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Beth has always been bad with making cool perks. They are hardly anything cool with thier leveling.
That was fixed in a patch so dame long ago.
Now you make rings and necklances.
Lether helm/gloves. Far less cost expensive and more available resource.
Anyway, I like F4 leveling. No senseless skills (1int/100science logic astounds), just perks relative to your stats - the way it always should've been
Most of the perks that "add numbers" also give you "cool stuff" when you level them far enough. Like Strong Back, the first two points just add numbers, but then you get "run while overloaded" and "fast travel while overloaded." Unarmed gives you a disarm and paralyze ability. Melee adds "hit everything in front of you."
The fact that you can, for example, start with 9 strength and 9 agility and take Rooted and Blitz right off the bat, encourages players to differentiate their characters in the early and mid game, when it really means something that you are, say, a melee specialist or a sneaky sniper. Late game, with any system I have seen, you can get good at almost everything, and you aren't worried about getting killed all the time. So all characters start to look the same.
If that was your problem with it than a better solution would be to cap (or increase the amount of SP it takes to increase) skills based on their governing attribute.
There are a hundred ways the previous skill system could have been improved, made more interesting and complex but somehow Bethesda went the exact opposite route.
Personally, I don't see how someone with 2 perception can become a master Rifleman, as is the case in FO4.
This would be fine, but those abilties are arbitrarly Level-Gated to the higher rank versions of the Unarmed/Strong Back perks.
It would have been a lot better if those nuances were seperate perks that you didn't have to gain 20 levels to get, because I can understand why the Damage Buffs would be level-gated because of the way the World-Scaling works.
I agree, a really good perk system can render a skill system useless if done right. In fact, perks can enrich gameplay greatly.
10 Luck!
Even if it might take a couple more years, someone will eventually make a mod to reintroduce skills alongside perks. Just wait for that. :)