Fallout 4

Fallout 4

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rickmagee Feb 24, 2016 @ 4:38am
Assigning Settlers Not Working Properly
I ahve advanced pretty far in the game and have made many improvements to settlements and it seems that the more people at a settlement the more trouble I ahve into "assigning a settler to a duty such as manning a defense post. I press enter on the unassigned settler then go to wher I want to assign them and press "enter" again and it the assignment doesn't take. am I doing something wrong or have faield to consider?
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Showing 1-15 of 18 comments
Could just be system lag, severly notice it on settlement with a large population. Can take anywhere from 1 to 4hours for it to eventually kick in. Best bet is to not assign the same settler again, as it will result in further lag.
Basically this is one of my major gripes with the current 'management' implementation ingame. Would love to just have it on a spreadsheet so the game can read from there. Now it's a game of wait and see if it what you did worked :D
rickmagee Feb 24, 2016 @ 5:09am 
Seriously? Wow I find that rather surprising. Seems we eneed some serious game program updating! So I gues that explains when i pull up my pitboy to see what settlement are in need of my helping them, that what displays on my pipboy as a need ends up not beeing one when I visit the settlement.
Suze Feb 24, 2016 @ 5:15am 
I have the same problem sometimes, theres one guy at abernathy, hes always lurking behind the house lazy sod! Ive assigned him loads of times but he's always bunking off, having a ♥♥♥ or something.
rickmagee Feb 24, 2016 @ 5:25am 
lol must be nice, time to "Q" him somewhere. Assigning settlers to trade routes seems to work just fine still.
Zombified Feb 24, 2016 @ 5:32am 
I personally have found that every time I have a settler that refuses to work when I assign it ... I need to umm "interogate them".

Just go to another settlement, wait for 24 hours, head back so its mid day, check if they are working
Last edited by Zombified; Feb 24, 2016 @ 5:33am
rickmagee Feb 24, 2016 @ 5:58am 
If it weren't for so many of these sorts of glitches, I'd love this game above all others! Just too many screw ups. Seems like too amny shortcuts were taken to meet a deadline.
Suze Feb 24, 2016 @ 6:10am 
I think were in a catch 22 situation with fallout games, we love them so much so we put up with the little/big quirks,I battled with NV for over 600 hours lol. To anyone interested: Please dont start with all the Bethesda bashing stuff, Im not interested, I love these games, and we all know they have problems, theyre a big game and there will be troubles.@Rick Im not stalking honest lol! the word that was covered means cigarette in England.
rickmagee Feb 24, 2016 @ 6:54am 
I get it. You're right though, even with all thier glitches I've been an avid Bethesda fan from the star and still will be to the finish! But sure would be nice if they finally got a flawless one out. Could you even imagine?
rickmagee Feb 24, 2016 @ 6:56am 
It's not that I blame them so much for putting a game out before bench teting ot enough, but sort of do that they don;t follow up with patches to fix them after we, hardcore fans, discover them! That's somewhat inexcusable.
abonamente Feb 24, 2016 @ 7:16am 
Other surprises to expect:

- assign a settler to a task and suddenly everybody drops whatever they are doing, so now you need to reassign all settlers
- go to another settlement and you'll notice on your PipBoy that the previous one has only 2 beds instead of 20, 2 defense instead of 30 etc.; go back, only to find out that everything is normal, false alarm
- lose one settler during a battle and you'll never recover, no one will take his place
- build everything they need, but the population won't increase for a long, long while; in other places, you'll have 12-16 settlers before even finishing building the necessary beds or water structures
- sell stuff to one of your weapons shop, then go to another store or even jump to another settlement and you'll find all your stuff in the shopkeeper's inventory; the same way, buy ammo from the bartender, and you won't find it anymore in the weapon shop's inventory in that settlement or anywhere else;
- build the special stuff, like the chair for the old woman, artillery etc.; if something happens and she gets unassingned to that chair, you'll have to scrap it then rebuild - no onther way to reassign her to it

... And so on. The settlements are a bit buggy at the moment.
rickmagee Feb 24, 2016 @ 7:22am 
Hear that! The other pet peeve I have with Bethesda games is how long it takes to load in next scenarios after going thorugh a door, etc. A real mood breaker and that's not including the too many times the load freezes and have to "task manager' my way out of the game to start it back up.
Last edited by rickmagee; Feb 24, 2016 @ 7:23am
Bored Peon Feb 24, 2016 @ 8:28am 
I see this bug a lot, the lagging of assignments.

Then again my settlements are super sized. My Abernathy Farm had a food production of like 120, so that was like 200+ plants, nevermind other items built.



Originally posted by noivoieidoi:
Other surprises to expect:

- assign a settler to a task and suddenly everybody drops whatever they are doing, so now you need to reassign all settlers

Very rare bug, only seems to happen while assigning the named NPCs to a task. Easily solved by loading an autosave or previous save and saving before issuing them assignments.

