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Basically this is one of my major gripes with the current 'management' implementation ingame. Would love to just have it on a spreadsheet so the game can read from there. Now it's a game of wait and see if it what you did worked :D
Just go to another settlement, wait for 24 hours, head back so its mid day, check if they are working
- assign a settler to a task and suddenly everybody drops whatever they are doing, so now you need to reassign all settlers
- go to another settlement and you'll notice on your PipBoy that the previous one has only 2 beds instead of 20, 2 defense instead of 30 etc.; go back, only to find out that everything is normal, false alarm
- lose one settler during a battle and you'll never recover, no one will take his place
- build everything they need, but the population won't increase for a long, long while; in other places, you'll have 12-16 settlers before even finishing building the necessary beds or water structures
- sell stuff to one of your weapons shop, then go to another store or even jump to another settlement and you'll find all your stuff in the shopkeeper's inventory; the same way, buy ammo from the bartender, and you won't find it anymore in the weapon shop's inventory in that settlement or anywhere else;
- build the special stuff, like the chair for the old woman, artillery etc.; if something happens and she gets unassingned to that chair, you'll have to scrap it then rebuild - no onther way to reassign her to it
... And so on. The settlements are a bit buggy at the moment.
Then again my settlements are super sized. My Abernathy Farm had a food production of like 120, so that was like 200+ plants, nevermind other items built.
Very rare bug, only seems to happen while assigning the named NPCs to a task. Easily solved by loading an autosave or previous save and saving before issuing them assignments.
Everything is normal as you left it, but the game will penalize you in happiness based on that false data.
That is wrong. Settlements will recruit until you meet cha+10 for population. See next problem.
Settler generation is based upon the area within the beacon respawning mobs. Those settlements spawning settlers faster are in areas you travel though less so they reset more often.
When you are buying the ammo from a bartender you are buying the settlers inventory. Bars do not generate ammo to sell, also can cause issues because that ammoless settler will now steal the first weapon he finds.
All stores of the same type can share the same inventory, however thei caps amounts are individual, unless you built multiples in same settlement.
That really aint much of bug. What causes Mama Murphy to leave her chair is one of your companions deciding to sit in it. I watched Piper kick her out of her chair, took me an hour to figure out how to get her back into it.
Anyway, as I'd manually assigned ALL new settlers that appeared, I was surprised that on my return there was one chap standing far away from anything. I walked up to him and he was showing as unassigned and I assumed I'd just missed him. I build a new Scavenger station and attempted to assign this chap to it. That's when things went wrong...rather than casually walk to the scavenger station, he sprinted to it, before turning around and running back to where he started. I knew I'd not miss-clicked, so I tried again. He sprinted to the station again, I looked away and back at said station to see if it'd gone green (assigned) it had not. However, when he arrived this time - at full sprint - he started doing the animation of working at the scavenger station for a couple of seconds, before once again sprinting away to his starting location. The new Scavenger station remained unassigned.
I tried assigning him to a spare Guard post, and got the same thing - he sprinted to it, appeared to enter the "guard" pose for a couple of seconds, before sprinting off again, back to his original location.
I trying for about 15 minutes to get him to obey any instructions, I got annoyed so took his head off - sorry, I evidently have anger issues lol. Anyway, NO ONE agro'd at this, Piper who was with me said nothing and my settler count remained at 20. Oh, I thought the guy might be s synth, but no synth part on his body, just clothes.
I'm guessing this was just some extra settler that appeared, then glitched out as the settlement was already full. I have 10 Charisma, so 20 settlers per settlement is the expected max.
Anyway, thought I'd share my experience, as this was a new one for me too.
Note: regarding this Settler standing far from anything in Sanctuary. As I build Bars in all my settlements, new comers invariably gather there unless they get auto-assigned to food duty when I've over planted. So, this settlers behaviour was totally broken.
Scoob.