Fallout 4

Fallout 4

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Legend Feb 14, 2016 @ 9:58am
Whelp.... I've got a question about that damn highlight.
....Is there ANY conceivable way to remove that "highlight"/"glow" you see when you're crafting weapons/armor at the workbenches? It's been one of those rather annoying bits that make it pretty rough on my resources just to see what something will look like.

You can inspect weapons from your pipboy, but you cannot inspect them through the crafting menus, which makes the red glow rather annoying... even more-so when you've been using mods that change designs completely.

Thanks community.
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Showing 1-15 of 15 comments
Aries the Grinning Feb 14, 2016 @ 10:00am 
Originally posted by Legend:
even more-so when you've been using mods that change designs completely.
Uhm, they shouldn't glow in vanilla... Check your mods.
Pancakes Feb 14, 2016 @ 10:12am 
Originally posted by Aries the Everdying:
Originally posted by Legend:
even more-so when you've been using mods that change designs completely.
Uhm, they shouldn't glow in vanilla... Check your mods.

They do glow.
Aries the Grinning Feb 14, 2016 @ 10:15am 
Originally posted by XBoom:
Originally posted by Aries the Everdying:
Uhm, they shouldn't glow in vanilla... Check your mods.

They do glow.
Under what circumstances do they glow red then? If it's the preview, then yes it's tuned into the pipboy's colour scheme. But upon inspection they're normal, with no glow attached at all?
Legend Feb 16, 2016 @ 4:52am 
Sorry gents, I mean THIS red glow;

http://steamcommunity.com/sharedfiles/filedetails/?id=625617540

For what it's worth, my normal pipboy colors are orange/yellow. Not red. What that means is, when I attempt to see what something is gonna look like, well... see for yourself: you can't, the whole damn part is painted in this eye-gouging color.
Hmm, OK, misinterpreted the glowing as being the entire weapon glowing (like in the PIPboy preview). Best bet would be to simply alter the UI colours till you get something you can see properly, but as to why it would turn bright red I haven't got the foggiest.
BTW for me that's prefectly visible, so maybe you suffer from a slight colourblindness? If it were blue I'd be screaming too, hehe. (that's my downfall)
Legend Feb 16, 2016 @ 5:44am 
Originally posted by Aries the Everdying:
Hmm, OK, misinterpreted the glowing as being the entire weapon glowing (like in the PIPboy preview). Best bet would be to simply alter the UI colours till you get something you can see properly, but as to why it would turn bright red I haven't got the foggiest.
BTW for me that's prefectly visible, so maybe you suffer from a slight colourblindness? If it were blue I'd be screaming too, hehe. (that's my downfall)
Not even close. As I said, pip-boy colors don't affect the red highlight at all... I could change it witches-teat pink and it would still highlight in red. I don't suffer from any sort of colorblindness either; what I see is a transparent red-highlighted receiver piece, can't see the greys of the receiver, nor can I see any changes made to it. Example here would be if I were to use a mod that actually changes the colors of the receiver; it'd just be a big red BLAH all over the place, wasting valuable resources just to craft. Temporary solution is to quicksave before making any changes... but one thing to note is how laggy the game gets if it detects too many saves; and I'd rather not have 10GB+ worth of saves skulking around in my savefile folder.

With that being said.... it needs to be addressed, almost as much as the whole "disappearing "houdini" clothes on companions/settlers upon equip in trade window" thing needs to be solved.
Last edited by Legend; Feb 16, 2016 @ 5:45am
Hehe, UI colour does change the colour of the highligthing workbenches use, not the PIPboy. Like I said I thought you were talking about the entire weapon glowing red (which is how you see it in your PIPboy inventory).
But what you're dealing with here is simply the vanilla UI configuration. It shows you the 3D model of the craftable without textures applied.
If you want that change it's better to look for a mod that works around it completely, as I don't think Beth considers this a problem. Don't think they ever considered different skins for weapons to look differently anyways.
BTW if UI doesn't change the colour either it could be some form of targetting hud overlay (like in PA helmets) influencing it?
Legend Feb 16, 2016 @ 6:35am 
Originally posted by Aries the Everdying:
Hehe, UI colour does change the colour of the highligthing workbenches use, not the PIPboy. Like I said I thought you were talking about the entire weapon glowing red (which is how you see it in your PIPboy inventory).
But what you're dealing with here is simply the vanilla UI configuration. It shows you the 3D model of the craftable without textures applied.
If you want that change it's better to look for a mod that works around it completely, as I don't think Beth considers this a problem. Don't think they ever considered different skins for weapons to look differently anyways.
BTW if UI doesn't change the colour either it could be some form of targetting hud overlay (like in PA helmets) influencing it?
Hmm.... on second-look at my options, I see what you mean by the colors being different, however if I change my HUD UI color... it still has the same problem of being a transparent highlight... only difference of course being witches-teat pink...


