Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Knowing that the Bethesda Modding community is extremely barren when it comes to animators (The only decent one has no interest in modding for FO4), I doubt a mod will be made.
I'm assuming that there's more conflict with the Layered armor and weapon Quick-Swap than anything though.
Atm. I'm just using another mod that lets me have a model of a sniper on my backpack just for visuals
A lot of the new features added by the patches certainly feel like things they just hadn't implemented in time for release, like the Settler Job icons.
Skyrim always showed your equipped weapons while sheathed.
The mods just added the ability to see multiple ones at once.
Which technically is available by default if you just put bdisablegearedup=0 in your ini file. Just some bugs with weapon swapping if you don't sheath your equipped weapon first.