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Things that will not increase happiness: any decorations, no matter what it says in the text.
Found that they count in the settlement they originate from, as well as their destination (need a bed/food/water at both sides) so they'll influence happiness ratings like a regular settler would.
Doesn't matter much if you're not going for Benevolent Leader. But if for the acheev, stop them in their track.
@OP I only wish my settlers admired their communal showers/toilets I build for them. But to them it might have been the same mass in rugs and they'd still be as content as they were :D
There's only a few things that influence happiness, and they're shops (but not armour/weapon) & guard dogs... Plus doing the odd mission for a short bonus.
The way the happiness bonus works is totally counter intuitive. Any happiness bonus from stores is divided among all the settlers. For example, a clinic gives a bonus of 20 (I think, might be 30) but that bonus is divided up among all settlers, so a settlement with only one settler, working a clinic will give the full bonus to that settler, easily raising the target happiness to 100. With twenty settlers, the bonus is reduced to 1, meaning, you would need 20 clinics to achieve the same effect.
The only easy way to get to 100 happiness is at a settlement with a low population.
...but I like to imagine it does improve the smell.