Originally posted by noivoieidoi:
- go to another settlement and you'll notice on your PipBoy that the previous one has only 2 beds instead of 20, 2 defense instead of 30 etc.; go back, only to find out that everything is normal, false alarm

Everything is normal as you left it, but the game will penalize you in happiness based on that false data.

Originally posted by noivoieidoi:
- lose one settler during a battle and you'll never recover, no one will take his place

That is wrong. Settlements will recruit until you meet cha+10 for population. See next problem.

Originally posted by noivoieidoi:
-build everything they need, but the population won't increase for a long, long while; in other places, you'll have 12-16 settlers before even finishing building the necessary beds or water structures

Settler generation is based upon the area within the beacon respawning mobs. Those settlements spawning settlers faster are in areas you travel though less so they reset more often.

Originally posted by noivoieidoi:
- sell stuff to one of your weapons shop, then go to another store or even jump to another settlement and you'll find all your stuff in the shopkeeper's inventory; the same way, buy ammo from the bartender, and you won't find it anymore in the weapon shop's inventory in that settlement or anywhere else;

When you are buying the ammo from a bartender you are buying the settlers inventory. Bars do not generate ammo to sell, also can cause issues because that ammoless settler will now steal the first weapon he finds.

All stores of the same type can share the same inventory, however thei caps amounts are individual, unless you built multiples in same settlement.

Originally posted by noivoieidoi:
- build the special stuff, like the chair for the old woman, artillery etc.; if something happens and she gets unassingned to that chair, you'll have to scrap it then rebuild - no onther way to reassign her to it

That really aint much of bug. What causes Mama Murphy to leave her chair is one of your companions deciding to sit in it. I watched Piper kick her out of her chair, took me an hour to figure out how to get her back into it.
Scoob Feb 24, 2016 @ 9:18am 
I had the same issue as you rickmagee for the first time last night. I'd returned to Sanctuary, which in my game is now a fairly mature settlement with 20 settlers, various stores, Scavenger stations etc. It's well defended with turrets and plenty of Guards assigned to guard posts.

Anyway, as I'd manually assigned ALL new settlers that appeared, I was surprised that on my return there was one chap standing far away from anything. I walked up to him and he was showing as unassigned and I assumed I'd just missed him. I build a new Scavenger station and attempted to assign this chap to it. That's when things went wrong...rather than casually walk to the scavenger station, he sprinted to it, before turning around and running back to where he started. I knew I'd not miss-clicked, so I tried again. He sprinted to the station again, I looked away and back at said station to see if it'd gone green (assigned) it had not. However, when he arrived this time - at full sprint - he started doing the animation of working at the scavenger station for a couple of seconds, before once again sprinting away to his starting location. The new Scavenger station remained unassigned.

I tried assigning him to a spare Guard post, and got the same thing - he sprinted to it, appeared to enter the "guard" pose for a couple of seconds, before sprinting off again, back to his original location.

I trying for about 15 minutes to get him to obey any instructions, I got annoyed so took his head off - sorry, I evidently have anger issues lol. Anyway, NO ONE agro'd at this, Piper who was with me said nothing and my settler count remained at 20. Oh, I thought the guy might be s synth, but no synth part on his body, just clothes.

I'm guessing this was just some extra settler that appeared, then glitched out as the settlement was already full. I have 10 Charisma, so 20 settlers per settlement is the expected max.

Anyway, thought I'd share my experience, as this was a new one for me too.

Note: regarding this Settler standing far from anything in Sanctuary. As I build Bars in all my settlements, new comers invariably gather there unless they get auto-assigned to food duty when I've over planted. So, this settlers behaviour was totally broken.

Scoob.
¯\_(ツ)_/¯ Jun 6, 2016 @ 6:38pm 
Originally posted by Aries the Everdying:
Could just be system lag, severly notice it on settlement with a large population. Can take anywhere from 1 to 4hours for it to eventually kick in. Best bet is to not assign the same settler again, as it will result in further lag.
Basically this is one of my major gripes with the current 'management' implementation ingame. Would love to just have it on a spreadsheet so the game can read from there. Now it's a game of wait and see if it what you did worked :D
1 to 4 hours in-game, or irl? In-game doesn't appear to work, waited 11 hours, nothing
Last edited by ¯\_(ツ)_/¯; Jun 6, 2016 @ 6:41pm
CaptainSarcastic Jun 6, 2016 @ 6:44pm 
It's a bug, but usually shouldn't even last 10 minutes real-time. Some settlements are more prone to it than others, with Abernathy Farm being the most renowned for serious lag in assignments. Don't try to assign the settler again, because it will just stack the wait times. Best thing to do is kill time doing other things in the settlement, like building stuff or modifying armor and such.
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Date Posted: Feb 24, 2016 @ 4:38am
Posts: 18