Fallout 4

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Motivation of the institute?
Ok so I just completed the main quest and took the institutes side and then I have Piper ♥♥♥♥♥♥♥♥ at me and saying what I did was bad. Can anyone explain to me why everyone thinks the Institute was bad besides trying to create synths?
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Showing 1-15 of 30 comments
troy_cummings Feb 15, 2016 @ 12:10am 
Well I'm going to be unbiased because there are reasons to why they are bad and reasons as to why they are not. For one, they have a habit of snatching civilians and replacing them with Synths, for no apparent reason. They also introduced super mutants into the Commonwealth on purpose. They send out synth squads to kill entire towns and loot them. And finally, the Institute in general thinks of civilians as less-than-human, subpar to them. They want to wipe out the Commonwealth so they can put there own people in, instead of trying to help and work with the civilians.
kelmenwong Feb 15, 2016 @ 12:26am 
institute is a selfish faction
with their advantange of having the best tech, they didn't help other through the tech, they provided no constructive contribution to the world

they just like most other faction, preversing themselves. they are no better than any other faction, in fact it is lower in term of humanity compare to railroad and minuteman
Pancakes Feb 15, 2016 @ 12:41am 
Originally posted by kelmenwong:
institute is a selfish faction
with their advantange of having the best tech, they didn't help other through the tech, they provided no constructive contribution to the world

they just like most other faction, preversing themselves. they are no better than any other faction, in fact it is lower in term of humanity compare to railroad and minuteman

I get the RR but what wrong with MM? Don't they help people?

Anyway, they want to rebuild the wastes thier way, they dislike the wastelanders and want to replace them with better people, their robots. They also want do thing for knowlege sake like making people monsters.
troy_cummings Feb 15, 2016 @ 12:44am 
Originally posted by XBoom:
Originally posted by kelmenwong:
institute is a selfish faction
with their advantange of having the best tech, they didn't help other through the tech, they provided no constructive contribution to the world

they just like most other faction, preversing themselves. they are no better than any other faction, in fact it is lower in term of humanity compare to railroad and minuteman

I get the RR but what wrong with MM? Don't they help people?

Anyway, they want to rebuild the wastes thier way, they dislike the wastelanders and want to replace them with better people, their robots. They also want do thing for knowlege sake like making people monsters.
I can't tell if you're justifying the Institute's behavior or not haha
Pancakes Feb 15, 2016 @ 12:49am 
Originally posted by troy_cummings:
Originally posted by XBoom:

I get the RR but what wrong with MM? Don't they help people?

Anyway, they want to rebuild the wastes thier way, they dislike the wastelanders and want to replace them with better people, their robots. They also want do thing for knowlege sake like making people monsters.
I can't tell if you're justifying the Institute's behavior or not haha

I would never justify the Institute.
troy_cummings Feb 15, 2016 @ 12:51am 
Originally posted by XBoom:
Originally posted by troy_cummings:
I can't tell if you're justifying the Institute's behavior or not haha

I would never justify the Institute.
That was a close call- I was questioning everything I thought I had known about you, XBoom.
76561198043918600 Feb 15, 2016 @ 1:36am 
Originally posted by XBoom:
Originally posted by kelmenwong:
institute is a selfish faction
with their advantange of having the best tech, they didn't help other through the tech, they provided no constructive contribution to the world

they just like most other faction, preversing themselves. they are no better than any other faction, in fact it is lower in term of humanity compare to railroad and minuteman

I get the RR but what wrong with MM? Don't they help people?

Anyway, they want to rebuild the wastes thier way, they dislike the wastelanders and want to replace them with better people, their robots. They also want do thing for knowlege sake like making people monsters.
when did they say all of this? I dont recall seeing or hearing father saying he wants to eradicate the wastelanders and replacing them with synths and change people into monsters
Pancakes Feb 15, 2016 @ 1:49am 
Originally posted by SmokaJ:
Originally posted by XBoom:

I get the RR but what wrong with MM? Don't they help people?

Anyway, they want to rebuild the wastes thier way, they dislike the wastelanders and want to replace them with better people, their robots. They also want do thing for knowlege sake like making people monsters.
when did they say all of this? I dont recall seeing or hearing father saying he wants to eradicate the wastelanders and replacing them with synths and change people into monsters

You need to have PER 10 and play the game HARD before mid main quest. Then you can look around really well since everything is white and ugly. Since they say nothing at your face.

Unlock, prey, read and overhear. They are the worse in the CW.

Last edited by Pancakes; Feb 15, 2016 @ 1:54am
Pancakes Feb 15, 2016 @ 1:55am 
Originally posted by troy_cummings:
Originally posted by XBoom:

I would never justify the Institute.
That was a close call- I was questioning everything I thought I had known about you, XBoom.

How was that justifying them in anyways?

