Fallout 4

Fallout 4

View Stats:
ThronedFlame Feb 21, 2016 @ 4:45pm
Locked Doors
Is there a way to lock your settlement doors in this game? Right now I'm trying to defend the castle, but the enemies just walk right in the doors. Pretty dumb if there isn't a way to do this
< >
Showing 1-15 of 32 comments
Sarkin Feb 21, 2016 @ 4:48pm 
without a mod, don't think so . but you could make an elevated building an add/remove the stairs as needed. so that only you can get in/out.

my suggestion would just be to put some machine gun turrets behind the door. let them get shredded .
Last edited by Sarkin; Feb 21, 2016 @ 4:49pm
cjdjman Feb 21, 2016 @ 4:50pm 
you can ` click on the door then type lock 100 as 100 is master lock
LvDarkwolf Feb 21, 2016 @ 4:53pm 
So you want them to mill outside while you mow them down?
cafrank Feb 21, 2016 @ 4:59pm 
place somthing in the door way so thay cant go throu (a crate or 2 will do it)
ThronedFlame Feb 21, 2016 @ 5:06pm 
Originally posted by Leafett Silverwolf:
So you want them to mill outside while you mow them down?
I mean it is a castle... That's kind of the point isn't it? And the crate thing is a good idea haha
LvDarkwolf Feb 21, 2016 @ 5:09pm 
mmm i see yeah, but it should be a door they can break down after enough hits, but certainly not just walk through.
ThronedFlame Feb 21, 2016 @ 5:18pm 
Originally posted by Leafett Silverwolf:
mmm i see yeah, but it should be a door they can break down after enough hits, but certainly not just walk through.
no doubt. Or have someone who can pick the locks like I can. But it makes no sense that they walk right through
ƎϽ∀ƎԀ Feb 21, 2016 @ 5:23pm 
If you close all gates and access into a settlement or the Castle the enemies just spawn inside your walls. Leave at least 1 access point open and heavily fortify it is my experience.
Sarkin Feb 21, 2016 @ 7:06pm 
Originally posted by Gamcull:
If you close all gates and access into a settlement or the Castle the enemies just spawn inside your walls. Leave at least 1 access point open and heavily fortify it is my experience.

entirely defeats the point of a wall if the NPC spawn inside or you have to leave them an entry point.
DaddyJokee Feb 21, 2016 @ 7:44pm 
Originally posted by Grenzumi:
Originally posted by Gamcull:
If you close all gates and access into a settlement or the Castle the enemies just spawn inside your walls. Leave at least 1 access point open and heavily fortify it is my experience.

entirely defeats the point of a wall if the NPC spawn inside or you have to leave them an entry point.

Doesn't it? To be fair, they should have done the settlement siege mechanic a differently. They should have made it that you have a flag pole in the middle, and the enemies are trying to storm the place, kill all inhabitants and take the flag down and put up their own. That way they would have an objective. And doors could only be opened from the inside, but with explosives and such, they could break down walls and such. Would have made it more interesting. Definitely more than just building a double junk fence gate with turrets between them.
Siphonophore Feb 21, 2016 @ 9:06pm 
Yeah, put a settler with a minigun there
Sarkin Feb 22, 2016 @ 4:53am 
Originally posted by .:MrJOkEE:.:
Originally posted by Grenzumi:

entirely defeats the point of a wall if the NPC spawn inside or you have to leave them an entry point.

Doesn't it? To be fair, they should have done the settlement siege mechanic a differently. They should have made it that you have a flag pole in the middle, and the enemies are trying to storm the place, kill all inhabitants and take the flag down and put up their own. That way they would have an objective. And doors could only be opened from the inside, but with explosives and such, they could break down walls and such. Would have made it more interesting. Definitely more than just building a double junk fence gate with turrets between them.


I think it should be perhaps more morale/defense destroying than capture the flag. cause you can easily surround a single point with defenses the AI can't get past.

i think the villagers deciding to surrender should be a t hing. though i also think you should be able to set up 'safe' houses that the settlers who aren't in the 'defense/militia' should retreat to when attacked so that not everyone gets murdered. there is a point where to many people fighting is more of a hazard than not having enough.
loverevolutionary Feb 22, 2016 @ 11:12am 
Wait until you see the enemies that can teleport straight into your settlement, called in by secret saboteurs who have, more than likely, already infiltrated your settlements.

If you haven't already, you need to figure out how to defend against enemies that are already among your settlers.

Here is the main thing I think you are missing: if a settlement is attacked, you MUST go there, or you fail the quest and your settlement gets wrecked.. When there, you MUST kill all enemies, not just keep them out, or again, your settlement will get wrecked.

You don't want to keep enemies out, that is counter productive. Enemies can not kill your settlers, settlers are "semi-protected," so there is no need to keep enemies away from settlers. You want to draw enemies into your kill zones and destroy them. Keeping them out just makes this take longer.
Sarkin Feb 22, 2016 @ 2:17pm 
Originally posted by loverevolutionary:
Wait until you see the enemies that can teleport straight into your settlement, called in by secret saboteurs who have, more than likely, already infiltrated your settlements.

If you haven't already, you need to figure out how to defend against enemies that are already among your settlers.

Here is the main thing I think you are missing: if a settlement is attacked, you MUST go there, or you fail the quest and your settlement gets wrecked.. When there, you MUST kill all enemies, not just keep them out, or again, your settlement will get wrecked.

You don't want to keep enemies out, that is counter productive. Enemies can not kill your settlers, settlers are "semi-protected," so there is no need to keep enemies away from settlers. You want to draw enemies into your kill zones and destroy them. Keeping them out just makes this take longer.

uh.. except none of that is the point of defense.

and is absolutely absurd.

Cause..ya know ...letting people in is totally what "Troy" intended to do.

its lazy programming. and a lack of thought that leads us to 'have' to let them in.

our goal should be to ensure the people in out settlements live there life. an that should be it .

in the real world if the raiders couldn't reach the storage facilities. they'd either die or leave with nothing.

there should never be only 'one' option to a problem. the worlds already becoming to dumbed down .
loverevolutionary Feb 22, 2016 @ 2:21pm 
Originally posted by Grenzumi:
Originally posted by loverevolutionary:
Wait until you see the enemies that can teleport straight into your settlement, called in by secret saboteurs who have, more than likely, already infiltrated your settlements.

If you haven't already, you need to figure out how to defend against enemies that are already among your settlers.

Here is the main thing I think you are missing: if a settlement is attacked, you MUST go there, or you fail the quest and your settlement gets wrecked.. When there, you MUST kill all enemies, not just keep them out, or again, your settlement will get wrecked.

You don't want to keep enemies out, that is counter productive. Enemies can not kill your settlers, settlers are "semi-protected," so there is no need to keep enemies away from settlers. You want to draw enemies into your kill zones and destroy them. Keeping them out just makes this take longer.

uh.. except none of that is the point of defense.

and is absolutely absurd.

Cause..ya know ...letting people in is totally what "Troy" intended to do.

its lazy programming. and a lack of thought that leads us to 'have' to let them in.

our goal should be to ensure the people in out settlements live there life. an that should be it .

in the real world if the raiders couldn't reach the storage facilities. they'd either die or leave with nothing.

there should never be only 'one' option to a problem. the worlds already becoming to dumbed down .

I get that, but this is a game. If you wanted real defenses, you would also need real attacks, like climbing walls, ladders, destructible environments, siege machinery, and so forth. Then it would be a completely different game. This is an ARPG, not a war game. It is main character centered.
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Feb 21, 2016 @ 4:45pm
Posts: 32