http://steamcommunity.com/sharedfiles/filedetails/?id=625666539

http://steamcommunity.com/sharedfiles/filedetails/?id=625666634

The thing is, I want that highlight gone. Period. Yeah, it is a HUGE problem... and saying Bethsoft never really considered someone just miight make a skin mod for a weapon is a little out there, considering that they've been pushing this whole "We embrace the modders" schtick since the game's announcement... There just doesn't seem to be a point in making the item be completely transparent and highlighted in the first place. They did settlement highlighting just fine; just a simple colored outline showing weather you can place an item or not. Why not incorportate that into the weapons/armor section?
Well, TBH, you're the first I saw having issues with this (hence me not really comprehending the problem). And certainly the first for whom this is a HUGE issue :p

That's what modding is for, Beth gives us the base to work on, and then we can tailor it to our own need. There's just no way of pleasing everyone, lets give an example:
Let's say you got your change implemented drastically (no highlighting at all), there's bound to be someone out there who would not be happy about it then, hell they have a HUGE issue not knowing which part of a gun is considered the receiver and will have to save milliions of times to figure it out...
And a reverse of this thread will be born, hehe.

Like I said, though Beth knows the game will be modded to suit a particular need, they don't have to accomodate for that in each conceivable way. Hell, there's no telling what people will mod so it's virtually impossible to account for every option.
And TBH, you basically hit the nail on the head already, there's a part of the UI that works like you want it, now you need to find someone who can apply that to the parts you need it to. (sadly I'm not it, can only just about find my way around in FO4edit and tweak a few digits :D)
Legend Feb 16, 2016 @ 8:16am 
Originally posted by Aries the Everdying:
Let's say you got your change implemented drastically (no highlighting at all), there's bound to be someone out there who would not be happy about it then, hell they have a HUGE issue not knowing which part of a gun is considered the receiver and will have to save milliions of times to figure it out...
And a reverse of this thread will be born, hehe.
Well, that's why I said a solution could be to make highlighting work as the settlement highlights do.

http://steamcommunity.com/sharedfiles/filedetails/?id=625723618%27

See, this is perfect. You can tell what is selected, but you can also see what you're looking at. I can tell the wood is, well.... woody; all without having a conniption fit in the process. I hope the CK comes out soon, because I'm hoping to see that be one of the first things get fixed. Unfortunately, I'm not quite up to the task of figuring it out just yet; I'm still getting the basics down pat again, and nothing I've ran into seems to be the solution I'm looking for.
MissCalculated Apr 15, 2016 @ 11:11pm 
this is so annoying but there is no way to change it that ive found ugh -__-
Anyone has found a solution yet ? Custominzing armors is impossible with this ♥♥♥♥
Kikkzz Jul 20, 2016 @ 8:04am 
Guys I have the same problem... However I think I have figured it out. Or at least What i did worked for me ... The glow that I was seeing reminded me of the Glow I see when I have the Pip-boy light On... And I noticed that On a previous Save ... I saved with my pip boy on... This was the morning time in the game. It was so bright that I did not notice the Pip Boy light was on.

So I Turned on and of the pipe boy light a couple of times .... quick saved and quick loaded ,... and that seemed to work for me ....
thanks mate !
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Date Posted: Feb 14, 2016 @ 9:58am
Posts: 15