And don't keep a still image of me, I have a very weak memory.
X-01 institute paint, Elder Maxon PA (CDA VII- T60f) and Final Judgment.
azxcvbnm321 Feb 15, 2016 @ 4:58am 
The Institute thinks the ends (a better humanity) justify the means (kill, kidnap, destroy, enslave). If a few people have to be sacrificed so that humanity can progress, then so be it. They are very much like the Brotherhood, except on opposite ends regarding technology. The Institute believes technology can save humanity and make it better while the Brotherhood believes technology will be the end of humanity.
Gnarl Feb 15, 2016 @ 5:32am 
I don't like that the Institute doesn't justify its actions very well. Like they say they've explored every option other than war or something, but they don't really discuss it with the pc even though he's in charge.

Like I don't see any reason to wipe out certain settlements after running some simple experiement on them. More tests could be done to make sure the settlers are safe to disperse back into the population, they probably don't need to be killed. And if the Institute is trying to create a stable less violent world, then rationally they should not be as violent as raiders are, and generate as much or even more fear than raiders do. They should stimulate stability.

I hope the DLC addresses teh Institute's rule in the Commonwealth after the main story's events. And I hope there's a choice to stay with the Institute, or destroy it. Because my character tried to make the Commonwealth better with their involvement, but if they just can't value life beyond experimentation then they have to go. Also, it'd be neat to have the alternative to play an evil pc who wants to corrupt the Instittue even more into a host of robot slave armies.

Jeff Kaos Feb 15, 2016 @ 5:32am 
They're bad for two reasons.

First: They claim they're the saviors of the Commonwealth yet they have done absolutely nothing to improve the conditions there or fight against those who prey on the people who are just trying to survive. This despite the fact that they have advanced weaponry, a seemingly endless army of synths AND the ability to teleport that army ANYWHERE!?!?!? I can only assume that their "all talk and no action" attitude is mainly due to either an inability to get all groups within the Institute to work together or simple gross incompetence. Neither of which is a desirable trait in a leader.

Second: They abduct citizens and replace them with synths. This alone makes them suspicious at the very least. For whatever reason, and I can only assume it was either laziness or the fact they were under time constraints, the Fallout 4 writers never really explain this. Why abduct people? Why replace them with synths? Why create synths that can "evolve" into beings who exercise individuality and have feelings? What do they do with the humans they kidnap? Do they kill them? Do they experiment on them? Do they feed them to those synthetic gorilla's? There's so many unanswered questions about the Institute that I really wish there was a way to just remove them from the game because they feel like a half finished story line; and they're the main plot drivers. It's almost like stuff from "The Room", where subplots are introduced one minute and then completely ignored for the rest of the movie.

Sure the Institute has a neat headquarters. And they have amazing technology. They also talk a great game. But in the end they have no plans in place to achieve their stated "goals". And nothing they do makes any sense. At least the fascist "kill everything that ain't human" Brotherhood has a clearly defined goal. And they act in a logical and consistent manner to achieve it.
Last edited by Jeff Kaos; Feb 15, 2016 @ 5:35am
kkitts Feb 15, 2016 @ 11:37pm 
The Institute created the Forced Evolutionary Virus (FEV) and tested it on abducted civilians. And what did you think the Institute did with the civilians they replaced with synths? Dead.

It would have been nice if the protagonist could have taken over the Institute with the help of the Minutemen / BoS / Railroad. Destroy the synths and synth wildlife, but keep the tech advances and keep the Institute scientists working - for the good of everyone, with everyone involved.
Pancakes Feb 15, 2016 @ 11:44pm 
Originally posted by Jeff Kaos:
They're bad for two reasons.

First: They claim they're the saviors of the Commonwealth yet they have done absolutely nothing to improve the conditions there or fight against those who prey on the people who are just trying to survive. This despite the fact that they have advanced weaponry, a seemingly endless army of synths AND the ability to teleport that army ANYWHERE!?!?!? I can only assume that their "all talk and no action" attitude is mainly due to either an inability to get all groups within the Institute to work together or simple gross incompetence. Neither of which is a desirable trait in a leader.

Second: They abduct citizens and replace them with synths. This alone makes them suspicious at the very least. For whatever reason, and I can only assume it was either laziness or the fact they were under time constraints, the Fallout 4 writers never really explain this. Why abduct people? Why replace them with synths? Why create synths that can "evolve" into beings who exercise individuality and have feelings? What do they do with the humans they kidnap? Do they kill them? Do they experiment on them? Do they feed them to those synthetic gorilla's? There's so many unanswered questions about the Institute that I really wish there was a way to just remove them from the game because they feel like a half finished story line; and they're the main plot drivers. It's almost like stuff from "The Room", where subplots are introduced one minute and then completely ignored for the rest of the movie.

Sure the Institute has a neat headquarters. And they have amazing technology. They also talk a great game. But in the end they have no plans in place to achieve their stated "goals". And nothing they do makes any sense. At least the fascist "kill everything that ain't human" Brotherhood has a clearly defined goal. And they act in a logical and consistent manner to achieve it.

2-they want replace wastelanders since they are not "pure." and fill with rads and stuff.
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Date Posted: Feb 15, 2016 @ 12:05am
Posts: 30