Fallout 4
God Rays still broken?
I don't know if God Rays still causing low fps in cities... What do you thing guys?

Beta updates provide better performance with this setting?

Thanks for your time. :D
Отредактировано FrancisRossi; 27 фев. 2016 г. в 6:56
< >
Сообщения 115 из 18
Shakaka (Заблокирован) 27 фев. 2016 г. в 7:00 
Godrays just require a lot of FPS, it wasn't the sole reason for the fps drops, it was more the shadows + draw counts
Автор сообщения: daFlyingPotato
Godrays just require a lot of FPS, it wasn't the sole reason for the fps drops, it was more the shadows + draw counts

I have rhe shadows distance in 5000, changed in ini file. God rays off. I think I will not enable the god rays if they are still causing low fps.
Shakaka (Заблокирован) 27 фев. 2016 г. в 7:18 
Godrays just require a lot of FPS, as long as you are outside and that sun is up no matter where you are. The city's huge draw counts with the poorly written code is what was the main issue.
edit: you are rendering EVERYTHING even if you can see it or not.
Отредактировано Shakaka; 27 фев. 2016 г. в 7:18
godray is awful anyway becoming pixel so F that
Shakaka (Заблокирован) 27 фев. 2016 г. в 7:32 
anything below Ultra will have pixelated godrays on this engine(only for nvidia). There is a fix for amd
Автор сообщения: daFlyingPotato
http://www.nexusmods.com/fallout4/mods/9835/?
http://www.nexusmods.com/fallout4/mods/1822/?
these 2 should help if you want some steady frames

Thanks but I don't like shadow boost. I prefer keep shadows distance at 5000. And Insignificant object remover is a good mod but he doesn't affect at performance I think...
Автор сообщения: FrancisRossi
Автор сообщения: daFlyingPotato
http://www.nexusmods.com/fallout4/mods/9835/?
http://www.nexusmods.com/fallout4/mods/1822/?
these 2 should help if you want some steady frames
And Insignificant object remover is a good mod but he doesn't affect at performance I think...
I believe that is the one and only thing that mod *really does* do. That's what it was made for.
As well as make the game more basic looking, obviously, but I'm not entirely convinced that I'd miss any of the things that get removed, such as those hideous stones.
Отредактировано PuttyGod; 27 фев. 2016 г. в 9:42
Автор сообщения: FrancisRossi
Автор сообщения: daFlyingPotato
http://www.nexusmods.com/fallout4/mods/9835/?
http://www.nexusmods.com/fallout4/mods/1822/?
these 2 should help if you want some steady frames

Thanks but I don't like shadow boost. I prefer keep shadows distance at 5000. And Insignificant object remover is a good mod but he doesn't affect at performance I think...

in skyrim there were little bits of grass and rock underwater that the game would render while you were only near the area and not even in the water. a mod prevented those being rendered which did help some people. insignifigant object remover does the same thing, with many other objects in the environment also. and it has a number of plugins that allow to pick and choose what isn't rendered more specifically. it might be helpful, and if you back up your save it will be safe to give the plugins a shot and see if they help. In fact, i think i wil give the lite version a shot later if I see too many dips.
Отредактировано Crouching Cracker - Hidden Weabo; 27 фев. 2016 г. в 9:40
Shakaka (Заблокирован) 27 фев. 2016 г. в 10:55 
the whole point of shadow boost is so you can use higher distance shadows in areas that are not as graphic intensive and have it automatically lower your shadows when in an area thats demanding. It's how im able to play with 20000 in sanctuary while around 13000 in Diamond City
add
sStartingConsoleCommand=gr off to fallout4.ini
to disable them ,
they aren't so much broken as just too demanding , i get a solid 60fps with them off versus 45-60 when they are on ,, even on low
When FO4 was first released, Nvidia's GeForce Experience set my GTX 970's god rays to medium. Then after a few weeks, I noticed Nvidia made some tweaks and bumped god rays to Ultra. I didn't notice any fps change - ultra or off, it's pretty much 60 fps everywhere, cities included.

Comparisons that I found interesting:

ULTRA god rays vs. NO god rays[images.nvidia.com]

LOW god rays vs. ULTRA god rays

I did a lot of testing myself and came to the conclusion that I did not like god rays all that much, even on ultra. To me, it makes everything look hazy/fuzzy. Maybe that's what the devs were going for but I much prefer the "clear" look, without god rays.
Автор сообщения: Kel
When FO4 was first released, Nvidia's GeForce Experience set my GTX 970's god rays to medium. Then after a few weeks, I noticed Nvidia made some tweaks and bumped god rays to Ultra. I didn't notice any fps change - ultra or off, it's pretty much 60 fps everywhere, cities included.

Comparisons that I found interesting:

ULTRA god rays vs. NO god rays[images.nvidia.com]

LOW god rays vs. ULTRA god rays

I did a lot of testing myself and came to the conclusion that I did not like god rays all that much, even on ultra. To me, it makes everything look hazy/fuzzy. Maybe that's what the devs were going for but I much prefer the "clear" look, without god rays.

For me, God rays are beautiful... But it's a pity that they consume a lot of GPU power.
Отредактировано FrancisRossi; 28 фев. 2016 г. в 1:49
Автор сообщения: daFlyingPotato
Godrays just require a lot of FPS, as long as you are outside and that sun is up no matter where you are. The city's huge draw counts with the poorly written code is what was the main issue.
edit: you are rendering EVERYTHING even if you can see it or not.

lolno. You aren't rendering everything even if you can't see it. Do you know how 3D Graphics work? If Fallout 4 was rendering everything, it would run at .5fps on a TitanZ SLI 5930x.

If you want proof the game doesn't render everything. go find a spot that drops your FPS and then turn around or look at the floor, and watch it climb right back up.

Автор сообщения: FrancisRossi
Автор сообщения: Kel
When FO4 was first released, Nvidia's GeForce Experience set my GTX 970's god rays to medium. Then after a few weeks, I noticed Nvidia made some tweaks and bumped god rays to Ultra. I didn't notice any fps change - ultra or off, it's pretty much 60 fps everywhere, cities included.

Comparisons that I found interesting:

ULTRA god rays vs. NO god rays[images.nvidia.com]

LOW god rays vs. ULTRA god rays

I did a lot of testing myself and came to the conclusion that I did not like god rays all that much, even on ultra. To me, it makes everything look hazy/fuzzy. Maybe that's what the devs were going for but I much prefer the "clear" look, without god rays.

For me, God rays are beautiful... But it's a pity that they consume a lot of GPU power.

For the Godrays, the setting determines how much tesselation is applied, and the only real difference you can see in quality will be on the edges, btween Ultra, which I assum is x64 and Low, which I assume is x8.

Turning it offhowever, seems to disable volumetric lighting altogether which is a significant drop in visual quality IMO.

For the record, the PS4 (And XB1?) Run Low 8x Godrays. and you can really notice kind of the checkered pattern on the edges, but it's hardly distracting.
Отредактировано Hobo Misanthropus; 28 фев. 2016 г. в 2:27
When I was having fps issues in the city, completely disabling godrays had no effect whatsoever. The single biggest hit to performance is shadow draw distance, and using "shadowboost" has been a godsend.
< >
Сообщения 115 из 18
Показывать на странице: 1530 50

Дата создания: 27 фев. 2016 г. в 6:55
Сообщений: 18