Fallout 4

Fallout 4

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Stewie Feb 23, 2016 @ 5:12am
Sunshine Tidings Coop
does the mr. handy dissappear after a certain amount of time if you do not bother going here?

he is not here and when i try to ping him with the terminal next to the workshop it says no units in area

anyone go a ref id for him? (the mr. handy that goes 'groooovy')
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Showing 1-15 of 21 comments
NobodysLaw Feb 23, 2016 @ 5:14am 
000d5221
Stewie Feb 23, 2016 @ 5:25am 
Originally posted by Nobody:
000d5221

so i did player.moveto 000d5221 and it sends me back to S.T.C. and I went straight to the terminal and it still says no valid units (with the ping)

thanks though i guess the mr. handy is gone for good.
Suze Feb 23, 2016 @ 6:40am 
Hey, Im glad I saw this, I forgot about him! Ive built up the co-op for the minutemen, and hes gone from mine too, he was definetley there at first though. Dont you need player.placeatme not move to, thats why you were sent to STC.
Last edited by Suze; Feb 23, 2016 @ 6:42am
Mr.Hmm Feb 23, 2016 @ 6:45am 
Originally posted by merlap:
Originally posted by Nobody:
000d5221

so i did player.moveto 000d5221 and it sends me back to S.T.C. and I went straight to the terminal and it still says no valid units (with the ping)

thanks though i guess the mr. handy is gone for good.
what you did will move the player to the npc

to move them to you you simply write,
moveto player XX [XX= number]

also player.placeatme will simply make a copy of the npc.
ChemicalBacon Feb 23, 2016 @ 7:07am 
Originally posted by merlap:
does the mr. handy dissappear after a certain amount of time if you do not bother going here?

he is not here and when i try to ping him with the terminal next to the workshop it says no units in area

anyone go a ref id for him? (the mr. handy that goes 'groooovy')
Sometimes the Ghouls get him, for whatever reason.
He dies and despawns I think, which makes him hard/impossible to find.

I found him unde rone of the shacks, he was destroyed and the Ghouls or something maybe aggro'd him into the hut, when he died and the cell reloaded, I guess he clipped through the floor.
jeffy Feb 23, 2016 @ 7:09am 
he is a cool robot BUT -------- he disapeared in my game

i assume i just fixed and freed him so he could be groovy anywhere he travels
ChemicalBacon Feb 23, 2016 @ 7:10am 
Originally posted by delta 38:
he is a cool robot BUT -------- he disapeared in my game

i assume i just fixed and freed him so he could be groovy anywhere he travels
I followed him once, he took a stupidly loopy route to where he came from, he died at Big John's salvage, which was sad.
jeffy Feb 23, 2016 @ 7:13am 
Originally posted by Chemicalbacon:
Originally posted by delta 38:
he is a cool robot BUT -------- he disapeared in my game

i assume i just fixed and freed him so he could be groovy anywhere he travels
I followed him once, he took a stupidly loopy route to where he came from, he died at Big John's salvage, which was sad.

rest in peace mr groovy


lol you could use the resurrect cheat to save him

also one time this random dog i saved - appeared out of nowhere when i ws figthing a radscorpian

he meant to help me dog named sparky ---- but my sledge hammer hit his head when he poped out of nowhere from behind me later on in gmae
ChemicalBacon Feb 23, 2016 @ 7:16am 
Originally posted by delta 38:
Originally posted by Chemicalbacon:
I followed him once, he took a stupidly loopy route to where he came from, he died at Big John's salvage, which was sad.

rest in peace mr groovy


lol you could use the resurrect cheat to save him

also one time this random dog i saved - appeared out of nowhere when i ws figthing a radscorpian

he meant to help me dog named sparky ---- but my sledge hammer hit his head when he poped out of nowhere from behind me later on in gmae
Lol, poor dog.

I considered doing it, but I like to have a sense of permamence in my fallout games, if something dies, don't revert to a save, carry on.
Stewie Feb 23, 2016 @ 7:20am 
Originally posted by Suze:
Hey, Im glad I saw this, I forgot about him! Ive built up the co-op for the minutemen, and hes gone from mine too, he was definetley there at first though. Dont you need player.placeatme not move to, thats why you were sent to STC.


oh ok thanks dude!
Stewie Feb 23, 2016 @ 7:20am 
Originally posted by Mr.Hmm:
Originally posted by merlap:

so i did player.moveto 000d5221 and it sends me back to S.T.C. and I went straight to the terminal and it still says no valid units (with the ping)

thanks though i guess the mr. handy is gone for good.
what you did will move the player to the npc

to move them to you you simply write,
moveto player XX [XX= number]

also player.placeatme will simply make a copy of the npc.


thanks
Bored Peon Feb 23, 2016 @ 7:22am 
Until Bethesda or someone creates a mod to fix him, forget him. Sucks, because he is kinda cool.

First he is non-essential, which means he can die.

Second as soon as you travel away form Sunshine Tidings hewill despawn and take console commands to fix, every time.
Jo Feb 23, 2016 @ 7:45am 
He disappeared in my game on both playthroughs. Can't remember why the first time - maybe I accidentally shot him. lol
On the second playthrough he was following me around Sunshine, then when I left the camp, he followed for a while, then disappeared, never to be seen again.
Suze Feb 23, 2016 @ 7:50am 
Talking of robots, Deezer at Covenant came out to join in a fight and got killed, I was most upset,hes lying at the side of the road as I type.I might try resurrect? I miss his lemonade.
Bored Peon Feb 23, 2016 @ 8:02am 
Originally posted by Suze:
Talking of robots, Deezer at Covenant came out to join in a fight and got killed, I was most upset,hes lying at the side of the road as I type.I might try resurrect? I miss his lemonade.

You could play with the console commands and they MIGHT be able to get Deezer to work again.

base id 890c1
ref id 89151

recycleactor
resetai
setownership
setessential 1 (makes him essential like settlers)
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Date Posted: Feb 23, 2016 @ 5:12am
Posts: 21