Fallout 4
Is Companions not being able to die a bad thing or a good thing
The fact that they cannot die makes me not even pay any attention to them since I know whatever they do there not going to die....but if they could die I might care more but then they are so dang stupid they would die very quickly. I am torn between my opinion.
Legutóbb szerkesztette: Viper; 2016. márc. 2., 9:06
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There's a mod to make them mortal just browse Nexus mod and install it...
Ever played Fallout 3?
The companions there were shredded by everything at all stages in the game.
It's because they never took cover and always advanced or stood around in kill zones.
Add high damage enemies like Sentry bots and missiles and it became a game of saving your companions rather than your companions aiding you.

I like them not being able to die, it preserves story and makes it less of a hassle, they can still comment on things and add to your experience without becoming baggage. I like it. I always have since Fallout:NV
Ozz...I am aware of that mod. Thing is I don't know if I want to use it. It was just condemn them to certain death.
Legutóbb szerkesztette: Viper; 2016. márc. 2., 9:14
Viper eredeti hozzászólása:
Ozz...I am awar eof that mod. Thing is I don't know if I want to use it. It was just condemn them to certain death.
Remember: if companions die then their quest lines will sunder and stop you from attaining perks.
Considering how many enemies use explosives and high damage weapons, its a bad idea IMO
IMHO since the AI of companions is really not that advanced, it is bettter if they are essential.

They will run right into situations that anyone with a half of a brain would avoid. This means you either have to baby sit them or command them to stay back.
Kodiak412 eredeti hozzászólása:
IMHO since the AI of companions is really not that advanced, it is bettter if they are essential.

They will run right into situations that anyone with a half of a brain would avoid. This means you either have to baby sit them or command them to stay back.

Like stepping right before you exactly at the moment you're pulling the trigger of your explosive shotgun? They stand up afterwards... i don't ;)

well, I did like how fallout 3 had the perma death thing, but I found there AI to be...bad.

When Fallout NV came, they changed it to be not perma death, unless playing hardcore mod. Which was a plus, BUT the AI was still bad.

NOW they actually try to find cover and shoot, even try to get enemy fire off of you. But they still kinda do stupid stuff from time to time, and I like not having them die, especially when I value my pack mule slaves.

Since they are now adding perma death to survival with your companions, I actually find that a good thing. It is "Survival" after all.
yep. I abused it. But only cause I was new. I never waste stim packs on em. an now most of the time I only let em use melee weapons.

I kinda like em not dying cause it's like they work good, an they do help me out when I'm outnumbered. I want to use em, but they make lots of mistakes. You can't fully control them so their needs to be a balance.

I think one of the survival rework updates is changing this? They will run away from battle or die if they get hurt too much, I can't remember.
Legutóbb szerkesztette: capnclammy; 2016. márc. 2., 9:50
Well there is 1 big flaw ... if they get annoyed with you and attack you (yes it can happen) you have a serious problem .... I rather see them protected then essential (so only killable by the player)
Several of them are essential to the main plot (eg, Valentine, Piper), so no, it wouldn't be a good idea to make them killable.
Legutóbb szerkesztette: Jo; 2016. márc. 2., 10:05
Jojo eredeti hozzászólása:
Many of them are essential to the main plot so no, it wouldn't be a good idea to make them killable.

as I said make them protected ... yes if YOU kill them you are done for ... however in that case learn to aim.
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Közzétéve: 2016. márc. 2., 9:06
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