Misanthropus:

Ghouls and Super Mutants aren't races, they're mutations. I don't think the same standards should apply in this case. (One isn't born either)

I know that, but the same same idea. Instead of being a human in a Vault, your character creation starts with you in the wasteland choosing if you're human, ghoul or watever.

It's interesting, but that brings a lot of angles to the story and the world that might make it difficult.

Still, I remember in Fallout 1 and 2 that too much rads would give you mutations. I grew another toe. That's something I'd wish they bring back as a far as mutation goes.

I do miss my extra toes...who knows maybe you can regain your mutated limbs in a future mod
bLaCkShAd0w Mar 5, 2016 @ 5:20pm 
For once, A mod idea that isn't ridiculous. I like it!
< >
Showing 1-15 of 55 comments
Per page: 1530 50

Date Posted: Mar 5, 2016 @ 3:31pm
Posts: 55