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my suggestion would just be to put some machine gun turrets behind the door. let them get shredded .
entirely defeats the point of a wall if the NPC spawn inside or you have to leave them an entry point.
Doesn't it? To be fair, they should have done the settlement siege mechanic a differently. They should have made it that you have a flag pole in the middle, and the enemies are trying to storm the place, kill all inhabitants and take the flag down and put up their own. That way they would have an objective. And doors could only be opened from the inside, but with explosives and such, they could break down walls and such. Would have made it more interesting. Definitely more than just building a double junk fence gate with turrets between them.
I think it should be perhaps more morale/defense destroying than capture the flag. cause you can easily surround a single point with defenses the AI can't get past.
i think the villagers deciding to surrender should be a t hing. though i also think you should be able to set up 'safe' houses that the settlers who aren't in the 'defense/militia' should retreat to when attacked so that not everyone gets murdered. there is a point where to many people fighting is more of a hazard than not having enough.
If you haven't already, you need to figure out how to defend against enemies that are already among your settlers.
Here is the main thing I think you are missing: if a settlement is attacked, you MUST go there, or you fail the quest and your settlement gets wrecked.. When there, you MUST kill all enemies, not just keep them out, or again, your settlement will get wrecked.
You don't want to keep enemies out, that is counter productive. Enemies can not kill your settlers, settlers are "semi-protected," so there is no need to keep enemies away from settlers. You want to draw enemies into your kill zones and destroy them. Keeping them out just makes this take longer.
uh.. except none of that is the point of defense.
and is absolutely absurd.
Cause..ya know ...letting people in is totally what "Troy" intended to do.
its lazy programming. and a lack of thought that leads us to 'have' to let them in.
our goal should be to ensure the people in out settlements live there life. an that should be it .
in the real world if the raiders couldn't reach the storage facilities. they'd either die or leave with nothing.
there should never be only 'one' option to a problem. the worlds already becoming to dumbed down .
I get that, but this is a game. If you wanted real defenses, you would also need real attacks, like climbing walls, ladders, destructible environments, siege machinery, and so forth. Then it would be a completely different game. This is an ARPG, not a war game. It is main character centered.