Fallout 4

Fallout 4

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Impossible to turn off god rays(solved)
I cannot seem to turn god rays off at all. I have tried every suggestion listed on the forums and none of it seems to do the trick. I have tried going into the fallout.ini and setting bNvGodraysEnable to 0, didn't work. I tried setting the preset to low then manually putting the other settings up, didn't work. I tried Typing "gr off" into console, didn't work. I have tried deleting my ini files and setting the preset to low, didn't work.
I have been setting my ini files to read only and whenever I look at their contents they always list as bNvGodraysEnable=0 even though the launcher ALWAYS puts god rays to high or low. God rays tanks my FPS. With it off i can achieve 60fps at all times. My card is a GTX 980 with a i7-4790k, 16 gigs of ram. This is starting to become ridiculous, was this intentional by Bethesda?

Last edited by ƒ̶̰̠̕Ⱥ̵̤̥̋ɍ̸͈̬̇͊; Feb 16, 2016 @ 6:49pm
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Showing 16-21 of 21 comments
Originally posted by pike:
Originally posted by B011☣1:
Ursprünglich geschrieben von dudesquared:

Ursprünglich geschrieben von Insertprofilenamehere:
Pretty sure he's saying this doesnt work.

That's exactly it, the .ini tweak saves but the launcher overwrites your changes. Another user on here showed me you can turn them off while in game with the console code "gr off". Kind of ridiculous that you have to do that every time though.

In Fallout4.ini, under [General], you can add the line:
sStartingConsoleCommand=gr off

and the game will automatically execute this command each time it starts. You can do more than one command as well, separated by a semicolon (I think).
this is the best way to do it , no more opening the console and all that jazz
I have stated 3 times in this thread that this does not work.
ARmodder Feb 16, 2016 @ 4:36pm 
Originally posted by Well Equiped Bandito:
Originally posted by pike:
this is the best way to do it , no more opening the console and all that jazz
I have stated 3 times in this thread that this does not work.
How do you know? That is what I'd like to know are you going by what you observe in game or do you actually have something telling you that godrays are on while your in-game?
Originally posted by ARmodder:
Originally posted by Well Equiped Bandito:
I have stated 3 times in this thread that this does not work.
How do you know? That is what I'd like to know are you going by what you observe in game or do you actually have something telling you that godrays are on while your in-game?
I can see them for one, second before i reinstalled fallout i had turned god rays off and I pretty much never dropped below 60fps. Now that I have reinstalled I cant turn it off and it affects my frame rate. Though after some fiddling with the Graphics that I can affect, I have found that turning shadow distance to medium pretty much solves my framerate issues. I didnt need to turn down anything else. I thank everyone here for your suggestions and I hope this thread can help other having my problem, seeing as every fix for this issue has been suggested here. Thanks especially ARmodder!
ARmodder Feb 16, 2016 @ 10:27pm 
Glad you got it fixed!
Sgt.Hatred Apr 29, 2016 @ 1:47pm 
While you marked this as solved, I feel a bit obligated to point this out since this appears on google for anyone with the same issue.

What you were seeing was most likely volumetric light rather than god rays. I assume you are talking about the "godly" sun rays you can see while looking at/near the sun. http://imgur.com/a/BcDth something like this I'm guessing?

Apparently changing the godrays setting USED to change the volumetric lighting to match, but that doesn't seem to be the case at the moment. maybe a bug, not really sure.

Regardless, the way I managed to turn that off was by disabling volumteric light.
In the Fallout4Prefs.ini under display look for
iVolumetricLightingQuality=x
bVolumetricLightingEnable=x
and change both numbers to 0

this should disable any volumetric light and boost fps a bit.

That said, your setup should be able to handle godrays and volumetric light on full blast. I have exactly the same hardware as you listed except for the GTX 980, mine happens to be a GTX 680 4Gig edition. even with my somewhat dated card I can still pull 60 fps pretty consistently outside of detail heavy areas like diamond city with volumetric lighting set to ultra (this gets rid of that nasty pixelated blur when looking through scopes)

If godrays are really making your fps tank like that, I suspect something else may be wrong. Of course theres the whole process of updating drivers and blah blah blah, but I'm sure you've already done that. My suggestion, check this out

http://forums.bethsoft.com/topic/1543988-a-data-vault-of-tweaks-and-fixes-for-the-pc-version/

try some of the tweaks listed there, they have been pretty helpful for a lot of people with chugging issues.
Last edited by Sgt.Hatred; Apr 29, 2016 @ 1:51pm
Straux Nov 9, 2016 @ 5:16pm 
Actor Fade - governs the distance at which NPCs, animals and enemies can be seen; recommended value: 50% (~ 5 FPS hit)
Ambient Occlusion - adds contact shadows where two surfaces or objects meet; recommended value: SSAO (~ 7 FPS hit)
Anisotropic Filtering - affects the sharpness of textures, especially those in the distance or on the sides of the screen; recommended value: 16x (~ 3 FPS hit)
Antialiasing - removes the aliased or jaggy appearance of models and textures; recommended value: TAA (~ 2 FPS hit)
Decal Quantity - governs the number of bullet holes, blood spatter and other incidental details visible on surfaces; recommended value: High (~ 5 FPS hit)
Depth of Field - adds a screen blurring effect that emphasizes the action, characters, and certain game elements; recommended value: Bokeh (~ 5 FPS hit)
Distant Object Detail - controls the quality of buildings and other large objects and their visibility at a distance; recommended value: Ultra (~ 4 FPS hit)
Godrays Quality - governs the appearance of crepuscular sun rays, as well as volumetric lighting; recommended value: Low (~ 6.5 FPS hit)
Grass Fade - adjusts the spawn distance of grass and its visibility at a distance; recommended value: 50% (~ 7 FPS hit)
Item Fade - adjusts the view distance of movable game elements, such as buckets, bottlecaps, bones, etc.; recommended value: 50% (~ 3 FPS hit)
Lens Flare - adds halos and highlights when the camera is pointed in the direction of a bright light; recommended value: On (less than 1 FPS hit)
Lighting Quality - adjusts the fidelity of lighting, the quality of shaders, and the quality of light-material interaction; recommended value: Medium
Object Fade - adjusts the view distance of immutable game elements, such as trees, fences, cars, etc.; recommended value: 50% (~ 3 FPS hit)
Object Detail Fade - has a very minor impact on the fidelity of objects rendered by Object Fade; recommended value: Ultra (~ 1.6 FPS hit)
Rain Occlusion - rain won't be rendered around your character if you're beneath an elevated highway, for instance; recommended value: On (~ 5 FPS hit)
Screen Space Reflections - adds reflections of environmental objects to reflective surfaces, such as bodies of water; recommended value: On (~ 5 FPS hit)
Shadow Distance - controls the view distance of shadows, adding some much-needed depth to distant detail; recommended value: Medium (~ 8 FPS hit)
Shadow Quality - adjusts the visibility, detail level, and fidelity of shadows throughout the game; recommended value: Medium ( ~ 7 FPS hit)
Texture Quality - governs texture mip-map changes, which can lead to textures not loading their high-resolution versions fully on lower settings; recommended value: Ultra (for 2 GB+ VRAM GPUs) or High (for < 2 GB VRAM GPUs)
Wetness - makes surfaces appear wet when it rains and adds shine to illuminated surfaces and character clothing; recommended value: On (~ 5 FPS hit)
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Date Posted: Feb 16, 2016 @ 5:36am
Posts: 21